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Dissidia: Final Fantasy - ULUS10437 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: Dissidia: Final Fantasy - ULUS10437 (/showthread.php?tid=1004) |
RE: DISSIDIA FINAL FANTASY - ULUS10437 [Encrypted] - hyakki - 12-10-2010 (12-08-2010, 09:46 PM)Kai3213 Wrote: In recent builds including rev 1890 I've been getting this error error is fixed in r1899 speed is also improved but it gets some unmapped imports 3112 [ffst_thread] WARN hle - IGNORING: Unmapped import @ 0x08AE0E28 - 08bd6e38 00000000 00001330 3113 [ffst_thread] WARN hle - IGNORING: Unmapped import @ 0x08AE0E28 - 08b75f50 00000000 00001330 3116 [ffst_thread] WARN hle - IGNORING: Unmapped import @ 0x08AE0E28 - 08b75f50 08b75f50 00000000 RE: DISSIDIA FINAL FANTASY - ULUS10437 [Encrypted] - shinichikudou1904 - 12-11-2010 Hi, I got error while playing this game on jpcsp Please do help me I'm using jpcsp v0.6 1899 In media configuration: Use Media Engine (on) Extract media files to tmp folder(on) decode audio files with SonicStage(on) The game runs smooth until i enter the battle in arcade or quick battle It's stuck And i receive something like this at jpcsp.graphics.RE.BaseRenderingEngineProxy.setVertexPointer<BaseRenderingEngineProxy.java:556> at jpcsp.graphics.RE.buffer.BufferManagerVBO.setVertexPointer<BufferManagerVBO.java:98> at jpcsp.graphics.VideoEngine.setVertexPointer<VideoEngine.java:3598> at jpcsp.graphics.VideoEngine.executeCommandPRIM<VideoEngine.java:1535> at jpcsp.graphics.VideoEngine.executeCommand<VideoEngine.java:1026> at Jpcsp.graphics.VideoEngine.executeList<VideoEngine.java:708> at jpcsp.graphics.VideoEngine.update<VideoEngine.java:436> at jpcsp.HLE.modules150.sceDisplay.paintGL<sceDisplay.java:1132> at org.lwjgl.opengl.AWTGLCanvas.paint<AWTGLCanvas.java:314> at org.lwjgl.opengl.AWTGLCanvas.update<AWTGLCanvas.java:343> at sun.awt.RepaintArea.updateComponent<Unknown Source> at sun.awt.RepaintArea.paint<Unknown Source> at sun.awt.windows.WComponentPeer.handleEvent<Unknown Source> at java.awt.Component.dispatchEventImpl<Unknown Source> at java.awt.Component.dispatchEvent<Unknown Source> at java.awt.EventDispatchThread.pumpOneEventForFilters<Unknown Source> at java.awt.EventDispatchThread.pumpEventsForFilter<Unknown source> at java.awt.EventDispatchThread.pumpEventsForHierarchy<Unknown source> at java.awt.EventDispatchThread.pumpEvents<Unknown Source> at java.awt.EventDispatchThread.pumpEvents<Unknown Source> at java.awt.EventDispatchThread.run<Unknown Source> I dont know what to do?? RE: DISSIDIA FINAL FANTASY - ULUS10437 [Encrypted] - Kai3213 - 12-12-2010 With Vertex Cache on I noticed that many textures and models look more like on a real psp with the option on but sadly it lags like crazy, 2 or 1 fps. Any thoughts on the matter? RE: DISSIDIA FINAL FANTASY - ULUS10437 [Encrypted] - shinichikudou1904 - 12-12-2010 I got it fixed Thanks The thing is I must enable vertex cache(on) Anyway, the game stuck at loading screen in the first game after we put in our names,casual and time Skip the cutscene And on the loading screen (stuck) The fps stop I am not installing any install data I only can play the game in rev1679 and below And i put the savedata after that on the latest rev1899 to play the arcade mode and continue the story To say it right the game stuck at loading screen in the new rev Please do you have any idea to fix it?? RE: DISSIDIA FINAL FANTASY - ULUS10437 [Encrypted] - Kai3213 - 12-12-2010 (12-12-2010, 06:37 AM)shinichikudou1904 Wrote: I got it fixed That's been fixed in rev 1906. RE: DISSIDIA FINAL FANTASY - ULUS10437 [Encrypted] - shinichikudou1904 - 12-12-2010 Thanks for reply, Kai3213 Yes the speed and sound improve slightly in r1906 But still the game stuck during loading in the first game after putting name and skip the cutscene The game pause suddently and I push run button but still not running rev1679 is the only revision that can procceed with the loading I don't know what to do now I also configure like usual: Vertex cache (on) GE graphics(on) Use Media Engine(on) Extract media files to tmp folder(on) Decode audio files with SonicStage(on) Please how do i configure so that I can proceed with the loading in this r1906 ?? RE: DISSIDIA FINAL FANTASY - ULUS10437 [Encrypted] - Kai3213 - 12-13-2010 (12-12-2010, 09:02 AM)shinichikudou1904 Wrote: Thanks for reply, Kai3213 Turn off vertex cache, really messes with the game. RE: DISSIDIA FINAL FANTASY - ULUS10437 [Encrypted] - XTTTT - 12-16-2010 I use JPCSP r1913 (64bit) (in windows 7 ulti x64) with JPCSP Launcher v1.4.0.1 i'm using the European version I have a problem, please help me My config next next Error Game can not continue run..... Please help me! Thanks so much. RE: DISSIDIA FINAL FANTASY - ULUS10437 [Encrypted] - Darth1701 - 12-16-2010 (12-16-2010, 07:29 PM)XTTTT Wrote: I use JPCSP r1913 (64bit) (in windows 7 ulti x64) with JPCSP Launcher v1.4.0.1 My advice: - Use r1913 32-bit version - Install JRE 32-bit for it - set RAM to 1024 MB not 512 MB in the launcher - set "Use Media Engine" in JPCSP - unset "Only GE" and "Shaders" and set "Vertex cache" in JPCSP Should work RE: DISSIDIA FINAL FANTASY - ULUS10437 [Encrypted] - XTTTT - 12-16-2010 (12-16-2010, 07:41 PM)Darth1701 Wrote:(12-16-2010, 07:29 PM)XTTTT Wrote: I use JPCSP r1913 (64bit) (in windows 7 ulti x64) with JPCSP Launcher v1.4.0.1 Thanks so much, Darth1701!!! I can play my fav game! |