EmuNewz Network
Gundam vs Gundam Next PLUS - NPJH50107 - Printable Version

+- EmuNewz Network (https://www.emunewz.net/forum)
+-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191)
+--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51)
+---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54)
+----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65)
+----- Thread: Gundam vs Gundam Next PLUS - NPJH50107 (/showthread.php?tid=2679)

Pages: 1 2 3 4 5


RE: Gundam vs Gundam Next PLUS - NPJH50107 - gid15 - 05-18-2015

(05-18-2015, 06:39 AM)onelight Wrote: If play Multiplayer using jpcsp-rbd345a4 with jpcsp-r3ad1872(or older) it will get this error.
It not happen if both using rbd345a4 or both r3ad1872(or older)
@lilt00 Does it look familiar? It always happen when you play JPCSP with PPSSPP.
That can happen if the game is exchanging values computed using VROT or VCOS through the network: both sides have to use the exact same algorithm. When playing against a real PSP, I guess only jpcsp-rbd345a4 will work.


RE: Gundam vs Gundam Next PLUS - NPJH50107 - onelight - 05-18-2015

(05-18-2015, 08:17 AM)gid15 Wrote:
(05-18-2015, 06:39 AM)onelight Wrote: If play Multiplayer using jpcsp-rbd345a4 with jpcsp-r3ad1872(or older) it will get this error.
It not happen if both using rbd345a4 or both r3ad1872(or older)
@lilt00 Does it look familiar? It always happen when you play JPCSP with PPSSPP.
That can happen if the game is exchanging values computed using VROT or VCOS through the network: both sides have to use the exact same algorithm. When playing against a real PSP, I guess only jpcsp-rbd345a4 will work.

play PSP against with jpcsp-rbd345a4 or jpcsp-r3ad1872 also get that error.
pro-online patch still incompatible, this game adhoc only half work if JPCSP host PSP join http://forum.coldbird.net/viewtopic.php?f=2&t=1076&start=10

rbd345a4 also not help against with PPSSPP.
perhaps it's PPSSPP's fault yet.


RE: Gundam vs Gundam Next PLUS - NPJH50107 - gid15 - 05-18-2015

(05-18-2015, 06:39 AM)onelight Wrote: Report a BUG about D-pad, can not turn to up-right way when moving up-left way, must Release the up button first.
It only happen when using D-pad, not Analog stick, not keyboard
Thank you for the report! Is it now fixed in 2fdd6e0?


RE: Gundam vs Gundam Next PLUS - NPJH50107 - onelight - 05-19-2015

(05-18-2015, 08:07 PM)gid15 Wrote:
(05-18-2015, 06:39 AM)onelight Wrote: Report a BUG about D-pad, can not turn to up-right way when moving up-left way, must Release the up button first.
It only happen when using D-pad, not Analog stick, not keyboard
Thank you for the report! Is it now fixed in 2fdd6e0?

now fixed in 2fdd6e0


RE: Gundam vs Gundam Next PLUS - NPJH50107 - onelight - 05-21-2015

(05-19-2015, 02:48 AM)onelight Wrote:
(05-18-2015, 08:07 PM)gid15 Wrote:
(05-18-2015, 06:39 AM)onelight Wrote: Report a BUG about D-pad, can not turn to up-right way when moving up-left way, must Release the up button first.
It only happen when using D-pad, not Analog stick, not keyboard
Thank you for the report! Is it now fixed in 2fdd6e0?

now fixed in 2fdd6e0
issue about accelerometer, we didn't need accelerometer(or we did, for some special game?)
the issue is accelerometer make hard setting buttons.
e.g. when I trying setting psp L-buttons as L2, I need push L2 buttons very fast and make ps3 pad smooth and steady or it will setting psp L-buttons as accelerometer X or accelerometer Y.
   

After finish setting controller, I need restart jpcsp or it will get very high buttons lags.


RE: Gundam vs Gundam Next PLUS - NPJH50107 - onelight - 09-06-2015

some of my friend want play multiplayer with me, but we didn't find full speed setting for AMD graphics card.
But found color depth issue with AMD graphics card
AMD graphics card show the wrong color (16 bit depth, have color wave)
   

NVIDIA graphics card show the right color(no color wave).
   

