Shin Sangoku Musou: Multi Raid 2 HD - JPN - NPJB40003 - BlackDaemon - 12-02-2012
Some textures rendering not properly, probably because remastered in HD. Not sure, but it probably stuck on creating savegame, everytime after entering name and pressing start button to confirm it just returns again to nickname screen, in log appears this:
Code: 86499 [user_main] INFO hle.sceUtility - sceUtilitySavedataInitStart 0x0A43F440-0x0A43FA40: Address 0x0A43F440, mode=15(READSECURE), gameName=ULJM05402, saveName=0000, fileName=DATA.BIN, secureVersion=0
r2887
Code: 11106 [GUI] INFO emu - Java version: 1.7.0_09 (1.7.0_09-b05)
11106 [GUI] INFO emu - Java library path: lib/windows-x86
11107 [GUI] INFO emu - Jpcsp v0.6
11109 [GUI] INFO emu - UMD param.sfo :
APP_VER = 01.00
BOOTABLE = 1
CATEGORY = UG
DISC_ID = NPJB40003
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
HRKGMP_VER = 0
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 6.20
REGION = 32768
TITLE = 真・三國無双 MULTI RAID 2 HD Version
USE_USB = 0
probably homebrew? false
11210 [GUI] INFO emu - File EBOOT.OLD not found in directory.
11250 [GUI] INFO compiler - Compiler MethodMaxInstructions: 3000
11497 [GUI] WARN loader - Encrypted file detected! (~PSP)
11497 [GUI] INFO loader - Calling crypto engine for PRX.
12911 [GUI] INFO loader - Found ModuleInfo name:'MOMUSOU' version:0001 attr:00000000 gp:08c74840
12913 [GUI] INFO loader - Found 338 unresolved imports
12914 [GUI] WARN loader - Failed to map import at 0x08BFE424 [0x348BA3E2] Module 'scesupPreAcc'(attempt 1)
12914 [GUI] WARN loader - Failed to map import at 0x08BFE574 [0x1D60AE4B] Module 'sceNp'(attempt 1)
12914 [GUI] WARN loader - Failed to map import at 0x08BFE57C [0x37E1E274] Module 'sceNp'(attempt 1)
12915 [GUI] WARN loader - Failed to map import at 0x08BFE584 [0x4B5C71C8] Module 'sceNp'(attempt 1)
12915 [GUI] WARN loader - Failed to map import at 0x08BFE58C [0x633B5F71] Module 'sceNp'(attempt 1)
12915 [GUI] WARN loader - Failed to map import at 0x08BFE59C [0xBB069A87] Module 'sceNp'(attempt 1)
12916 [GUI] WARN loader - Failed to map import at 0x08BFE5A4 [0x3F1C1F70] Module 'sceNpAuth'(attempt 1)
12916 [GUI] WARN loader - Failed to map import at 0x08BFE5AC [0x4EC1F667] Module 'sceNpAuth'(attempt 1)
12916 [GUI] WARN loader - Failed to map import at 0x08BFE5B4 [0x6900F084] Module 'sceNpAuth'(attempt 1)
12916 [GUI] WARN loader - Failed to map import at 0x08BFE5BC [0x72BB0467] Module 'sceNpAuth'(attempt 1)
12917 [GUI] WARN loader - Failed to map import at 0x08BFE5D4 [0xD99455DD] Module 'sceNpAuth'(attempt 1)
12917 [GUI] WARN loader - Failed to map import at 0x08BFE5DC [0x1421514B] Module 'sceNpMatching2'(attempt 1)
12917 [GUI] WARN loader - Failed to map import at 0x08BFE5E4 [0x190FF903] Module 'sceNpMatching2'(attempt 1)
12918 [GUI] WARN loader - Failed to map import at 0x08BFE5EC [0x2B3892FC] Module 'sceNpMatching2'(attempt 1)
12918 [GUI] WARN loader - Failed to map import at 0x08BFE5F4 [0x2E61F6E1] Module 'sceNpMatching2'(attempt 1)
12918 [GUI] WARN loader - Failed to map import at 0x08BFE5FC [0x3892E9A6] Module 'sceNpMatching2'(attempt 1)
12919 [GUI] WARN loader - Failed to map import at 0x08BFE604 [0x3DE70241] Module 'sceNpMatching2'(attempt 1)
12919 [GUI] WARN loader - Failed to map import at 0x08BFE60C [0x495E97BD] Module 'sceNpMatching2'(attempt 1)
12919 [GUI] WARN loader - Failed to map import at 0x08BFE614 [0x4EE3A8EC] Module 'sceNpMatching2'(attempt 1)
12919 [GUI] WARN loader - Failed to map import at 0x08BFE61C [0x5030CC53] Module 'sceNpMatching2'(attempt 1)
12920 [GUI] WARN loader - Failed to map import at 0x08BFE624 [0x631682CC] Module 'sceNpMatching2'(attempt 1)
