RE: STAR OCEAN: First Departure - ULUS10374 - Butz_san - 07-30-2011
OK, after playing a few hours, I found that there are still errors in graphics even in Linux, but still the emu let you play fine, no crashes or anything like that, the bad thing is that the sound doesn't exist (linux doesn't have sonic stage ), also the character become a little invisible in some parts of the game
RE: STAR OCEAN: First Departure - ULUS10374 - hyakki - 07-30-2011
yeah I was looking into a way to load himdrender.exe & sonic stage through wine / crossover or similar to get sound support in linux but have had little time lately to test it out...
I was thinking of modifying DecodeAudio.bat into a linux script to call wine lib\linux-x86\HIMDRender.exe -e -i %1 -o %2...
first i guess id need to see if ss can even install under wine and be functional (but this will have to wait until I get some free time)
RE: STAR OCEAN: First Departure - ULUS10374 - Butz_san - 07-30-2011
No problem, I'll wait
RE: STAR OCEAN: First Departure - ULUS10374 - ionelush2001 - 07-30-2011
why is working in the linux and not windows, what is it that linux have that windows doesn't have.
RE: STAR OCEAN: First Departure - ULUS10374 - Butz_san - 07-30-2011
(07-30-2011, 05:09 PM)ionelush2001 Wrote: why is working in the linux and not windows, what is it that linux have that windows doesn't have. 
Who knows, but the game still has many graphical corruption, sometimes the characters become half invisible, sometimes they dont. But no crashes so far . But StarOcean Second evolution has perfect graphics, music and speed in Linux, in windows the characters are invisible O_o
RE: STAR OCEAN: First Departure - ULUS10374 - gid15 - 08-02-2011
Code: 16 [GUI] INFO emu - Configuration / Region
19 [GUI] INFO emu - Language [English]
19 [GUI] INFO emu - Button preference: ["O" for "Enter"]
20 [GUI] INFO emu - Daylight savings: [Off]
21 [GUI] INFO emu - Time zone offset in minutes (GMT+/-): [0]
21 [GUI] INFO emu - Time format: [24H]
22 [GUI] INFO emu - Date format: [YYYY-MM-DD]
22 [GUI] INFO emu - WLAN power saving mode: [Off]
23 [GUI] INFO emu - Ad hoc channel: [Auto]
23 [GUI] INFO emu - Nickname: []
24 [GUI] INFO emu - Configuration / Video
24 [GUI] INFO emu - [ ] Disable VBO (automatically disabled if not supported)
24 [GUI] INFO emu - [ ] Only GE graphics (not recommended for homebrew)
25 [GUI] INFO emu - [X] Use vertex cache
25 [GUI] INFO emu - [X] Use shaders (experimental)
26 [GUI] INFO emu - [X] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
26 [GUI] INFO emu - [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
26 [GUI] INFO emu - [ ] Enable VAO (only relevant when using shaders and vertex cache)
27 [GUI] INFO emu - [X] Enable saving GE screen to Textures instead of Memory
27 [GUI] INFO emu - [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
27 [GUI] INFO emu - [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
28 [GUI] INFO emu - [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
28 [GUI] INFO emu - [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
29 [GUI] INFO emu - Configuration / Audio
29 [GUI] INFO emu - [ ] Disable audio threads
29 [GUI] INFO emu - [ ] Disable audio channels (not recommended)
30 [GUI] INFO emu - [ ] Disable audio blocking
30 [GUI] INFO emu - Configuration / Memory
30 [GUI] INFO emu - [X] Ignore invalid memory access (not recommended for test reports, but improves performance)
31 [GUI] INFO emu - [X] Ignore unmapped imports (not recommended)
31 [GUI] INFO emu - Configuration / Media
31 [GUI] INFO emu - [X] Use Media Engine
32 [GUI] INFO emu - [ ] Extract media files to tmp folder
32 [GUI] INFO emu - [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
32 [GUI] INFO emu - [X] Use non-native fonts from flash0 folder
33 [GUI] INFO emu - Configuration / Compiler
33 [GUI] INFO emu - [X] Use compiler (dynarec)
34 [GUI] INFO emu - [ ] Output profiler info to profiler.txt (only for compiler)
34 [GUI] INFO emu - [500] Maximum method size
34 [GUI] INFO emu - Configuration / Crypto
35 [GUI] INFO emu - [ ] Extract decrypted EBOOT.BIN files to the TMP folder
35 [GUI] INFO emu - [ ] Handle SAVEDATA in crypto mode
35 [GUI] INFO emu - [ ] Extract original PGD files to the TMP folder
36 [GUI] INFO emu - Configuration / Display
36 [GUI] INFO emu - Anti-aliasing: [x8]
36 [GUI] INFO emu - Resolution: [Native]
37 [GUI] INFO emu - [ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs
Butz_san is reporting (http://www.emunewz.net/forum/showthread.php?tid=6284&pid=19079#pid19079) to be able to play this game on Linux 64bit with the above settings. Could someone try on Windows with the same settings and check if it is also playable? Don't forgot to include the log... Thanks!
