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EmuNewz Network
Crisis Core: Final Fantasy VII - ULUS10336 - Printable Version

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+----- Thread: Crisis Core: Final Fantasy VII - ULUS10336 (/showthread.php?tid=976)



RE: CRISIS COFINAL FANTASY VII - ULUS10336 - Kai3213 - 03-16-2011

(03-15-2011, 10:03 PM)theball Wrote: rev 1021 :
ATI radeon HD2600 catalyst 11.2

If I check :
- Use shaders;
- Disable UBO;
- Enable saving GE to textures;
- Enable dynamic shaders generation.

15 FPS ingame (40-45 for videos), but the game crash when I touch someone during a figth :/
And this errors appears :

Exception in thread "AUDIO MIXER THREAD" java.lang.OutOfMemoryError: Java heap space
Exception in thread "AWT-EventQueue-0" java.lang.OutOfMemoryError: Java heap space

But If I check Enable decoding of indexed CLUT and uncheck Enable saving GE to textures, all characters are not shown and I have an other error (I've no time to redo this today) but it's always a java heap space ...

I'm guessing there's conflict when both dynamic shaders and save to GE to textures are enabled.


RE: CRISIS COFINAL FANTASY VII - ULUS10336 - theball - 03-16-2011

(03-15-2011, 10:03 PM)theball Wrote: If I check :
- Use shaders;
- Disable UBO;
- Enable saving GE to textures;
- Enable dynamic shaders generation.

with rev 2022, if I check the same settings I have a little speedup and this error now after hit a charachter :
Code:
Exception in thread "D3D Screen Updater" java.lang.OutOfMemoryError: Java heap space
    at java.lang.reflect.Array.newArray(Native Method)
    at java.lang.reflect.Array.newInstance(Unknown Source)
    at java.util.Arrays.copyOf(Unknown Source)
    at java.util.ArrayList.toArray(Unknown Source)
    at sun.java2d.d3d.D3DScreenUpdateManager.run(Unknown Source)
    at java.lang.Thread.run(Unknown Source)
Exception in thread "user_main" java.lang.OutOfMemoryError: Java heap space
    at org.objectweb.asm.MethodWriter.visitLabel(Unknown Source)
    at jpcsp.Allegrex.compiler.CodeInstruction.startCompile(CodeInstruction.java:137)
    at jpcsp.Allegrex.compiler.CodeInstruction.compile(CodeInstruction.java:144)
    at jpcsp.Allegrex.compiler.CodeBlock.compile(CodeBlock.java:346)
    at jpcsp.Allegrex.compiler.CodeBlock.compile(CodeBlock.java:447)
    at jpcsp.Allegrex.compiler.CodeBlock.getExecutable(CodeBlock.java:490)
    at jpcsp.Allegrex.compiler.Compiler.analyse(Compiler.java:301)
    at jpcsp.Allegrex.compiler.Compiler.compile(Compiler.java:356)
    at jpcsp.Allegrex.compiler.RuntimeContext.getExecutable(RuntimeContext.java:773)
    at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:110)
    at jpcsp.Allegrex.compiler.RuntimeContext.jump(RuntimeContext.java:156)
    at _S1_2_887E888.s(_S1_2_887E888.java:1152)
    at _S1_2_887E888.exec(_S1_2_887E888.java)
    at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:117)
    at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:198)
    at _S1_2_886C3BC.s(_S1_2_886C3BC.java:204)
    at _S1_2_886C3BC.exec(_S1_2_886C3BC.java)
    at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:117)
    at jpcsp.Allegrex.compiler.RuntimeContext.jump(RuntimeContext.java:156)
    at _S1_2_886C21C.s(_S1_2_886C21C.java:120)
    at _S1_2_886AFC4.s(_S1_2_886AFC4.java:76)
    at _S1_2_886AE8C.s(_S1_2_886AE8C.java:172)
    at _S1_2_886B3BC.s(_S1_2_886B3BC.java:2092)
    at _S1_2_885F694.s(_S1_2_885F694.java:24)
    at _S1_2_889E270.s(_S1_2_889E270.java:192)
    at _S1_2_88075C4.s(_S1_2_88075C4.java:712)
    at _S1_2_8806544.s(_S1_2_8806544.java:120)
    at _S1_2_8806188.s(_S1_2_8806188.java:60)
    at _S1_2_8987C30.s(_S1_2_8987C30.java:356)
    at _S1_2_8987C30.exec(_S1_2_8987C30.java)
    at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:705)
    at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:51)



RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - jakeslogan - 03-17-2011

the game go black and white after playing a while. Any1 happened to have the same problem?

#Sometimes my emulator no longer respond to my control, though the game still running. So I have to restart it.


RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - s3phhyr0th - 03-27-2011

hey, man i'm usingjpcsp v0.6 2038 with config like this:

(video)only ge
vertex cache
geometry shader

i also try using shaders but still can't run the game(only a black screen appear).help me


RE: CRISIS COFINAL FANTASY VII - ULUS10336 - Kai3213 - 03-27-2011

(03-27-2011, 02:03 AM)s3phhyr0th Wrote: hey, man i'm usingjpcsp v0.6 2038 with config like this:

(video)only ge
vertex cache
geometry shader

i also try using shaders but still can't run the game(only a black screen appear).help me

Shaders won't or don't work very well with intel/ati cards and older cards. Try turning them off and avoid vertex cache.


RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - lightspeed15 - 03-27-2011

Okay so I did all this stuff and I have everything, but when I load UMD Crisis Core I see the White "SquareEnix" Logo...it just stays there. If i'm lucky it moves onto a black screen and THEN gets stuck lol. It's about 13 and 14 FPS then goes to 1FPS.

how do i fix this?


RE: CRISIS COFINAL FANTASY VII - ULUS10336 - s3phhyr0th - 03-27-2011

(03-27-2011, 02:19 AM)Kai3213 Wrote:
(03-27-2011, 02:03 AM)s3phhyr0th Wrote: hey, man i'm usingjpcsp v0.6 2038 with config like this:

(video)only ge
vertex cache
geometry shader

i also try using shaders but still can't run the game(only a black screen appear).help me

Shaders won't or don't work very well with intel/ati cards and older cards. Try turning them off and avoid vertex cache.

my graphic card is nvidia 8500 1gb
core 2 duo 2,8ghz
the last time i reinstalled xp, it was playable. and now, still the same config but not playable anymore


RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - lightspeed15 - 03-27-2011

Please guys help me. Read my earlier post


RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - athene - 03-27-2011

Hi everyone, I'm playing FFVII: CC with jpcsps v0.6 2041 and the game runs fine but I have a couple of questions.

I have downloaded the launcher and SonicStage and enabled the option to decode audio with it but the background music suddenly stops after a while (20-30 sec). It restarts if the music track changes (changing to different zone, cutscene starts, etc.) but then stops again. Is there any way to fix this?

My other question is about settings, I currently have enabled only these options: use shaders, use media engine, decode audio files using SonicStage. My fps are around 45-60 when exploring (depending on zones) and around 25-35 when fighting. Are there any other setting I could enable to get better fps in battles?

In case you need to know I have a nvidia gtx 470 1280 mb graphic card, amd phenom II x4 965 quad core @ 3,4 ghz processor, 4gb ram DDR3, Windows 7 64bit home premium.


RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - lightspeed15 - 03-27-2011

I have..
Chip: Intel GMA3100
GHz: 2.5 Ghz
RAM: 4084MB Ram
System: Windows Vista x64(I think)
Processor: Pentium® Dual-Core
So please just help me. It freezes on the white "squareEnix" screen