The following warnings occurred:
Warning [2] Undefined property: MyLanguage::$archive_pages - Line: 2 - File: printthread.php(287) : eval()'d code PHP 8.2.26 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/printthread.php(287) : eval()'d code 2 errorHandler->error_callback
/printthread.php 287 eval
/printthread.php 117 printthread_multipage



EmuNewz Network
Ar Tonelico Qoga : Knell of Ar Ciel [BLES01102] - Printable Version

+- EmuNewz Network (https://www.emunewz.net/forum)
+-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47)
+--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172)
+---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193)
+----- Forum: RPCS3 - Commercial Games - Ingame (https://www.emunewz.net/forum/forumdisplay.php?fid=196)
+----- Thread: Ar Tonelico Qoga : Knell of Ar Ciel [BLES01102] (/showthread.php?tid=156933)

Pages: 1 2 3 4 5 6 7 8 9


RE: Ar Tonelico Qoga : Knell of Ar Ciel [BLES01102] - ssshadow - 07-16-2017

Yes, the random crashes, especially around the world map, is why this one is still in the ingame category and not playable.


RE: Ar Tonelico Qoga : Knell of Ar Ciel [BLES01102] - tr4nquility - 07-22-2017

The "invalid mem access location" error which seems to be persistent during first item synthesis can be avoided by going into Interpreter (fast) mode. Afterwards, save the game and then we can resume using recompiler as usual.
My only question is, since the game requires motion detection from SixAxis, is there any possibility of implementing motion input without plugging a dualshock 3 or 4? Or perhaps a single button hack for this game?
The FPS is already quite good (30 FPS) and the only downside is being this motion detection requirement.


RE: Ar Tonelico Qoga : Knell of Ar Ciel [BLES01102] - ssshadow - 07-22-2017

Well the world map crash can definitely happen regardless of settings.


RE: Ar Tonelico Qoga : Knell of Ar Ciel [BLES01102] - Firion - 07-27-2017

(07-15-2017, 10:20 AM)Thanatos Wrote:
(04-11-2017, 12:31 PM)ssshadow Wrote:
(04-11-2017, 09:01 AM)rauldj Wrote: So, what's the deal with controllers not working on Gust games with LLVM? How does that even make the slightest sense?

The control are working, obviously, look at any screenshot or discussion about the game here. What isn't working is the sixaxis bits or whatever you call it. Motion controls in other words. This game strictly requires it but it is not implemented in RPCS3.

Yes, it needs to actually register the shaking of the controller, so I got Dualshock4 cotroller, plugged it via USB, and that worked (thanks for implementing that, btw). Real problems began at the 2nd town, where it began crashing like mad, around every 2nd to 3th time you try to access world map, city map or item creation. It's still somewhat progressable, but requires saving a LOT.
Also, let me brag a little. It still makes some static noises, but that's one nice fps!

Wait you mean plugging in the DS4 made the sixaxis work, or just that the controller worked in general?


RE: Ar Tonelico Qoga : Knell of Ar Ciel [BLES01102] - Annie - 07-28-2017

Sixaxis is implemented for DS4 only


RE: Ar Tonelico Qoga : Knell of Ar Ciel [BLES01102] - Thanatos - 07-29-2017

(07-27-2017, 11:43 PM)Firion Wrote: Wait you mean plugging in the DS4 made the sixaxis work, or just that the controller worked in general?

Well, purging worked, meaning sixaxis is working. Couldn't do that with normal XInput controller.


RE: Ar Tonelico Qoga : Knell of Ar Ciel [BLES01102] - NES - 08-15-2017

Any updates on the random crashing? The game runs near perfectly otherwise.


RE: Ar Tonelico Qoga : Knell of Ar Ciel [BLES01102] - ssshadow - 08-15-2017

(08-15-2017, 11:43 AM)NES Wrote: Any updates on the random crashing? The game runs near perfectly otherwise.

Still crashes fairly consistently on the world map at least. I suspect this may actually be a game bug at this point...