RE: STAR OCEAN: First Departure - ULUS10374 - hyakki - 08-02-2011
here is a log [windows 7 x64], it's not playable with these settings, characters are still invisible.
Code: 0 [GUI] INFO emu - Java version: 1.6.0_26 (1.6.0_26-b03)
4 [GUI] INFO emu - Jpcsp v0.6 2248
32 [GUI] INFO emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10374
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 4.05
REGION = 32768
TITLE = STAR OCEAN: First Departure
probably homebrew? false
46 [GUI] INFO emu - Loading global compatibility settings:
47 [GUI] INFO emu - Configuration / Region
47 [GUI] INFO emu - Language [English]
48 [GUI] INFO emu - Button preference: ["X" for "Enter"]
48 [GUI] INFO emu - Daylight savings: [Off]
48 [GUI] INFO emu - Time zone offset in minutes (GMT+/-): [0]
49 [GUI] INFO emu - Time format: [12H]
49 [GUI] INFO emu - Date format: [YYYY-MM-DD]
49 [GUI] INFO emu - WLAN power saving mode: [Off]
49 [GUI] INFO emu - Ad hoc channel: [Auto]
50 [GUI] INFO emu - Nickname: [hyakki]
50 [GUI] INFO emu - Configuration / Video
50 [GUI] INFO emu - [ ] Disable VBO (automatically disabled if not supported)
51 [GUI] INFO emu - [ ] Only GE graphics (not recommended for homebrew)
51 [GUI] INFO emu - [X] Use vertex cache
51 [GUI] INFO emu - [X] Use shaders (experimental)
51 [GUI] INFO emu - [X] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
52 [GUI] INFO emu - [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
52 [GUI] INFO emu - [ ] Enable VAO (only relevant when using shaders and vertex cache)
52 [GUI] INFO emu - [X] Enable saving GE screen to Textures instead of Memory
53 [GUI] INFO emu - [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
53 [GUI] INFO emu - [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
53 [GUI] INFO emu - [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
53 [GUI] INFO emu - [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
54 [GUI] INFO emu - Configuration / Audio
54 [GUI] INFO emu - [ ] Disable audio threads
54 [GUI] INFO emu - [ ] Disable audio channels (not recommended)
54 [GUI] INFO emu - [ ] Disable audio blocking
55 [GUI] INFO emu - Configuration / Memory
55 [GUI] INFO emu - [X] Ignore invalid memory access (not recommended for test reports, but improves performance)
55 [GUI] INFO emu - [X] Ignore unmapped imports (not recommended)
55 [GUI] INFO emu - Configuration / Media
56 [GUI] INFO emu - [X] Use Media Engine
56 [GUI] INFO emu - [ ] Extract media files to tmp folder
56 [GUI] INFO emu - [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
57 [GUI] INFO emu - [X] Use non-native fonts from flash0 folder
57 [GUI] INFO emu - Configuration / Compiler
57 [GUI] INFO emu - [X] Use compiler (dynarec)
58 [GUI] INFO emu - [ ] Output profiler info to profiler.txt (only for compiler)
58 [GUI] INFO emu - [500] Maximum method size
58 [GUI] INFO emu - Configuration / Crypto
58 [GUI] INFO emu - [X] Extract decrypted EBOOT.BIN files to the TMP folder
59 [GUI] INFO emu - [ ] Handle SAVEDATA in crypto mode
59 [GUI] INFO emu - [ ] Extract original PGD files to the TMP folder
59 [GUI] INFO emu - Configuration / Display
59 [GUI] INFO emu - Anti-aliasing: [x8]
60 [GUI] INFO emu - Resolution: [Native]
60 [GUI] INFO emu - [ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs
60 [GUI] INFO ge - Only GE Graphics: false
60 [GUI] INFO hle.sceMpeg - Media Engine enabled
90 [GUI] INFO ge - Using Async Vertex Cache
91 [GUI] INFO hle.sceAudio - Audio ChReserve disabled: false
91 [GUI] INFO hle.sceAudio - Audio Blocking disabled: false
91 [GUI] INFO hle.ThreadManForUser - Audio threads disabled: false
