Disgaea 3: Absence of Justice [BLES00452] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Playable (https://www.emunewz.net/forum/forumdisplay.php?fid=195) +----- Thread: Disgaea 3: Absence of Justice [BLES00452] (/showthread.php?tid=159460) |
RE: Disgaea 3: Absence of Justice [BLES00452] - Ru4slan - 04-17-2014 (04-15-2014, 12:37 PM)fenix0082 Wrote:(04-15-2014, 11:46 AM)notq Wrote: I don't understand one thing. In the last build i got 0.73 fps ingame, in the build by Nekotekinas i got 1.8 fps. But if Nekotekinas branch was merged to main automatic build a 5-10 days ago why we have this difference? Рекомпилятор недоработан.Истересно увидеть фпс, когда его доработают и доработают код. RE: Disgaea 3: Absence of Justice [BLES00452] - Darkriot - 04-17-2014 (04-17-2014, 10:53 AM)Ru4slan Wrote: Рекомпилятор недоработан.Истересно увидеть фпс, когда его доработают и доработают код. Ну о том, что он не доработан, я писал) Было бы тоже приятно увидеть завершенный процесс SPU-рекомпилятора, но там не многое зависит от SPU, там во многом (и многих играх) всё зависит от PPU. RE: Disgaea 3: Absence of Justice [BLES00452] - ssshadow - 04-17-2014 In commit 5d091411a3 by Nekotekina I almost consistently get > 1 fps! That is on a Sandy Bridge i7, at about 2,4 ghz. Haswell at 4+ ghz should easily be able to stay at > 2 fps then. There are still bugs though. After 1-2 minutes it crahes with an opengl error ([E : RSXThread]: glDepthFunc: opengl error 0x0500), but it's clearly getting better with every revision. RE: Disgaea 3: Absence of Justice [BLES00452] - Darkriot - 04-17-2014 http://puu.sh/8cNIC.jpg - 1,60-1,92 fps on i7-3770k 3,9 Ghz Upd: i'm just off PPU[55,56,57] and got 2,25-2,40 fps http://puu.sh/8cOZt.jpg ssshadow, idk why you got Crash..hmm...disgaea has been working for 10 minutes.. and going fine) RE: Disgaea 3: Absence of Justice [BLES00452] - ssshadow - 04-17-2014 (04-17-2014, 09:51 PM)fenix0082 Wrote: http://puu.sh/8cNIC.jpg - 1,60-1,92 fps on i7-3770k 3,9 Ghz Oh nice! Maybe the crash was just random, or maybe some timing/synchronization issue between SPU threads or something... Can you skip to the next part of the game? (Keep pressing SELECT, X, O, ... until you hear a sound) I get a black screen... RE: Disgaea 3: Absence of Justice [BLES00452] - Darkriot - 04-17-2014 after 20 minutes...freeze with opengl error 0x0500 ( http://puu.sh/8cQIP.jpg RE: Disgaea 3: Absence of Justice [BLES00452] - ssshadow - 04-17-2014 (04-17-2014, 10:31 PM)fenix0082 Wrote: after 20 minutes...freeze with opengl error 0x5000 ( It's random then... RE: Disgaea 3: Absence of Justice [BLES00452] - ssshadow - 04-18-2014 New Nekotekina commit, new progress: The frame rate is only goes from about 0,4 -> 0,5 with the SPU recompiler at this point though. The PPU interpreter is probably a massive bottleneck. Here is an interesting bug I haven't seen before. For one frame the incorrect texture (or part of a texture maybe) is applied to the stairs in this screenshot. Should be stone steps, but is actually part of a message board in the same level... Eventually crashes with [E : RSXThread]: glDrawArrays: opengl error 0x0505 RE: Disgaea 3: Absence of Justice [BLES00452] - mixdix123 - 05-09-2014 Hi, does everyone know how to use the SPU recompiler in the game? When I set to recompiler in SPU menu and try to load the game, it crashes immediately. But when I try to set to recompiler by pausing the game and after that running it, the FPS rate stays the same. My question is if the emulator switches to recompiler when I switch it during when I pause the game? My version of emulator: EmuCR-rpcs3-20140502-x64 RE: Disgaea 3: Absence of Justice [BLES00452] - ssshadow - 05-09-2014 (05-09-2014, 05:53 PM)mixdix123 Wrote: Hi, does everyone know how to use the SPU recompiler in the game? When I set to recompiler in SPU menu and try to load the game, it crashes immediately. But when I try to set to recompiler by pausing the game and after that running it, the FPS rate stays the same. My question is if the emulator switches to recompiler when I switch it during when I pause the game? My version of emulator: EmuCR-rpcs3-20140502-x64 It shouldn't crash and just work straight away... Try the very latest build, by me, which I know is working. |