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Digimon Adventure - NPJH50686 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: Digimon Adventure - NPJH50686 (/showthread.php?tid=122063) |
RE: Digimon Adventure (NPJH50686) - onelight - 08-05-2014 External Software Renderer PSP also 32bit colour opengl BTW ppsspp always use 32bit color (even some game psp use 16bit color) Another problem, BGM not loop this is the atrac3 files which jpcsp extracted Atrac-000F02B8-08D04000-142904A1.at3 and Atrac-000F02B8-08D14000-3FEB04A1.at3 is the same file Atrac-0013FBA8-08CF4000-D25E085E.at3 and Atrac-0013FBA8-08CFC000-83C6085E.at3 is the same file It seems jpcsp will extracted one BGM to 2 same at3 but have different name. Many be that is why the bgm no loop. RE: Digimon Adventure (NPJH50686) - gid15 - 08-11-2014 (08-05-2014, 03:17 AM)onelight Wrote: openglI've now tried to store the GE textures as 32-bit for OpenGL. Could you try r3587? RE: Digimon Adventure (NPJH50686) - onelight - 08-12-2014 (08-11-2014, 05:20 PM)gid15 Wrote:r3587 not fixed(08-05-2014, 03:17 AM)onelight Wrote: openglI've now tried to store the GE textures as 32-bit for OpenGL. Could you try r3587? opengl BTW Hykem said "I think this will be taken into consideration with the new External GE, but in the current implementation it appears to be a conflict between JPCSP's interpretation and NVIDIA's true color settings." http://www.emunewz.net/forum/showthread.php?tid=156589&page=2 RE: Digimon Adventure (NPJH50686) - gid15 - 08-12-2014 (08-12-2014, 11:20 AM)onelight Wrote: r3587 not fixedNew improvement in r3588. Does it help? RE: Digimon Adventure (NPJH50686) - onelight - 08-13-2014 (08-12-2014, 04:13 PM)gid15 Wrote:Thinks it work, fixed color(08-12-2014, 11:20 AM)onelight Wrote: r3587 not fixedNew improvement in r3588. Does it help? I put Atrac3plus2WAV.exe to lib\windows-amd64, it make jpcsp have voice even not Enable Atrac3+ decoding (experimental, requires Media Engine). but there are thousands at3 file in a PSP game, the more I play, the more at3 decoding to wav. TMP floder will becoming bigger and bigger. That is too bad. Could you add a option which can auto delete atrac3 file when jpcsp is running. RE: Digimon Adventure (NPJH50686) - gid15 - 08-13-2014 (08-13-2014, 12:31 PM)onelight Wrote:Good news!(08-12-2014, 04:13 PM)gid15 Wrote:Thinks it work, fixed color(08-12-2014, 11:20 AM)onelight Wrote: r3587 not fixedNew improvement in r3588. Does it help? (08-13-2014, 12:31 PM)onelight Wrote: I put Atrac3plus2WAV.exe to lib\windows-amd64, it make jpcsp have voice even not Enable Atrac3+ decoding (experimental, requires Media Engine).I want to port the Atrac3+ decoder into Java so that it can be tweaked to exactly match the PSP behavior. This would increase compatibility and avoid all these temporary files. RE: Digimon Adventure (NPJH50686) - onelight - 08-24-2014 (08-12-2014, 04:13 PM)gid15 Wrote:Unfortunate, r3588 slow hakuouki warriors of the shinsengumi if Enable the shader implementation for the "Stencil Test"(08-12-2014, 11:20 AM)onelight Wrote: r3587 not fixedNew improvement in r3588. Does it help? http://www.emunewz.net/forum/showthread.php?tid=163926 RE: Digimon Adventure (NPJH50686) - onelight - 08-31-2014 (08-13-2014, 03:19 PM)gid15 Wrote:OK, r3600 can enable atrac3+ decoder.(08-13-2014, 12:31 PM)onelight Wrote:Good news!(08-12-2014, 04:13 PM)gid15 Wrote:Thinks it work, fixed color(08-12-2014, 11:20 AM)onelight Wrote: r3587 not fixedNew improvement in r3588. Does it help? RE: Digimon Adventure (NPJH50686) - onelight - 09-25-2014 (08-12-2014, 04:13 PM)gid15 Wrote:r3588 is slow if Enable the shader implementation for the "Stencil Test"(08-12-2014, 11:20 AM)onelight Wrote: r3587 not fixedNew improvement in r3588. Does it help? see graphic questions http://www.emunewz.net/forum/showthread.php?tid=163926 and Tenchu 4 -JPN -ULJM05425 http://www.emunewz.net/forum/showthread.php?tid=161095 RE: Digimon Adventure (NPJH50686) - gid15 - 09-26-2014 (09-25-2014, 01:13 PM)onelight Wrote:Is the performance now back to the previous behavior with r3639?(08-12-2014, 04:13 PM)gid15 Wrote:r3588 is slow if Enable the shader implementation for the "Stencil Test"(08-12-2014, 11:20 AM)onelight Wrote: r3587 not fixedNew improvement in r3588. Does it help? |