12920 [GUI] WARN loader - Failed to map import at 0x08BFE62C [0x7BBFC427] Module 'sceNpMatching2'(attempt 1)
12920 [GUI] WARN loader - Failed to map import at 0x08BFE634 [0x80F61558] Module 'sceNpMatching2'(attempt 1)
12921 [GUI] WARN loader - Failed to map import at 0x08BFE63C [0x81C13E6D] Module 'sceNpMatching2'(attempt 1)
12921 [GUI] WARN loader - Failed to map import at 0x08BFE644 [0x8BF37D8C] Module 'sceNpMatching2'(attempt 1)
12921 [GUI] WARN loader - Failed to map import at 0x08BFE64C [0x97529ECC] Module 'sceNpMatching2'(attempt 1)
12921 [GUI] WARN loader - Failed to map import at 0x08BFE654 [0xA3C298D1] Module 'sceNpMatching2'(attempt 1)
12922 [GUI] WARN loader - Failed to map import at 0x08BFE65C [0xA53E7C69] Module 'sceNpMatching2'(attempt 1)
12922 [GUI] WARN loader - Failed to map import at 0x08BFE664 [0xAAD0946A] Module 'sceNpMatching2'(attempt 1)
12922 [GUI] WARN loader - Failed to map import at 0x08BFE66C [0xC870535A] Module 'sceNpMatching2'(attempt 1)
12922 [GUI] WARN loader - Failed to map import at 0x08BFE674 [0xD13491AB] Module 'sceNpMatching2'(attempt 1)
12923 [GUI] WARN loader - Failed to map import at 0x08BFE67C [0xE6C93DBD] Module 'sceNpMatching2'(attempt 1)
12923 [GUI] WARN loader - Failed to map import at 0x08BFE684 [0xF47342FC] Module 'sceNpMatching2'(attempt 1)
12923 [GUI] WARN loader - Failed to map import at 0x08BFE68C [0xF940D9AD] Module 'sceNpMatching2'(attempt 1)
12924 [GUI] WARN loader - Failed to map import at 0x08BFE6A4 [0x3432B2E5] Module 'sceNetUpnp'(attempt 1)
12924 [GUI] WARN loader - Failed to map import at 0x08BFE6AC [0x3E32ED9E] Module 'sceNetUpnp'(attempt 1)
12924 [GUI] WARN loader - Failed to map import at 0x08BFE6B4 [0x540491EF] Module 'sceNetUpnp'(attempt 1)
12924 [GUI] WARN loader - Failed to map import at 0x08BFE6BC [0xE24220B5] Module 'sceNetUpnp'(attempt 1)
12925 [GUI] INFO loader - 300 NIDS mapped
12925 [GUI] INFO loader - 38 remaining unmapped NIDS
12931 [GUI] INFO hle.ThreadManForUser - Audio threads disabled: false
12957 [GUI] INFO hle.sceDisplay - Saving GE to Textures
12958 [GUI] INFO ge - Only GE Graphics: false
12959 [GUI] INFO ge - Save Stencil To Memory: false
13010 [GUI] INFO hle.sceAudio - Audio ChReserve disabled: false
13011 [GUI] INFO hle.sceAudio - Audio Blocking disabled: false
13014 [GUI] INFO hle.sceMpeg - Media Engine enabled
13016 [GUI] INFO hle - Using the external audio decoder (SonicStage)
13346 [GUI] INFO hle.sceFont - Loading font file 'jpn0.pgf'. Font='Sazanami Gothic' Type='Gothic-Regular'
13352 [GUI] INFO hle.sceFont - Loading font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular'
13357 [GUI] INFO hle.sceFont - Loading font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular'
13361 [GUI] INFO hle.sceFont - Loading font file 'ltn2.pgf'. Font='Liberation Sans' Type='Italic'
13365 [GUI] INFO hle.sceFont - Loading font file 'ltn3.pgf'. Font='Liberation Serif' Type='Italic'
13370 [GUI] INFO hle.sceFont - Loading font file 'ltn4.pgf'. Font='Liberation Sans' Type='Bold'
13374 [GUI] INFO hle.sceFont - Loading font file 'ltn5.pgf'. Font='Liberation Serif' Type='Bold'
13378 [GUI] INFO hle.sceFont - Loading font file 'ltn6.pgf'. Font='Liberation Sans' Type='Bold Italic'
13382 [GUI] INFO hle.sceFont - Loading font file 'ltn7.pgf'. Font='Liberation Serif' Type='Bold Italic'
13386 [GUI] INFO hle.sceFont - Loading font file 'ltn8.pgf'. Font='Liberation Sans' Type='Regular'
13390 [GUI] INFO hle.sceFont - Loading font file 'ltn9.pgf'. Font='Liberation Serif' Type='Regular'
13394 [GUI] INFO hle.sceFont - Loading font file 'ltn10.pgf'. Font='Liberation Sans' Type='Italic'
