Killzone: Liberation - USA - UCUS98646 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: Killzone: Liberation - USA - UCUS98646 (/showthread.php?tid=3056) |
RE: Killzone: Liberation - USA - UCUS98646 - montcer9012 - 08-26-2012 Java and AMD are making JPCSP unplayable for me. I return to Java 6 since Java 7 + Catalyst 12.8 still giving me the error "Video Driver Stop Working" on Metal Gear and Ghost Recon and now, on every rev that i try Killzone gave me the error of old post: (07-10-2012, 04:18 AM)montcer9012 Wrote: game always crash saying something about ERROR MEMORY X I go back again to Java 7, update OpenGL driver version and ... Now this game is more smoothly than EVER . Sadly, speed gain is not constant; is just a boost but a very important boost and is frecuent. In that order, i attach the log generated on that gameplay using Java 7 (The best gameplay so far) and 3 compressed logs of latest JPCSP rev using Java 6; all 3 crashed. If someone have 5 minutes and want take a look please watch this video and then compare with r2684 video few post earlier: RE: Killzone: Liberation - USA - UCUS98646 - montcer9012 - 09-28-2012 With right options here and there this game can be playable. Still some glitches (Like the intro video flip) but they don't stop the gameplay. Updated Software: -AMD Catalyst 12.9 (OpenGL V 6.14.10.11926) -Java 7 Update 7 -JPCSP r2740x64 Computer Specs: -AMD A8-3510mx APU with ATI Radeon 6620g (512MB dedicated at 667MHz) -8GB RAM at 1333 MHz -Windows 7x64 Config Usage: Code: Configuration / Video RE: Killzone: Liberation - USA - UCUS98646 - montcer9012 - 11-12-2012 Please move this game to Playable. Still having some minor bugs that by the way, are fixed by SoftwareMode; those are missing loading screen (Without SoftwareMode loading screens are just a black screen) and intro video flickering: The rest of the game aren't good idea with SoftwareMode because it broke the color palette: NOTE: The software images are located on the right side (The bright ones) of the VS images; the ones on the left side have common options (VertexCache, Shaders, etc). RE: Killzone: Liberation - USA - UCUS98646 - montcer9012 - 03-23-2013 Something is broke here. Game crash just before the intro video shows. Media Engine is on. RE: Killzone: Liberation - USA - UCUS98646 - gid15 - 03-23-2013 (03-23-2013, 08:06 PM)montcer9012 Wrote: Something is broke here. Game crash just before the intro video shows. Media Engine is on.Could you retry with r3068? I found an issue with r3043. Thank you! RE: Killzone: Liberation - USA - UCUS98646 - montcer9012 - 03-23-2013 Yeah, it is fixed. By the way, this game speed has been improved a lot! The sound is almost closed to 100% accurate and the video still has some faults. Right now is better playable than ever was. Thanks. |