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EmuNewz Network
Yu-Gi-Oh! 5D's Tag Force 6 - ULJM05940 - Printable Version

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+----- Thread: Yu-Gi-Oh! 5D's Tag Force 6 - ULJM05940 (/showthread.php?tid=164192)

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RE: Yu Gi Oh 5Ds Tag Force 6 - ULJM05940 - gid15 - 07-28-2012

(07-27-2012, 11:22 PM)Antilurker77 Wrote: The game crashes everytime I summon a monster in a duel.
Are you using r2651?
This problem should be fixed there:
Code:
Unknown Vstub relocation nid 0xF464F466, reloc=0x1A5FDFF3
Unknown Vstub relocation nid 0xF464F466, reloc=0x1A5FE007
...



RE: Yu Gi Oh 5Ds Tag Force 6 - ULJM05940 - Antilurker77 - 07-28-2012

I was using r2650. New version seems to have fixed the problem.


RE: Yu Gi Oh 5Ds Tag Force 6 - ULJM05940 - dragonwaa - 08-01-2012

As you can see in the video i posted, we have a little problem with game's cutscene after a few minutes since it was played (the opening and summoning cutscenes). Is there any hope to fix?



RE: Yu Gi Oh 5Ds Tag Force 6 - ULJM05940 - Patriquo - 09-03-2012

Hello community members. Tag Force 6 works perfectly fine without crashes, graphic bugs etc. But the game always freezes when i am trying to do the 2nd event with rua. I uploaded my savegame here, maybe you can help me out with this. I tried a lot of different settings on the jpcsp.

http://www43.zippyshare.com/v/35114523/file.html

I am using the jpcsp 0.6 r2718

Settings:

Video: Use vertex cache/Use shaders/Enable VAO/enable saving GE screen/Enable decoding

Memory: Ignore invalid memory access

Media: Use Media Engine



RE: Yu Gi Oh 5Ds Tag Force 6 - ULJM05940 - stkim - 10-12-2012

I'm a newbie at this but I have the US UMD version of the game and am having the same trouble when you talk to someone and try to answer the about a card question.

get the broken image.

Is there anything that can be done?


RE: Yu Gi Oh 5Ds Tag Force 6 - ULJM05940 - sum2012 - 11-09-2012

When I go to tutorial,The game keep stopping(I click a few resume)
Attach Rev2838 info and compiler,hle.IoFileMgrForUser debug log

I notice
Code:
242144 [user_main] WARN  hle.IoFileMgrForUser - No PGD header detected 1F 8B 08 08 ('οΎ‹') detected in file 'disc0:/PSP_GAME/USRDIR/field/bustup/bu_ut2.ehp.gz'
I think Jpcsp should decompress the file auto.I can use WINRAR to open the file.
Another probrem.
Code:
05:55:50  WARN   loader -  - Failed to map import at 0x08EC3304 [0xE5389F40] Module 'libdeck_tutorial_rel'(attempt 1)
05:55:50  WARN   loader -  - Failed to map import at 0x08EC330C [0x4E16F5A6] Module 'libdeck_tutorial_rel'(attempt 1)
05:55:50  WARN   loader -  - Failed to map import at 0x08EC3314 [0x9F1777A8] Module 'libdeck_tutorial_rel'(attempt 1)
05:55:50  WARN   loader -  - Failed to map import at 0x08EC32EC [0x98E7E882] Module 'librecipe_viewer_rel'(attempt 1)
05:55:50  WARN   loader -  - Failed to map import at 0x08EC32F4 [0x099048E2] Module 'librecipe_viewer_rel'(attempt 1)
05:55:50  WARN   loader -  - Failed to map import at 0x08EC32FC [0x363D43C5] Module 'librecipe_viewer_rel'(attempt 1)

:55:57  INFO       ge - GUI - Emulator paused - cancelling current list id=42
05:55:57 ERROR   memory - ehscript - read32 - Invalid memory address : 0x88 PC=08812DEC
05:56:24 ERROR   memory - ehscript - write32 - Invalid memory address : 0x80 PC=08812DF4
05:56:25 ERROR   memory - ehscript - write32 - Invalid memory address : 0x84 PC=08812E08
05:56:25 ERROR   memory - ehscript - write32 - Invalid memory address : 0x88 PC=08812E14
05:56:25 ERROR   memory - ehscript - memcpy - Invalid memory address : 0x0 PC=08841518
05:56:25 ERROR   memory - ehscript - read32 - Invalid memory address : 0x80 PC=08812E38
05:56:26 ERROR   memory - ehscript - memcpy - Invalid memory address : 0x0 PC=08841518

Edit ,Attach bu_ut.ehp.gb decompress screen


Yu-Gi-Oh! 5D's - Tag Force 6 - ULJM05940 - nash67 - 12-23-2012

Yu-Gi-Oh! 5D's - Tag Force 6 - ULJM05940
using r 2941
no problems so far
just missing the voices
lots of warnings in the log

13:33:52 WARN hle.scePsmfPlayer - user_main - Unimplemented scePsmfPlayerSetTempBuf psmfPlayer=0x9770BA0
13:46:49 WARN hle.sceJpeg - user_main - Unimplemented sceJpeg_8F2BB012 jpegBuffer=0x09A9B270, jpegBufferSize=0x1A000, unknown1=0x09E646F0, unknown2=0x1
13:46:49 WARN hle.sceJpeg - user_main - Unimplemented sceJpeg_67F0ED84 imageBuffer=0x0998E6D0, yCbCrBuffer=0x099826C0, widthHeight=0x2000200,
here is an info log



RE: Yu-Gi-Oh! 5D's - Tag Force 6 - ULJM05940 - ljxdhw - 12-25-2012

I have a qquestion. How many FPS does your Yu-Gi-Oh Tag Force 6 have when you play it on JPCSP? Also, what are your configuration settings for your JPCSP too get better performance if your game runs smoothly and at a normal speed?


RE: Yu Gi Oh 5Ds Tag Force 6 - ULJM05940 - Superpoop - 03-04-2013

I am using the 3008 version of JPCSP but the game still freezes during duels. Has anybody found a stable setting for the game ?

I have joined a picture of the error I get. I am on windows 7.


RE: Yu-Gi-Oh! 5D's Tag Force 6 - ULJM05940 - DragonNeos - 08-24-2013

I made an INFO log using r3367. The game runs almost perfectly on JPCSP, albeit with lots of warnings. It should be noted that like all of the other Yu-Gi-Oh! Tag Force games, this game needs a lot of RAM allocation or else errors like PermGen space will occur frequently.