13398 [GUI] INFO hle.sceFont - Loading font file 'ltn11.pgf'. Font='Liberation Serif' Type='Italic'
13402 [GUI] INFO hle.sceFont - Loading font file 'ltn12.pgf'. Font='Liberation Sans' Type='Bold'
13405 [GUI] INFO hle.sceFont - Loading font file 'ltn13.pgf'. Font='Liberation Serif' Type='Bold'
13409 [GUI] INFO hle.sceFont - Loading font file 'ltn14.pgf'. Font='Liberation Sans' Type='Bold Italic'
13413 [GUI] INFO hle.sceFont - Loading font file 'ltn15.pgf'. Font='Liberation Serif' Type='Bold Italic'
13465 [GUI] INFO hle.sceFont - Loading font file 'kr0.pgf'. Font='UnDotum' Type='Regular'
13475 [GUI] INFO emu - Using the following settings:
13475 [GUI] INFO emu - Configuration / Region
13477 [GUI] INFO emu - Language [English]
13478 [GUI] INFO emu - Button preference: ["O" for "Enter"]
13478 [GUI] INFO emu - Daylight savings: [Off]
13478 [GUI] INFO emu - Time zone offset in minutes (GMT+/-): [0]
13478 [GUI] INFO emu - Time format: [24H]
13479 [GUI] INFO emu - Date format: [YYYY-MM-DD]
13479 [GUI] INFO emu - WLAN power saving mode: [Off]
13479 [GUI] INFO emu - Ad hoc channel: [Auto]
13479 [GUI] INFO emu - Nickname: [BlackDaemon]
13480 [GUI] INFO emu - Configuration / Video
13480 [GUI] INFO emu - [ ] Disable VBO (automatically disabled if not supported)
13480 [GUI] INFO emu - [ ] Only GE graphics (not recommended for homebrew)
13480 [GUI] INFO emu - [ ] Use vertex cache
13481 [GUI] INFO emu - [X] Use shaders (experimental)
13481 [GUI] INFO emu - [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
13481 [GUI] INFO emu - [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
13481 [GUI] INFO emu - [ ] Enable VAO (only relevant when using shaders and vertex cache)
13482 [GUI] INFO emu - [X] Enable saving GE screen to Textures instead of Memory
13482 [GUI] INFO emu - [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
13482 [GUI] INFO emu - [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
13482 [GUI] INFO emu - [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
13483 [GUI] INFO emu - [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
13483 [GUI] INFO emu - [ ] Disable optimized VertexInfo reading (may improve compatibility)
13483 [GUI] INFO emu - [ ] Save Stencil to Memory (more accurate but slower)
13483 [GUI] INFO emu - [ ] Use Software Rendering (very experimental, not yet complete, slow)
13483 [GUI] INFO emu - Configuration / Audio
13484 [GUI] INFO emu - [ ] Disable audio threads
13484 [GUI] INFO emu - [ ] Disable audio channels (not recommended)
13484 [GUI] INFO emu - [ ] Disable audio blocking
13484 [GUI] INFO emu - Configuration / Memory
13485 [GUI] INFO emu - [ ] Ignore invalid memory access (not recommended for test reports, but improves performance)
13485 [GUI] INFO emu - [ ] Ignore unmapped imports (not recommended)
13485 [GUI] INFO emu - Configuration / Media
13485 [GUI] INFO emu - [X] Use Media Engine
13485 [GUI] INFO emu - [ ] Extract media files to tmp folder
13486 [GUI] INFO emu - [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
13486 [GUI] INFO emu - [ ] Use debug font (disable flash0 fonts)
13486 [GUI] INFO emu - Configuration / Compiler
13486 [GUI] INFO emu - [X] Use compiler (dynarec)
13487 [GUI] INFO emu - [ ] Output profiler info to profiler.txt (only for compiler)
13487 [GUI] INFO emu - [3000] Maximum method size
13487 [GUI] INFO emu - Configuration / Crypto
13487 [GUI] INFO emu - [ ] Extract decrypted EBOOT.BIN files to the TMP folder
13488 [GUI] INFO emu - [ ] Handle SAVEDATA in crypto mode
13488 [GUI] INFO emu - [ ] Extract original PGD files to the TMP folder