@gid15
did you fixed color depth for NVIDIA but broken it for AMD?
http://www.emunewz.net/forum/showthread.php?tid=156589


RE: Gundam vs Gundam Next PLUS - NPJH50107 - gid15 - 09-07-2015

(09-06-2015, 04:45 PM)onelight Wrote: @gid15
did you fixed color depth for NVIDIA but broken it for AMD?
http://www.emunewz.net/forum/showthread.php?tid=156589
It has been fixed some time ago in "r3588 Always store the GE and FB in a 32-bit texture, 16-bit textures are causing color artifacts". But only if you enable the option "Enable saving GE screen to textures instead of memory".
This should actually work for both NVIDIA and AMD...


RE: Gundam vs Gundam Next PLUS - NPJH50107 - onelight - 09-07-2015

(09-07-2015, 10:45 AM)gid15 Wrote:
(09-06-2015, 04:45 PM)onelight Wrote: @gid15
did you fixed color depth for NVIDIA but broken it for AMD?
http://www.emunewz.net/forum/showthread.php?tid=156589
It has been fixed some time ago in "r3588 Always store the GE and FB in a 32-bit texture, 16-bit textures are causing color artifacts". But only if you enable the option "Enable saving GE screen to textures instead of memory".
This should actually work for both NVIDIA and AMD...
well, no enable saving GE screen to textures instead of memory fixed color issue, but low resolution, and slow also. We want play in HD resolution and full speed.


.zip   AMD Enable saving GE profiler.zip (Size: 164.91 KB / Downloads: 110)

.zip   AMD disable saving GE log profiler.zip (Size: 155.49 KB / Downloads: 108)


RE: Gundam vs Gundam Next PLUS - NPJH50107 - gid15 - 09-07-2015

(09-07-2015, 01:35 PM)onelight Wrote:
(09-07-2015, 10:45 AM)gid15 Wrote:
(09-06-2015, 04:45 PM)onelight Wrote: @gid15
did you fixed color depth for NVIDIA but broken it for AMD?
http://www.emunewz.net/forum/showthread.php?tid=156589
It has been fixed some time ago in "r3588 Always store the GE and FB in a 32-bit texture, 16-bit textures are causing color artifacts". But only if you enable the option "Enable saving GE screen to textures instead of memory".
This should actually work for both NVIDIA and AMD...
well, no enable saving GE screen to textures instead of memory fixed color issue, but low resolution, and slow also. We want play in HD resolution and full speed.
Do you mean:
- enable "saving GE screen to textures instead of memory": HD resolution, fast but 16-bit colors (color wave)
- disable "saving GE screen to textures instead of memory": low resolution, slow but 32-bit colors (no color wave)???


RE: Gundam vs Gundam Next PLUS - NPJH50107 - onelight - 09-09-2015

(09-07-2015, 04:04 PM)gid15 Wrote:
(09-07-2015, 01:35 PM)onelight Wrote:
(09-07-2015, 10:45 AM)gid15 Wrote:
(09-06-2015, 04:45 PM)onelight Wrote: @gid15
did you fixed color depth for NVIDIA but broken it for AMD?
http://www.emunewz.net/forum/showthread.php?tid=156589
It has been fixed some time ago in "r3588 Always store the GE and FB in a 32-bit texture, 16-bit textures are causing color artifacts". But only if you enable the option "Enable saving GE screen to textures instead of memory".
This should actually work for both NVIDIA and AMD...
well, no enable saving GE screen to textures instead of memory fixed color issue, but low resolution, and slow also. We want play in HD resolution and full speed.
Do you mean:
- enable "saving GE screen to textures instead of memory": HD resolution, fast but 16-bit colors (color wave)
- disable "saving GE screen to textures instead of memory": low resolution, slow but 32-bit colors (no color wave)???
after try several settings and updata Graphics Drivers.
AMD :enable "saving GE screen to textures instead of memory": HD resolution, 32-bit colors, but slow.