The following warnings occurred: | |||||||||||||||
Warning [2] Undefined property: MyLanguage::$archive_pages - Line: 2 - File: printthread.php(287) : eval()'d code PHP 8.2.28 (Linux)
|
![]() |
Metal Gear Solid: Peace Walker - ULUS10509 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Half playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=66) +----- Thread: Metal Gear Solid: Peace Walker - ULUS10509 (/showthread.php?tid=1244) |
RE: Metal Gear Solid: Peace Walker - ULUS10509 - gid15 - 04-10-2012 Code: 133000 [Main] ERROR runtime - Catched Throwable in RuntimeThread: Thanks for the report. Could you also post a complete log file for reference? RE: Metal Gear Solid: Peace Walker - ULUS10509 - foxhound - 04-10-2012 yes ofcource & som thing new with 2528 when i start loading same mission ..it at last goes to loading screan but loading will not complete & it make me trouble to get log ..couse not getting errors in cmd no log file saved. but in log info screan dislplay these codes rapidly Code: .... im always edit (start-windows-x86) in this line orginal:-Xmx1024m -XX:MaxPermSize=128m -XX:ReservedCodeCacheSize=64m edited:-Xmx700m -XX:MaxPermSize=320m -XX:ReservedCodeCacheSize=388m it will solve the codecache size problems Environment Variables: JAVA_HOME=C:\Program Files\Java\jre7 PATH=C:\Program Files\NVIDIA Corporation\PhysX\Common;C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;C:\Program Files\Intuwave\Shared\mRouterRuntime;lib\;lib\windows-x86\ USERNAME=ali OS=Windows_NT PROCESSOR_IDENTIFIER=x86 Family 6 Model 23 Stepping 6, GenuineIntel --------------- S Y S T E M --------------- OS: Windows XP Build 2600 Service Pack 3 CPU:total 2 (2 cores per cpu, 1 threads per core) family 6 model 23 stepping 6, cmov, cx8, fxsr, mmx, sse, sse2, sse3, ssse3, sse4.1 over clocked to 3.33 Ghz Memory: 4k page, physical 2096164k(923816k free), swap 5526612k(3990264k free) ,(1066 bass) vm_info: Java HotSpot Client VM (22.1-b02) for windows-x86 JRE (1.7.0_03-b05), built on Feb 3 2012 20:43:37 by "java_re" with unknown MS VC++:1600 RE: Metal Gear Solid: Peace Walker - ULUS10509 - foxhound - 04-13-2012 hi guys please find out why these errors happen.. when loading a misson begin,its going to rapidly error in log file i put that in my last post.. here the new log file whith error thx game stop ? Metal Gear Solid Peace Walker - siko - 07-24-2012 Hello guys iplay Metal Gear Solid Peace Walker, FPS Up between 20-15 During game play ![]() ![]() ![]() ![]() RE: game stop ? Metal Gear Solid Peace Walker - siko - 07-26-2012 More than 100 views ! There is no benefit if ? RE: game stop ? Metal Gear Solid Peace Walker - hyakki - 07-27-2012 (07-26-2012, 11:34 PM)siko Wrote: More than 100 views ! There is no benefit if ?Could you post a log, on the crash scene? I merged your post into the game thread, this is where to post game related issues. RE: Metal Gear Solid: Peace Walker - ULUS10509 - amShot - 09-02-2012 Hello guys!, pleace tell me if there's any news ? I really want to play this game so bad, i'm downloading it right now, do i have a chance to make it work ? I saw a video on a youtube, it works slowly, but damn fine ! RE: Metal Gear Solid: Peace Walker - ULUS10509 - hyakki - 09-03-2012 (09-02-2012, 11:05 AM)amShot Wrote: I really want to play this game so bad, i'm downloading it right now, do i have a chance to make it work ? We don't support piracy here, questions about downloaded or illegally obtained games is against the rules and no help will be given for that kind of activity. RE: Metal Gear Solid: Peace Walker - ULUS10509 - jeremymd - 09-10-2012 Okay, I get stuck in the 3rd map on Chapter 1. No errors or anything displayed in the console. I'm currently tweaking the settings for possible solutions. I don't want to change Maximum method size(50) because that's what made the game run at full speed. I'll post updates when I get through. EDIT: FOUND IT! Culprit was Sonicstage decoding. I disabled that and everything is a-okay. Although that means no ambient sounds(jungle effects) but hell I can live with that. Unfortunately, without sonicstage decoding, it looks like there aren't any files for Soundforge(monoatrac3+ tool) to decode and play either. =( EDIT: I discovered there are a lot of sounds you miss with Sonicstage decoding disabled. You won't be able to hear the conversations on the cutscenes. A workaround of course would be to just watch the cutscene, it does have subtitles, sort of. Or you can watch the scene again from the Cutscenes in the Mission screen. You can safely activate Sonicstage if just for that purpose. Otherwise, I can doubly verify, enabling Sonicstage decoding screws up this game when you're in missions. MESSAGE TO DEVS: I'm not sure if Sonicstage itself is the problem(I did research on it and it's an old thing, with next to no options to play with) or if it's the actual "linking" of JPCSP to Sonicstage. You might want to work on this. And if there were some errors I reported on the console, I would gladly report it. Maybe there's another way to "log" what actually happens. If there is, please let me know what I should do and which file to send you guys. Thanks. ![]() RE: Metal Gear Solid: Peace Walker - ULUS10509 - jeremymd - 09-11-2012 It looks like the game doesn't stall at all anymore. I just made it through the boss stage with a personnel carrier and a group of goons. Only problem I see now is, the game strangely slows down to a crawl(around 8fps) on certain maps, then occasionally goes back to normal speed of 30fps without really understanding why. I'm still tweaking the settings to find the optimal setup. |