92 [GUI] INFO memory - Ignore invalid memory access: true
93 [GUI] INFO hle - Ignore Unmapped Imports enabled
518 [GUI] INFO hle.sceDisplay - Saving GE to Textures
593 [GUI] INFO hle - Using the external audio decoder (SonicStage)
967 [GUI] INFO hle.sceFont - Loading font file 'jpn0.pgf'. Font='FTT-NewRodin Pro DB' Type='Regular'
975 [GUI] INFO hle.sceFont - Loading font file 'ltn0.pgf'. Font='FTT-NewRodin Pro Latin' Type='Regular'
981 [GUI] INFO hle.sceFont - Loading font file 'ltn1.pgf'. Font='FTT-Matisse Pro Latin' Type='Regular'
986 [GUI] INFO hle.sceFont - Loading font file 'ltn2.pgf'. Font='FTT-NewRodin Pro Latin' Type='Italic'
991 [GUI] INFO hle.sceFont - Loading font file 'ltn3.pgf'. Font='FTT-Matisse Pro Latin' Type='Italic'
996 [GUI] INFO hle.sceFont - Loading font file 'ltn4.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold'
1001 [GUI] INFO hle.sceFont - Loading font file 'ltn5.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold'
1006 [GUI] INFO hle.sceFont - Loading font file 'ltn6.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold Italic'
1012 [GUI] INFO hle.sceFont - Loading font file 'ltn7.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold Italic'
1016 [GUI] INFO hle.sceFont - Loading font file 'ltn8.pgf'. Font='FTT-NewRodin Pro Latin' Type='Regular'
1021 [GUI] INFO hle.sceFont - Loading font file 'ltn9.pgf'. Font='FTT-Matisse Pro Latin' Type='Regular'
1026 [GUI] INFO hle.sceFont - Loading font file 'ltn10.pgf'. Font='FTT-NewRodin Pro Latin' Type='Italic'
1031 [GUI] INFO hle.sceFont - Loading font file 'ltn11.pgf'. Font='FTT-Matisse Pro Latin' Type='Italic'
1036 [GUI] INFO hle.sceFont - Loading font file 'ltn12.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold'
1062 [GUI] INFO hle.sceFont - Loading font file 'ltn13.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold'
1068 [GUI] INFO hle.sceFont - Loading font file 'ltn14.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold Italic'
1077 [GUI] INFO hle.sceFont - Loading font file 'ltn15.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold Italic'
1082 [GUI] INFO hle.sceFont - Loading font file 'kr0.pgf'. Font='FTT-Matisse Pro Latin' Type='Regular'
1083 [GUI] INFO hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
1146 [GUI] INFO ge - Using RenderingEngineLwjgl31
1146 [GUI] INFO ge - OpenGL version: 3.3.0
1146 [GUI] INFO ge - Shading Language version: 3.30 NVIDIA via Cg compiler
1146 [GUI] INFO ge - GL_CONTEXT_FLAGS; 0x0
1147 [GUI] INFO ge - GL_CONTEXT_PROFILE_MASK: 0x0
1154 [GUI] INFO ge - Using VBO
1157 [GUI] INFO ge - Using shaders with Skinning
1158 [GUI] INFO ge - Using Geometry Shader for SPRITES
1159 [GUI] INFO ge - Using Uniform Buffer Object (UBO)
1405 [GUI] INFO ge - Using Geometry Shader shader-150.geom
2985 [root] WARN hle - Unsupported syscall 2038 sceKernelSetCompiledSdkVersion395 03090510 09FFFE00 00000000
3125 [user_main] INFO hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=11
3133 [xpLibSpu] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE loaded
3138 [xpLibSpu] INFO hle.sceSasCore - __sceSasInit(0x08A25E00, grain=256, maxVoices=32, outMode=0, sampleRate=44100)
3386 [user_main] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC loaded
3387 [user_main] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE loaded
3399 [user_main] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0302) PSP_MODULE_AV_ATRAC3PLUS loaded
3422 [pspFileManager::start(int)] WARN hle.ThreadManForUser - hleKernelNotifyCallback(type=0) no registered callbacks to push
