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Booting VSH in Jpcsp - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: svn trunk discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=56) +---- Thread: Booting VSH in Jpcsp (/showthread.php?tid=175293) |
RE: Booting VSH in Jpcsp - onelight - 08-13-2017 tested with rb7d9478, I need remove one more prx, pspnet_apctl.prx to sign in PSN. rb7d9478 broken adhoc mulitplay I try remove pspnet_adhocctl.prx, but adhoc still not working RE: Booting VSH in Jpcsp - gid15 - 08-13-2017 (08-13-2017, 09:21 AM)onelight Wrote: tested with rb7d9478, I need remove one more prx, pspnet_apctl.prx to sign in PSN.Which files do you have under flash0/kd ? I tested with the list of files I described in the first post of this thread and I have no issue to sign in to PSN. I've now added a log of the flash0 contents at startup in 46a6bed. This will hopefully help me identifying issues with additional flash0/kd files. RE: Booting VSH in Jpcsp - onelight - 08-13-2017 (08-13-2017, 10:17 AM)gid15 Wrote:tested with c3af3dd(08-13-2017, 09:21 AM)onelight Wrote: tested with rb7d9478, I need remove one more prx, pspnet_apctl.prx to sign in PSN.Which files do you have under flash0/kd ? ![]() ![]() RE: Booting VSH in Jpcsp - gid15 - 08-13-2017 (08-13-2017, 03:02 PM)onelight Wrote:OK, I could now reproduce it(08-13-2017, 10:17 AM)gid15 Wrote:tested with c3af3dd(08-13-2017, 09:21 AM)onelight Wrote: tested with rb7d9478, I need remove one more prx, pspnet_apctl.prx to sign in PSN.Which files do you have under flash0/kd ? ![]() I have fixed an issue in 64ea370 and furthermore flash0/kd/pspnet_inet.prx was missing in your files. Could you please retry with 64ea370 after adding flash0/kd/pspnet_inet.prx ? Thank you! RE: Booting VSH in Jpcsp - onelight - 08-14-2017 (08-13-2017, 04:25 PM)gid15 Wrote: OK, I could now reproduce it pspnet_apctl.prx can add now, but still get connection error after add pspnet_inet.prx RE: Booting VSH in Jpcsp - gid15 - 08-14-2017 (08-14-2017, 11:17 AM)onelight Wrote:flash0/kd/libhttp.prx seems to cause the issue for the VSH, try to remove it. But the main issue is that you are placing a lot of prx files under flash0/kd which I have not yet tested. So, this is not surprising that something is not working.(08-13-2017, 04:25 PM)gid15 Wrote: OK, I could now reproduce it If you want to try a successful test case for the VSH, use only the prx files I described in the first post of this thread... otherwise be prepared to get random results depending on which files are present or not ![]() RE: Booting VSH in Jpcsp - onelight - 08-14-2017 (08-14-2017, 11:54 AM)gid15 Wrote:OK, can sign in PSN after remove libhttp.prx(08-14-2017, 11:17 AM)onelight Wrote:flash0/kd/libhttp.prx seems to cause the issue for the VSH, try to remove it. But the main issue is that you are placing a lot of prx files under flash0/kd which I have not yet tested. So, this is not surprising that something is not working.(08-13-2017, 04:25 PM)gid15 Wrote: OK, I could now reproduce it ![]() RE: Booting VSH in Jpcsp - onelight - 09-07-2017 Button preference “o” for enter not working RE: Booting VSH in Jpcsp - DragonNeos - 09-23-2017 There is an error message that appears on the log when viewing the ICON1.PMF of any "PSP Remasters" game (ex: Monster Hunter Portable 3rd HD Ver.): Code: 14:02:17 ERROR h264 - Videocodec Decoder Thread - H264Decoder.decode The emulator can crash after selecting a game to boot from a directory that has a lot of games to scroll through. The log will just display "INFO runtime - Emu - Using Compiler" endlessly until the user closes the emulator. Code: 14:03:50 INFO compiler - SceModmgrStart - Replacing CodeBlock at 0x0881E1C8 by Native Code 'strlen' RE: Booting VSH in Jpcsp - gid15 - 10-08-2017 (09-23-2017, 07:55 PM)DragonNeos Wrote: The emulator can crash after selecting a game to boot from a directory that has a lot of games to scroll through. The log will just display "INFO runtime - Emu - Using Compiler" endlessly until the user closes the emulator.This was broken by recent code refactoring ![]() |