The following warnings occurred:
Warning [2] Undefined property: MyLanguage::$archive_pages - Line: 2 - File: printthread.php(287) : eval()'d code PHP 8.2.26 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/printthread.php(287) : eval()'d code 2 errorHandler->error_callback
/printthread.php 287 eval
/printthread.php 117 printthread_multipage



EmuNewz Network
Crisis Core: Final Fantasy VII - ULUS10336 - Printable Version

+- EmuNewz Network (https://www.emunewz.net/forum)
+-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191)
+--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51)
+---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54)
+----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65)
+----- Thread: Crisis Core: Final Fantasy VII - ULUS10336 (/showthread.php?tid=976)



RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - holyvin - 12-11-2010

lol im playing on my old com that is only 1 gig ram, but i found my laptop tat has 2 gig ram is marginally faster to the old one.

Ah.... next time i should post pictures =_= , totally forgotten, hope i can help this project Big Grin


RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - jakeslogan - 12-11-2010

Hi.
I've just tried svn 1899 and i noticed something strange.
With "Only GE Graphics (Not Recomended fro homebrew)" disabled I can gain 20-30 FPS on my rig but the game lag much or too much.
With "Only GE Graphics (Not Recomended fro homebrew)" enabled I gain only 7-20+ FPS and the game run much smoother.
BTW I'm using a HD4650 and i got the weird problem below. And sometimes the graphic went black 'n white.

(05-15-2010, 01:00 AM)Kai3213 Wrote: Anyone else getting this weird glow effect on the NPCs?

[Image: ULUS10336-Shot-0-1.png]

PS: great emulator! Nice work guys! I'm looking forward to seeing more from you.


RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - Viperus - 12-11-2010

Im using r1899 and audio on the fly doesnt work during fmv, any ideas how to get around this? Audio works perfectly during battle and dialogues.

Also, you should definitely enable Only GE graphics, the framerate is lower but the game is a lot more responsive. Is it just me , or vertex cache doesnt work (I cant resize the screen) when GE is enabled?


RE: CRISIS COFINAL FANTASY VII - ULUS10336 - jakeslogan - 12-11-2010

(12-11-2010, 09:54 AM)Viperus Wrote: Also, you should definitely enable Only GE graphics, the framerate is lower but the game is a lot more responsive. Is it just me , or vertex cache doesnt work (I cant resize the screen) when GE is enabled?
I don't know about the vertex but it's been said that you cannot resize the screen when Only GE......... enable


RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - jakeslogan - 12-11-2010

After beat Ifrit, the game hanged and the cmd window showed me this.
Code:
Running Jpcsp 32bit...
java.lang.NegativeArraySizeException
        at jpcsp.sound.SoftwareSynthesizer.generateSamples(SoftwareSynthesizer.j
ava:39)
        at jpcsp.sound.SoftwareSynthesizer.getSynthSamples(SoftwareSynthesizer.j
ava:47)
        at jpcsp.sound.SoundMixer.mix(SoundMixer.java:88)
        at jpcsp.sound.SoundMixer.synthesizeWithMix(SoundMixer.java:133)
        at jpcsp.HLE.modules150.sceSasCore.__sceSasCoreWithMix(sceSasCore.java:5
00)
        at jpcsp.HLE.modules150.sceSasCore$7.execute(sceSasCore.java:1082)
        at jpcsp.HLE.modules.HLEModuleManager.handleSyscall(HLEModuleManager.jav
a:346)
        at jpcsp.HLE.SyscallHandler.syscall(SyscallHandler.java:47)
        at jpcsp.Allegrex.compiler.RuntimeContext.syscall(RuntimeContext.java:65
2)
        at _S1_2_89A1824.s(_S1_2_89A1824.java:4)
        at _S1_2_898F9DC.s(_S1_2_898F9DC.java:84)
        at _S1_2_898DD20.s(_S1_2_898DD20.java:404)
        at _S1_2_898DD20.exec(_S1_2_898DD20.java)
        at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:
683)
        at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:47)

PS: I went back to svn 1881 and everything is fine.


RE: CRISIS COFINAL FANTASY VII - ULUS10336 - jakeslogan - 12-12-2010

(12-11-2010, 09:54 AM)Viperus Wrote: Im using r1899 and audio on the fly doesnt work during fmv, any ideas how to get around this? Audio works perfectly during battle and dialogues.

You need to install something called SonicStage to have the fmv audio worked.

BTW, rev 1901 still hanged at the same point as rev 1899.


RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - cloud101090 - 12-12-2010

Just want to report. Hang after played a few hours... (Memory Leak ???)

JPCSP Launcher 1.3.0.8 Default Setting
JPCSP r1906 Setting :
- Use vertex cache
- Ignore invalid memory access
- Use Media Engine

[Image: leak.jpg]


RE: CRISIS COFINAL FANTASY VII - ULUS10336 - Kai3213 - 12-12-2010

(12-12-2010, 03:06 AM)cloud101090 Wrote: Just want to report. Hang after played a few hours... (Memory Leak ???)

JPCSP Launcher 1.3.0.8 Default Setting
JPCSP r1906 Setting :
- Use vertex cache
- Ignore invalid memory access
- Use Media Engine

[Image: leak.jpg]

Turn off vertex cache XP


RE: CRISIS COFINAL FANTASY VII - ULUS10336 - Viperus - 12-12-2010

(12-12-2010, 01:15 AM)jakeslogan Wrote: You need to install something called SonicStage to have the fmv audio worked.

BTW, rev 1901 still hanged at the same point as rev 1899.

The thing is, i already have it installed. Maybe i should copy the .exe to JPCSP folder or something?

Btw, whats the best config for FF:CC currently?


RE: CRISIS COFINAL FANTASY VII - ULUS10336 - jakeslogan - 12-12-2010

(12-12-2010, 10:48 AM)Viperus Wrote: The thing is, i already have it installed. Maybe i should copy the .exe to JPCSP folder or something?

Btw, whats the best config for FF:CC currently?

After installed it did you turn it on in the jpcsp configuration?