3424 [pspFileManager::start(int)] INFO hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/PSP_GAME/USRDIR
3429 [pspFileManager::start(int)] INFO hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/PSP_GAME/USRDIR
3430 [pspFileManager::start(int)] INFO hle.IoFileMgrForUser - hleIoOpen filename = so1pack.bin flags = 1 permissions = 00
3494 [ps_main] INFO hle.UtilsForUser - sceKernelIcacheInvalidateAll
3570 [StickCheck] INFO hle.sceUtility - sceUtilitySavedataInitStart Address 0x09E28B5C, mode=11(LIST), gameName=ULUS10374, saveName=SO1*, fileName=DEFAULT.SYS
3666 [StickCheck] INFO hle.sceUtility - sceUtilitySavedataInitStart Address 0x09E4FD44, mode=0(AUTOLOAD), gameName=ULUS10374, saveName=SO10004, fileName=DEFAULT.SYS
3959 [StickCheck] INFO hle.sceUtility - sceUtilitySavedataInitStart Address 0x09E4FD44, mode=0(AUTOLOAD), gameName=ULUS10374, saveName=SO10003, fileName=DEFAULT.SYS
3989 [StickCheck] INFO hle.sceUtility - sceUtilitySavedataInitStart Address 0x09E4FD44, mode=0(AUTOLOAD), gameName=ULUS10374, saveName=SO10002, fileName=DEFAULT.SYS
4043 [ps_main] INFO hle.sceMpeg - sceMpegInit
4049 [ps_main] WARN hle.ThreadManForUser - hleKernelNotifyCallback(type=0) no registered callbacks to push
4052 [ps_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/movie/01_opening.pmf flags = 4001 permissions = 00
4067 [StickCheck] INFO hle.sceUtility - sceUtilitySavedataInitStart Address 0x09E4FD44, mode=0(AUTOLOAD), gameName=ULUS10374, saveName=SO10001, fileName=DEFAULT.SYS
4086 [ps_main] WARN hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=512, pixelformat=3, syncType=1) (blocking display output)
4202 [DecodeThread] INFO hle - Using external audio 'tmp\ULUS10374\Mpeg-10391552\ExtAudio.wav'
4358 [ps_main] INFO hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4000000, bufferwidth=512, pixelformat=3, syncType=0) ok
4414 [StickCheck] INFO hle.sceUtility - sceUtilitySavedataInitStart Address 0x09E4FD44, mode=0(AUTOLOAD), gameName=ULUS10374, saveName=SO10000, fileName=DEFAULT.SYS
8203 [ps_main] WARN hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=3, syncType=1) (blocking display output)
8211 [DisplayThread] INFO hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4000000, bufferwidth=512, pixelformat=3, syncType=1) ok
9551 [ps_main] INFO hle.sceMpeg - sceMpegFinish
9552 [ps_main] WARN hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=3, syncType=1) (blocking display output)
9636 [ps_main] INFO hle.sceMpeg - sceMpegInit
9636 [ps_main] WARN hle.ThreadManForUser - hleKernelNotifyCallback(type=0) no registered callbacks to push
9636 [ps_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/movie/01_opening.pmf flags = 4001 permissions = 00
9650 [ps_main] WARN hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=512, pixelformat=3, syncType=1) (blocking display output)
9662 [pspAt3Player] INFO hle.sceAtrac3plus - hleAtracSetData atracID=0, buffer=0x091D48C0, bufferSize=0x664D4, fileSize=0x664D4
9666 [pspAt3Player] INFO hle - AT3+ data decoded by the external decoder.
9687 [DecodeThread] INFO hle - Using external audio 'tmp\ULUS10374\Mpeg-10391552\ExtAudio.wav'
9725 [ps_main] INFO hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4000000, bufferwidth=512, pixelformat=3, syncType=1) ok
11480 [ps_main] INFO hle.sceMpeg - sceMpegFinish
12062 [ps_main] WARN hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=3, syncType=1) (blocking display output)
12156 [pspAt3Player] INFO hle.sceAtrac3plus - hleAtracSetData atracID=0, buffer=0x091D48C0, bufferSize=0xA42C4, fileSize=0xA42C4
12161 [pspAt3Player] INFO hle - AT3+ data decoded by the external decoder.
