Exception from gldrawElements and VAO - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: svn trunk discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=56) +---- Thread: Exception from gldrawElements and VAO (/showthread.php?tid=103333) |
Exception from gldrawElements and VAO - Itaru - 12-01-2012 Starting with r2877, Heroes Phantasia crashes due to "org.lwjgl.opengl.OpenGLException: Cannot use offsets when Element Array Buffer Object is disabled" when VAO is enabled. The game works fine if VAO is disabled. RE: Exception from gldrawElements and VAO - gid15 - 12-01-2012 (12-01-2012, 02:09 PM)Itaru Wrote: Starting with r2877, Heroes Phantasia crashes due to "org.lwjgl.opengl.OpenGLException: Cannot use offsets when Element Array Buffer Object is disabled" when VAO is enabled. The game works fine if VAO is disabled.Yes, I also found the same issue with VAO, this is not hardware dependent. I'm working on it. Thanks! RE: Exception from gldrawElements and VAO - gid15 - 12-01-2012 (12-01-2012, 03:21 PM)gid15 Wrote:It is now fixed for me in r2886 with the skinning.pbp demo. Could you test on your side?(12-01-2012, 02:09 PM)Itaru Wrote: Starting with r2877, Heroes Phantasia crashes due to "org.lwjgl.opengl.OpenGLException: Cannot use offsets when Element Array Buffer Object is disabled" when VAO is enabled. The game works fine if VAO is disabled.Yes, I also found the same issue with VAO, this is not hardware dependent. I'm working on it. RE: Exception from gldrawElements and VAO - Itaru - 12-02-2012 (12-01-2012, 08:32 PM)gid15 Wrote: It is now fixed for me in r2886 with the skinning.pbp demo. Could you test on your side? Yup, it's working fine now. Thanks gid15! |