Scott Pilgrim vs. The World: The Game [NPUB30162] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Playable (https://www.emunewz.net/forum/forumdisplay.php?fid=195) +----- Thread: Scott Pilgrim vs. The World: The Game [NPUB30162] (/showthread.php?tid=178174) |
RE: Scott Pilgrim vs. The World: The Game [NPUB30162] - legend80 - 07-30-2017 You're right. Scott is complete broken now on all backends on the nightly, GCM builds..... Hopefully they recognize this and address the regression soon. RE: Scott Pilgrim vs. The World: The Game [NPUB30162] - hecta - 07-30-2017 (07-30-2017, 06:15 PM)legend80 Wrote: You're right. Scott is complete broken now on all backends on the nightly, GCM builds.....Tried on latest version 0.0.3-9-54f990a, still a broken mess RE: Scott Pilgrim vs. The World: The Game [NPUB30162] - wffl - 07-30-2017 Works with 'Disable Vertex cache'. RE: Scott Pilgrim vs. The World: The Game [NPUB30162] - hecta - 07-30-2017 (07-30-2017, 10:02 PM)wffl Wrote: Works with 'Disable Vertex cache'.You're correct, plays perfect with that option on, 60fps all the time. Great!! Back to playable RE: Scott Pilgrim vs. The World: The Game [NPUB30162] - legend80 - 07-31-2017 That fixes the gfx at least but the loading times is still broken (last fine on June 18th build). RE: Scott Pilgrim vs. The World: The Game [NPUB30162] - legend80 - 08-05-2017 Related to the error being spammed EVEN after you shut down the game. E {PPU[0x100000e] Thread (Transport Thread) [0x001a4070]} libnet: recvfrom(): error 0 E {PPU[0x100000e] Thread (Transport Thread) [0x001a4070]} libnet: Unknown/illegal socket error: 10045 (in file C:\rpcs3\rpcs3\Emu\Cell\Modules\sys_net.cpp:207) It eventually crashes as it eats more and more memory - pic of task manager after rpcs3 finally stalled out because of this..... UPDATE: Found the build that broke Scott: https://ci.appveyor.com/project/rpcs3/rpcs3/build/0.0.2-4988 Before it would just present this at the intro screen, but then it would stop. NOW, it just spams the one above forever.... (in file C:\rpcs3\rpcs3\Emu\Cell\Modules\sys_net.cpp:207) E {PPU[0x1000000] Thread (main_thread) [0x0140f3e0]} libnet: socket(): error 2 E {PPU[0x1000000] Thread (main_thread) [0x0140f318]} libnet: bind(): socket does not exist RE: Scott Pilgrim vs. The World: The Game [NPUB30162] - wffl - 08-05-2017 (08-05-2017, 04:14 AM)legend80 Wrote: Related to the error being spammed EVEN after you shut down the game. i dont get this error, load times work fine RE: Scott Pilgrim vs. The World: The Game [NPUB30162] - legend80 - 08-05-2017 Update: - Load times/net code spamming only impacts updated versions of game - Last non-broken build: rpcs3-v0.0.2-2017-06-22-1ba578ff_win64 - Commit that introduced issue: https://github.com/RPCS3/rpcs3/pull/2879#issuecomment-320416246 - Clienthax is investigating: "It's just broken net code - the issue is that networking is running when it's set to off. I did have a go at fixing the netcode lastnight but haven't got it to a decent non spamming state. I'm going to have to run some tests on my decr later to see what the heck the real ps3 does with no network connection." RE: Scott Pilgrim vs. The World: The Game [NPUB30162] - jessman1988 - 08-07-2017 (08-05-2017, 05:30 AM)legend80 Wrote: Not sure why, this has been confirmed by others in the thread. Maybe because your version is not updated + dlc or something Thank you, for the love of God. We appreciate everything you guys are doing. RE: Scott Pilgrim vs. The World: The Game [NPUB30162] - jessman1988 - 08-22-2017 Does anyone know if there's plans for additional profile support so that other players' progress can be saved? |