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Can't connect two computers in LAN via AdHoc Multiplayer (MHFU) - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: svn trunk discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=56) +---- Thread: Can't connect two computers in LAN via AdHoc Multiplayer (MHFU) (/showthread.php?tid=128797) |
RE: Can't connect two computers in LAN via AdHoc Multiplayer (MHFU) - Hykem - 12-06-2013 (12-02-2013, 01:12 PM)onelight Wrote: Do JPCSP not support PSP game with Dynamic SSID ? Not yet, but it will eventually be supported. We still need to reverse engineer the network libraries further to properly implement the multiple SSID changes that most games employ. (12-06-2013, 11:34 AM)onelight Wrote:(11-26-2013, 12:37 AM)Hykem Wrote:will you add PRO Online support for jpcsp?(11-25-2013, 11:36 PM)onelight Wrote:(11-23-2013, 11:45 PM)Hykem Wrote: As of r3410 there's now an option under Settings>General that allows to change the emulated PSP hardware version. Well, it's not a big priority, but yes we will add support for PRO Online. Sure, I'll add network.broadcastAddress to the Settings menu. I'll make a new section for network settings since most of the parameters have been found and added in r3410. RE: Can't connect two computers in LAN via AdHoc Multiplayer (MHFU) - onelight - 01-10-2014 test Everybody's Tennis [UCAS-40307] waiting entering matchroom all the time UCAS40307 JpcspTrace log ![]() UCAS-40307 netClientPortShift log ![]() UCAS-40307 netServerPortShift log ![]() test 機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS [NPJH-50107] Communication is interrupted NPJH-50107 JpcspTrace log.txt ![]() NPJH-50107 netClientPortShift log.zip ![]() NPJH-50107 netServerPortShift log ![]() RE: Can't connect two computers in LAN via AdHoc Multiplayer (MHFU) - onelight - 02-15-2014 DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD [ULUS10234] log ![]() ![]() RE: Can't connect two computers in LAN via AdHoc Multiplayer (MHFU) - onelight - 02-20-2014 @Hykem JPCSP support PSP game with Dynamic SSID ! text God Eater Burst [NPJH50352] adhoc Multiplayer mode work Dynamic SSID netServerPortShift log Code: 20:40:34 DEBUG hle.sceNetAdhocctl - NetConnManager - sceNetAdhocctlConnect groupName=0x08D9F5B8('Lobby') Code: 20:40:54 DEBUG network - SceNetAdhocctl - broadcast received from peer: JpcspAdhocctlMessage[nickName='236409755', macAddress=6c:2e:22:25:bc:4d, groupName='Lobby', IBSS='Jpcsp', mode=0, channel=1, gameModeComplete=false] Code: 20:40:34 DEBUG hle.sceNetAdhocctl - NetConnManager - sceNetAdhocctlConnect groupName=0x08D9F5B8('Lobby') Code: 20:40:53 DEBUG hle.sceUtility - Main - sceUtilityGetSystemParamInt id=0x2, valueAddr=0x09FBF924 ![]() ![]() RE: Can't connect two computers in LAN via AdHoc Multiplayer (MHFU) - onelight - 03-30-2014 test 機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS [NPJH-50107] I succeed connect two jpcsp in AdHoc Multiplayer. but only 10% you will succeed connet two jpcsp in AdHoc Multiplayer. log 94m txt ![]() ![]() Edit AdHoc Multiplayer work using proonline mode |