12359 [ps_main] INFO hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4000000, bufferwidth=512, pixelformat=3, syncType=1) ok
13387 [ps_main] WARN hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=3, syncType=1) (blocking display output)
13431 [ps_main] WARN hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=3, syncType=1) (blocking display output)
13433 [ps_main] WARN hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=3, syncType=1) (blocking display output)
13448 [ps_main] WARN hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=3, syncType=1) (blocking display output)
13448 [ps_main] INFO hle.sceMpeg - sceMpegInit
13450 [ps_main] WARN hle.ThreadManForUser - hleKernelNotifyCallback(type=0) no registered callbacks to push
13451 [ps_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/movie/11_prologue_c.pmf flags = 4001 permissions = 00
13465 [ps_main] WARN hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=512, pixelformat=3, syncType=1) (blocking display output)
13488 [DecodeThread] INFO hle - Using external audio 'tmp\ULUS10374\Mpeg-9490432\ExtAudio.wav'
13611 [DisplayThread] INFO hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4000000, bufferwidth=512, pixelformat=3, syncType=1) ok
13938 [ps_main] INFO hle.sceMpeg - sceMpegFinish
13939 [ps_main] WARN hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=3, syncType=1) (blocking display output)
14176 [ps_main] WARN hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=3, syncType=1) (blocking display output)
14177 [ps_main] INFO hle.sceMpeg - sceMpegInit
14177 [ps_main] WARN hle.ThreadManForUser - hleKernelNotifyCallback(type=0) no registered callbacks to push
14178 [ps_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/movie/12_rati_mili_doom_c.pmf flags = 4001 permissions = 00
14190 [ps_main] WARN hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=512, pixelformat=3, syncType=1) (blocking display output)
14216 [DecodeThread] INFO hle - Using external audio 'tmp\ULUS10374\Mpeg-8880128\ExtAudio.wav'
14342 [DisplayThread] INFO hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4000000, bufferwidth=512, pixelformat=3, syncType=1) ok
102184 [ps_main] INFO hle.sceMpeg - sceMpegFinish
102184 [ps_main] WARN hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=3, syncType=1) (blocking display output)
102451 [ps_main] INFO hle.UtilsForUser - sceKernelIcacheInvalidateAll
103019 [ps_main] WARN hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=3, syncType=1) (blocking display output)
103244 [pspAt3Player] INFO hle.sceAtrac3plus - hleAtracSetData atracID=0, buffer=0x091D48C0, bufferSize=0x99CCC, fileSize=0x99CCC
103246 [pspAt3Player] INFO hle - AT3+ data decoded by the external decoder.
103258 [ps_main] WARN hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=3, syncType=1) (blocking display output)
103336 [ps_main] INFO hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4088000, bufferwidth=512, pixelformat=3, syncType=1) ok
107486 [ps_main] WARN hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=3, syncType=1) (blocking display output)
107600 [ps_main] INFO hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4088000, bufferwidth=512, pixelformat=3, syncType=1) ok
119474 [GUI] INFO ge - Emulator paused - cancelling current list id=41
119475 [GUI] INFO ge - Emulator paused - cancelling current list id=42
btw it works in linux 32bit also , I have an old geforce 4 ti card in that pc though ...but the characters show up.
RE: STAR OCEAN: First Departure - ULUS10374 - gid15 - 08-02-2011
Thanks hyakki!
In Windows, you have a graphic cards driver available:
Code: OpenGL version: 3.3.0
Shading Language version: 3.30 NVIDIA via Cg compiler
Using shaders with Skinning
Using Uniform Buffer Object (UBO)
On Linux, only a very old driver is available:
Code: OpenGL version: 1.5.8 NVIDIA 96.43.19
Shaders are not available on your computer. They have been automatically disabled.
Saving GE to Textures has been automatically disabled: FBO is not supported by this OpenGL version
Surprisingly, the older driver is producing better results for that particular game , probably just by chance...
RE: STAR OCEAN: First Departure - ULUS10374 - hyakki - 08-02-2011
yea driver is kinda old but it's the latest linux driver for the legacy video cards (gf4 ti4200 :p)....nvidia rarely updates the legacy drivers
Version: 96.43.19
Release Date: 2010.11.16
I was going to try the nouveau open source driver with mesa opengl ... but I don't think it will change much with this old video card :\
I also tried disabling shaders, save to ge ..etc in windows still no avail with this game, the only option that kinda helps is the stencil test option then characters in the top half of the screen become visible in windows.
RE: STAR OCEAN: First Departure - ULUS10374 - Butz_san - 08-02-2011
But I must admit that still it has graphic issues (Star Ocean First Departure), not as much as in windows but they are there. On the other hand, we have Star Ocean Second Evolution which works perfect even with sound in Linux x64 O_o, no graphic corruption at all . In Windows SOSE freeze when you enter to a house xD, also invisible characters xDD
gid15: I use the privated drivers, the last version which is 275.21, so I don't think it's a driver issue >_<
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