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EmuNewz Network
Terraria [BLES01938] - Printable Version

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+----- Forum: RPCS3 - Commercial Games - Playable (https://www.emunewz.net/forum/forumdisplay.php?fid=195)
+----- Thread: Terraria [BLES01938] (/showthread.php?tid=158739)

Pages: 1 2 3 4 5 6 7


RE: Terraria [BLES01938] - mecripper - 07-21-2015

Build: aad97aa
CPU: PPU Interpreter and PPU Interpreter 2
SPU: SPU Interpreter and SPU Interpreter 2
after press "Start" button in menĂ¹ screen
Error:
Quote:E {PPU[0x47] Thread (NetworkThread)[0x004cd088]} cellRudp: cellRudpProcessEvents
E {PPU[0x47] Thread (NetworkThread)[0x004cd088]} cellRudp: cellRudpProcessEvents
E {PPU[0x56] Thread (WorkerThread)[0x004ccc68]} cellSysutil: cellSaveDataUserAutoLoad(version=1, userId=1, dirName=*0x502078, errDialog=0, setBuf=*0xd01abb00, funcStat=*0x597eb8, funcFile=*0x597900, container=0xffffffff, userdata=*0x0)
E {PPU[0x47] Thread (NetworkThread)[0x004cd088]} cellRudp: cellRudpProcessEvents
E {PPU[0x47] Thread (NetworkThread)[0x004cd088]} cellRudp: cellRudpProcessEvents
E {PPU[0x56] Thread (WorkerThread)[0x001ce484]} Exception: Access violation reading location 0x14
(in file ..\Utilities\Thread.cpp:1098, in function _se_translator)



RE: Terraria [BLES01938] - tambre - 07-21-2015

(07-21-2015, 07:09 AM)mecripper Wrote: Build: aad97aa
CPU: PPU Interpreter and PPU Interpreter 2
SPU: SPU Interpreter and SPU Interpreter 2
after press "Start" button in menĂ¹ screen
Error:
Quote:E {PPU[0x47] Thread (NetworkThread)[0x004cd088]} cellRudp: cellRudpProcessEvents
E {PPU[0x47] Thread (NetworkThread)[0x004cd088]} cellRudp: cellRudpProcessEvents
E {PPU[0x56] Thread (WorkerThread)[0x004ccc68]} cellSysutil: cellSaveDataUserAutoLoad(version=1, userId=1, dirName=*0x502078, errDialog=0, setBuf=*0xd01abb00, funcStat=*0x597eb8, funcFile=*0x597900, container=0xffffffff, userdata=*0x0)
E {PPU[0x47] Thread (NetworkThread)[0x004cd088]} cellRudp: cellRudpProcessEvents
E {PPU[0x47] Thread (NetworkThread)[0x004cd088]} cellRudp: cellRudpProcessEvents
E {PPU[0x56] Thread (WorkerThread)[0x001ce484]} Exception: Access violation reading location 0x14
(in file ..\Utilities\Thread.cpp:1098, in function _se_translator)

Could you post the full log file?


RE: Terraria [BLES01938] - mecripper - 07-21-2015

Could you post the full log file?
yes but it's long Wink
i post on pastebin if is not a problem Wink
http://pastebin.com/MAVmKUte


RE: Terraria [BLES01938] - tambre - 07-21-2015

(07-21-2015, 07:41 AM)mecripper Wrote: Could you post the full log file?
yes but it's long Wink
i post on pastebin if is not a problem Wink
http://pastebin.com/MAVmKUte

It seems to be missing most of the log, including warnings and other logging.
Could you actually upload the RPCS3.log?


RE: Terraria [BLES01938] - mecripper - 07-21-2015

(07-21-2015, 09:00 AM)tambre Wrote:
(07-21-2015, 07:41 AM)mecripper Wrote: Could you post the full log file?
yes but it's long Wink
i post on pastebin if is not a problem Wink
http://pastebin.com/MAVmKUte

It seems to be missing most of the log, including warnings and other logging.
Could you actually upload the RPCS3.log?

yes sure Wink


RE: Terraria [BLES01938] - BlackDaemon - 12-13-2015

Tutorial working on recent build with LLE Smile




RE: Terraria [BLES01938] - Darkriot - 12-13-2015

Wow, looks amazing Smile
I even don't see any graphic bugs here Smile


RE: Terraria [BLES01938] - BlackDaemon - 12-13-2015

Darkriot, because, some graphics issues in Terraria was fixed recently Tongue


RE: Terraria [BLES01938] - kd-11 - 12-16-2015

Got it to work on OpenGL by enabling swizzling for 16 byte texture formats INT_4_4_4_4 and INT_1_5_5_5. Needs Write color buffers or else missing drawings. I did use LLE. FPS on my crap laptop is too low to actually play.


RE: Terraria [BLES01938] - kd-11 - 12-16-2015

Seems to work okay on OpenGL too if you use LLE, check Write color buffers and enable swizzling for some texture formats - CELL_GCM_TEXTURE_A1R5G5B5 and CELL_GCM_TEXTURE_A4R4G4B4. FPS is too low to test gameplay exhaustively on my old laptop.