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Naruto Shippuden: Ultimate Ninja Heroes 3 - ULUS10518 - Printable Version

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+----- Thread: Naruto Shippuden: Ultimate Ninja Heroes 3 - ULUS10518 (/showthread.php?tid=2157)

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RE: Naruto Shippuden: Ultimate Ninja Heroes 3 - ULUS10518 (Encrypted) - cakra danu s - 03-12-2011

Undecided
so, how i can get that game..

thanx


RE: Naruto Shippuden: Ultimate Ninja Heroes 3 - ULUS10518 (Encrypted) - zackdx - 03-17-2011

Can someone send me a naruto accel 3 JP save game ?

My Save Data Got Corrupted
Lost my 76 hour saved game Undecided


RE: Naruto Shippuden: Ultimate Ninja Heroes 3 - ULUS10518 (Encrypted) - Kai3213 - 03-17-2011

(03-17-2011, 12:37 AM)zackdx Wrote: Can someone send me a naruto accel 3 JP save game ?

My Save Data Got Corrupted
Lost my 76 hour saved game Undecided

gamefaqs is your friend.


RE: Naruto Shippuden: Ultimate Ninja Heroes 3 - ULUS10518 (Encrypted) - zackdx - 03-17-2011

(03-17-2011, 01:52 AM)Kai3213 Wrote:
(03-17-2011, 12:37 AM)zackdx Wrote: Can someone send me a naruto accel 3 JP save game ?

My Save Data Got Corrupted
Lost my 76 hour saved game Undecided

gamefaqs is your friend.

No it´s not.
Because the save is not working with jpcsp.

I will try with naruto accel 3 US
Naruto jp version not work very well.


RE: Naruto Shippuden: Ultimate Ninja Heroes 3 - ULUS10518 (Encrypted) - cakra danu s - 03-22-2011

Can someone tell me..
where i can get the game??
i must buy in gamestation??


RE: Naruto Shippuden: Ultimate Ninja Heroes 3 - ULUS10518 (Encrypted) - Cyan - 03-25-2011

my naruto shippuden: Ultimate ninja 2 [eua]
no game
appears on the screen:
bandai namco games
bandai
Now loading e the stop.
screen.. black!!

Help-me! please ^^
jpcsp v0.6 2041

my computer:
intel core 2 duo 2.53
2G ram 2GB Inter turbo
Nvidia geforce 9600M GT


RE: Naruto Shippuden: Ultimate Ninja Heroes 3 - ULUS10518 (Encrypted) - axin391 - 06-24-2011

Any Help me i am new here, iam using jpcsp r2204 and there is weird sound coming when the dialog box saying put name, sorry for bad english


RE: Naruto Shippuden: Ultimate Ninja Heroes 3 - ULUS10518 (Encrypted) - nash67 - 06-02-2013

using r 3199
after you enter you name the game keeps pausing with errors
here is an info log


could not get a debug log as it stays on a black screen with the debugger stuck in a loop


RE: Naruto Shippuden: Ultimate Ninja Heroes 3 - ULUS10518 (Encrypted) - nash67 - 06-02-2013

here is a log with
<logger name='hle.sceUtility' > <level value='debug' /> </logger
<logger name='compiler'> <level value='debug' /> </logger>


RE: Naruto Shippuden: Ultimate Ninja Heroes 3 - ULUS10518 (Encrypted) - sky*dragon - 06-03-2013

