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Disgaea D2 [BLES01939] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Ingame (https://www.emunewz.net/forum/forumdisplay.php?fid=196) +----- Thread: Disgaea D2 [BLES01939] (/showthread.php?tid=159048) |
RE: Disgaea D2 [BLES01939] - NewSongZ - 01-31-2017 (01-30-2017, 08:44 PM)Annie Wrote:(01-30-2017, 08:24 PM)NewSongZ Wrote: I can't run into the menu if I chose LLVM PPU Decoder with latest build. I have upgraded my driver to 378.49. RE: Disgaea D2 [BLES01939] - Annie - 01-31-2017 (01-31-2017, 07:27 AM)NewSongZ Wrote:(01-30-2017, 08:44 PM)Annie Wrote:(01-30-2017, 08:24 PM)NewSongZ Wrote: I can't run into the menu if I chose LLVM PPU Decoder with latest build. Wrong GameID, you're using the Asia version. Try with BLES01939 which is the one which was reported to be working RE: Disgaea D2 [BLES01939] - NewSongZ - 01-31-2017 OMG Thank you for remind me of my mistake. RE: Disgaea D2 [BLES01939] - sael - 02-03-2017 Best result i got was that https://www.youtube.com/watch?v=YSg2JE3OMpw RE: Disgaea D2 [BLES01939] - sael - 02-08-2017 With the last build the game could almost go in playable. there no loading time after the spawn of a caracter nether before the atk of a ennemy. But there's still this dreaded error that appear after team atk or counter. Strangly it hapenned once that whatever i was doing it did not happen. F {PPU[0x1000000] Thread (main_thread) [0x002b3148]} struct vm::access_violation thrown: Access violation reading address 0x5c0a204b If that error get corrected the game will be perfectly playable. lib10n libresc Are the only lib needed to make the game work fine RE: Disgaea D2 [BLES01939] - ssshadow - 02-08-2017 (02-08-2017, 02:51 AM)sael Wrote: With the last build the game could almost go in playable. there no loading time after the spawn of a caracter nether before the atk of a ennemy. But there's still this dreaded error that appear after team atk or counter. Strangly it hapenned once that whatever i was doing it did not happen. Wait, you get the opening video and music with only those two modules? The access violation could be caused by anything and everything sadly. RE: Disgaea D2 [BLES01939] - sael - 02-08-2017 (02-08-2017, 11:45 AM)ssshadow Wrote: Wait, you get the opening video and music with only those two modules? BGM never worked on the game as far as i know and i tryed many thing to make it work. The error seem to be linked to compilation. I got lucky and have been able to play without any problem (except that the sound have died at one moment and didnt came back) for hours now sadly without BGM. I had to reboot many times getting the error all these times before finally getting a working one. And yes only these modules are needed to make everything work. I do get a ''todo: cellRtc'' but it doesnt change anything RE: Disgaea D2 [BLES01939] - ssshadow - 02-08-2017 (02-08-2017, 02:30 PM)sael Wrote:(02-08-2017, 11:45 AM)ssshadow Wrote: Wait, you get the opening video and music with only those two modules? The issue that caused music to fail was fixed less than 24 hours ago so use the very latest master build and the LLE modules in my post here. Or well, it should be fixed. Does everything work now? Does LLVM also work? RE: Disgaea D2 [BLES01939] - sael - 02-08-2017 (02-08-2017, 02:54 PM)ssshadow Wrote:(02-08-2017, 02:30 PM)sael Wrote:(02-08-2017, 11:45 AM)ssshadow Wrote: Wait, you get the opening video and music with only those two modules? I play on the lastest build and trying with your module list make it crash at the very start. And yes with my way LLVM does work RE: Disgaea D2 [BLES01939] - ssshadow - 02-08-2017 (02-08-2017, 06:16 PM)sael Wrote:(02-08-2017, 02:54 PM)ssshadow Wrote:(02-08-2017, 02:30 PM)sael Wrote:(02-08-2017, 11:45 AM)ssshadow Wrote: Wait, you get the opening video and music with only those two modules? Yes, but what I am wondering is, with what settings does the game work, with music, if it works? |