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Yu-Gi-Oh! 5D's Tag Force 6 - ULJM05940 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: Yu-Gi-Oh! 5D's Tag Force 6 - ULJM05940 (/showthread.php?tid=164192) |
RE: Yu-Gi-Oh! 5D's Tag Force 6 - ULJM05940 - gid15 - 07-21-2016 (07-19-2016, 06:48 AM)DragonNeos Wrote: Only the External Software Renderer can display the top section of the card (3rd screenshot on Post #76 albeit with horizontal lines appearing from both ends being circled in red).I've fixed some texture alignment in the external software renderer 0fa063b. Could you retest it when available? Thank you! RE: Yu-Gi-Oh! 5D's Tag Force 6 - ULJM05940 - DragonNeos - 04-26-2017 This game was tested with revision d1609cd. The cards do display correctly when using External Software Renderer revision 0fa063b or later. Currently, there are two issues with the game: 1) After the opening video is played, the Title Screen should appear without any button being pressed. However, after the opening video the game will hang in a black screen until the user presses the Start button to get the game to transition to the Title Screen. As you can see in the log, I waited a few minutes to see if the game would transition to the Title Screen on its own before pressing the Start button. Code: 04:32:03 INFO hle.sceMpeg - user_main - sceMpegInit 2) There seems to be invalid memory address problems when the user attempts a regular duel. The game freezes right before the duel is about to start. Clicking on Run doesn't help at all as the memory errors seem to repeat. Code: 04:44:22 ERROR memory - user_main - read32 - Invalid memory address: 0x97AD0B00 PC=0x08844C94 RE: Yu-Gi-Oh! 5D's Tag Force 6 - ULJM05940 - gid15 - 04-28-2017 (04-26-2017, 09:01 AM)DragonNeos Wrote: 1) After the opening video is played, the Title Screen should appear without any button being pressed. However, after the opening video the game will hang in a black screen until the user presses the Start button to get the game to transition to the Title Screen. As you can see in the log, I waited a few minutes to see if the game would transition to the Title Screen on its own before pressing the Start button.The detection of the end of the video in the HLE module scePsmfPlayer has been improved in 2a38a70. Does it help here? RE: Yu-Gi-Oh! 5D's Tag Force 6 - ULJM05940 - DragonNeos - 04-28-2017 The video now ends correctly and transitions to the Title Screen using revision 2a38a70. I also tested the game with libatrac3plus.prx and there were occasional errors that appear in the log. The invalid memory address errors that appear when the user is about to duel affects every game in the Yu-Gi-Oh! Tag Force Series and prevents the game from being playable. RE: Yu-Gi-Oh! 5D's Tag Force 6 - ULJM05940 - DragonNeos - 05-04-2017 There seems to be a minor graphical issue with the External Software Renderer in this game. As you can see in the first screenshot with the red arrow, there is a vertical line that appears on the top left corner. This vertical line appears for 3-5 seconds, disappears for 1 second then comes back and repeats this pattern. RE: Yu-Gi-Oh! 5D's Tag Force 6 - ULJM05940 - DragonNeos - 05-18-2017 There are several issues pertaining to this game on the emulator. 1) The last working build without any major issues was ee50860. Starting with revision 79fbe01, the game has problems decompressing the models and has a warped view of the characters (compare Screenshot 1 - revision ee50860 & Screenshot 2 - revision 79fbe01). The log shows the following: Code: 04:59:28 ERROR hle - user_main - HLE Function sceGzipIsValid(sceDeflt) not activated by default for Firmware Version 639 2) With regards to the 3rd Screenshot, there should be an audio prompt when this dialog box appears. The last working build that still had the sound being played was revision 848f7bf. Starting with revision 5aa097d, there isn't any sound when the dialog box pops up. For this particular log, I used the following configuration: Code: <logger name='hle.sceSasCore'> <level value='trace' /> </logger> 3) The last build to still somewhat be playable (with the compressed models and warped view) was revision ef8b803. Starting with revision c30ce41, the invalid memory address errors appear in the log: Code: 05:15:50 ERROR memory - user_main - read32 - Invalid memory address: 0xDBB40B00 PC=0x08844C94 RE: Yu-Gi-Oh! 5D's Tag Force 6 - ULJM05940 - gid15 - 05-18-2017 Code: 04:59:28 ERROR hle - user_main - HLE Function sceGzipIsValid(sceDeflt) not activated by default for Firmware Version 639 Code: 05:05:19 DEBUG hle.sceSasCore - snd_thread_seq - __sceSasSetSimpleADSR sasCore=0x8DED3C0, voice=0x0, ADSREnv1=0x800F, ADSREnv2=0x1FE0 Thank you! RE: Yu-Gi-Oh! 5D's Tag Force 6 - ULJM05940 - DragonNeos - 05-19-2017 The game functions normally now on revision 9de5f87. The audio prompt is able to play when the dialog box appears onscreen. Occasionally, the text doesn't appear onscreen (affects both JPCSP font and native PSP font). The following messages occasionally appear in the log during the opening video: Code: 07:23:07 ERROR atrac3plus - audioThread - Invalid gain location: ch=1, sb=3, pos=5, val=40 With regards to performance, I tried to get data for the profiler since the A.I. takes a long time to make a move. In various logs, the DUELSYS_Act:thread always tries to compile to interpreter during the A.I.'s turn which would slow down the performance. |