black screen at the point when you write your name
0 [MOTHER] INFO hle.sceDisplay - sceDisplaySetFrameBuf topaddr=0x00000000, bufferwidth=0, pixelformat=1, syncType=1 (blocking display output)
153 [movie_decode] INFO hle.sceMpeg - sceMpegInit
202 [movie_decode] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/movie/logo_cri.pmf flags = 1 permissions = 00
257 [movie_decode] INFO hle.scePsmf - Found PSMF MPEG video stream data: streamID=0xE0, privateStreamID=0x0, unk1=0x20, unk2=0xFB, EPMapOffset=0x0, EPMapEntriesNum=0, videoWidth=480, videoHeight=272
266 [movie_decode] INFO hle.scePsmf - Found PSMF MPEG video stream data: streamID=0xE0, privateStreamID=0x0, unk1=0x20, unk2=0xFB, EPMapOffset=0x0, EPMapEntriesNum=0, videoWidth=480, videoHeight=272
319 [movie_decode] INFO hle.sceDisplay - sceDisplaySetFrameBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=1 ok
423 [ROOT] INFO compiler - Replacing CodeBlock at 0x08809940 by Native Code 'sceGuCopyImage'
532 [movie_decode] INFO hle.sceDisplay - sceDisplaySetFrameBuf topaddr=0x00000000, bufferwidth=0, pixelformat=3, syncType=1 (blocking display output)
573 [movie_decode] INFO hle.sceMpeg - sceMpegFinish
706 [MOTHER] INFO hle.sceDisplay - sceDisplaySetFrameBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, syncType=1 ok
1100 [MOTHER] INFO hle.sceDisplay - sceDisplaySetFrameBuf topaddr=0x00000000, bufferwidth=0, pixelformat=1, syncType=1 (blocking display output)
1199 [movie_decode] INFO hle.sceMpeg - sceMpegInit
1201 [movie_decode] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/movie/logo_cc2.pmf flags = 1 permissions = 00
1214 [movie_decode] INFO hle.scePsmf - Found PSMF MPEG video stream data: streamID=0xE0, privateStreamID=0x0, unk1=0x20, unk2=0xFB, EPMapOffset=0x0, EPMapEntriesNum=0, videoWidth=480, videoHeight=272
1216 [movie_decode] INFO hle.scePsmf - Found PSMF MPEG audio stream data: streamID=0xBD, privateStreamID=0x0, unk1=0x20, unk2=0x4, audioChannelConfig=2, audioSampleFrequency=2
1218 [movie_decode] INFO hle.scePsmf - Found PSMF MPEG video stream data: streamID=0xE0, privateStreamID=0x0, unk1=0x20, unk2=0xFB, EPMapOffset=0x0, EPMapEntriesNum=0, videoWidth=480, videoHeight=272
1219 [movie_decode] INFO hle.scePsmf - Found PSMF MPEG audio stream data: streamID=0xBD, privateStreamID=0x0, unk1=0x20, unk2=0x4, audioChannelConfig=2, audioSampleFrequency=2
1242 [movie_decode] INFO hle.sceDisplay - sceDisplaySetFrameBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=1 ok
1304 [movie_decode] INFO me - Using external audio 'tmp\ULUS10518\Mpeg-350208\ExtAudio-0.wav'
2484 [movie_decode] INFO hle.sceDisplay - sceDisplaySetFrameBuf topaddr=0x00000000, bufferwidth=0, pixelformat=3, syncType=1 (blocking display output)
2499 [movie_decode] INFO hle.sceMpeg - sceMpegFinish
2625 [MOTHER] INFO hle.sceDisplay - sceDisplaySetFrameBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, syncType=1 ok
4718 [MOTHER] WARN hle.IoFileMgrForUser - sceIoDopen 'ms0/PSP/SAVEDATA/ULUS105180000' not a directory! (could be missing)
4725 [MOTHER] WARN hle.IoFileMgrForUser - sceIoDopen 'ms0/PSP/SAVEDATA/ULUS105180001' not a directory! (could be missing)
4733 [MOTHER] WARN hle.IoFileMgrForUser - sceIoDopen 'ms0/PSP/SAVEDATA/ULUS105180002' not a directory! (could be missing)
4937 [CRI ADX Audio] INFO compiler - Replacing CodeBlock at 0x08838784 by Native Code 'nop'
5082 [MOTHER] INFO compiler - Replacing CodeBlock at 0x0880A444 by Native Code 'sceGuSetMatrix'
5148 [GUI] INFO ge - Compiling VertexInfoReader for GU_VERTEX_32BITF|GU_TRANSFORM_3D size=12
5155 [GUI] INFO ge - Compiling VertexInfoReader for GU_TEXTURE_32BITF|GU_COLOR_8888|GU_NORMAL_8BIT|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=28
5180 [GUI] INFO ge - Compiling VertexInfoReader for GU_VERTEX_32BITF|GU_TRANSFORM_3D size=12
7723 [GUI] INFO ge - Compiling VertexInfoReader for GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=10
7728 [GUI] INFO ge - Compiling VertexInfoReader for GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=10
10072 [MOTHER] INFO compiler - Replacing CodeBlock at 0x0897D700 by Native Code 'nop'
10074 [MOTHER] INFO compiler - Replacing CodeBlock at 0x08965418 by Native Code 'nop'
10091 [MOTHER] INFO compiler - Replacing CodeBlock at 0x0897E288 by Native Code 'nop'
10109 [CriThread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/data.cpk flags = 4001 permissions = 020644
10269 [MOTHER] INFO hle.sceUtility - sceUtilityMsgDialogInitStart 0x090C1EA4-0x090C2168: result 0x00000000
mode PSP_UTILITY_MSGDIALOG_MODE_TEXT
errorValue 0x00000000
message 'Enter player name.
Information entered may be exchanged
with other users when in ad-hoc mode
during wireless play. Please avoid
entering personal information.'
options 0x000000A1
buttonPressed 0x00000000
11718 [MOTHER] INFO hle.sceUtility - sceUtilityOskInitStart 0x090C250C-0x090C254C: desc='Enter player name.', inText='', outText='瑬㄰戮灭', inputMode=0, inputAttr=0x0, outTextLength=128, outTextLimit=12
20614 [ROOT] INFO hle.sceUtility - hleUtilityOskDisplay returning 'sky*dragon'
20748 [ROOT] ERROR memory - write32 - Invalid memory address : 0x0 PC=08808300