13488 [GUI] INFO emu - Configuration / Display
13488 [GUI] INFO emu - Anti-aliasing: [OFF]
13489 [GUI] INFO emu - Resolution: [Native]
13489 [GUI] INFO emu - [ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs
13489 [GUI] INFO hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
13537 [GUI] INFO ge - Using RenderingEngineLwjgl31
13538 [GUI] INFO ge - Using VBO
13538 [GUI] INFO ge - OpenGL version: 4.3.0
13538 [GUI] INFO ge - Shading Language version: 4.30 NVIDIA via Cg compiler
13538 [GUI] INFO ge - GL_CONTEXT_FLAGS: 0x0
13539 [GUI] INFO ge - GL_CONTEXT_PROFILE_MASK: 0x0
13546 [GUI] INFO ge - Using shaders with Skinning
13548 [GUI] INFO ge - Using Uniform Buffer Object (UBO)
13567 [GUI] INFO ge - Using shaders with Skinning
13568 [GUI] INFO ge - Using Uniform Buffer Object (UBO)
Running with dynarec compiler (log level set to INFO)
Compability options used: Use shaders, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage
Code: 15533 [Emu] INFO runtime - Using Compiler
15589 [user_main] INFO compiler - Replacing CodeBlock at 0x088107EC by Native Code 'strlen'
15593 [user_main] INFO compiler - Replacing CodeBlock at 0x0880DE68 by Native Code 'memset'
15605 [user_main] INFO compiler - Replacing CodeBlock at 0x08804A74 by Native Code 'nop'
15625 [user_main] INFO compiler - Replacing CodeSequence at 0x0880DE68-0x0880DF3C by Native Code 'memset'
15637 [user_main] INFO compiler - Replacing CodeSequence at 0x0897B8A0-0x0897B8AC by Native Code 'bzeroSequence'
15639 [user_main] INFO compiler - Replacing CodeBlock at 0x0880DA88 by Native Code 'memcpy'
15776 [user_main] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC loaded
15777 [user_main] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0302) PSP_MODULE_AV_ATRAC3PLUS loaded
15778 [user_main] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE loaded
15779 [user_main] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE loaded
15779 [user_main] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0500) PSP_MODULE_NP_DRM loaded
15781 [user_main] INFO hle.scePspNpDrm_user - NPDRM Encryption key detected: 0x363402210D2042885C36340259522652
15801 [GUI] INFO ge - Compiling VertexInfoReader for GU_TRANSFORM_3D size=0
15868 [user_main] WARN hle.ThreadManForUser - sceKernelPollEventFlag unknown uid=0xffffffff
15897 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/FileSize.bin flags = 1 permissions = 00
15899 [] INFO compiler - Replacing CodeSequence at 0x08B0B30C-0x08B0B328 by Native Code 'memcpySequence'
15901 [] INFO hle.scePower - scePowerRegisterCallback slot=0xFFFFFFFF, uid=0x1F
15925 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/LINKDATA.BIN flags = 1 permissions = 00
15980 [user_main] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0100) PSP_MODULE_NET_COMMON loaded
15984 [user_main] INFO compiler - Replacing CodeSequence at 0x08A1D9BC-0x08A1D9C8 by Native Code 'bzeroSequence'
16057 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/Data/Sound/BGM.bin flags = 1 permissions = 00
16695 [user_main] INFO compiler - Replacing CodeSequence at 0x08A2FCA4-0x08A2FCB0 by Native Code 'bzeroSequence'
16961 [user_main] INFO compiler - Replacing CodeSequence at 0x089CE3A0-0x089CE3AC by Native Code 'bzeroSequence'
16974 [user_main] INFO compiler - Replacing CodeSequence at 0x089D17E8-0x089D17F4 by Native Code 'bzeroSequence'
16978 [user_main] INFO compiler - Replacing CodeSequence at 0x089D2280-0x089D228C by Native Code 'bzeroSequence'
16991 [user_main] INFO compiler - Replacing CodeSequence at 0x089C3118-0x089C3124 by Native Code 'bzeroSequence'
17041 [user_main] INFO compiler - Replacing CodeBlock at 0x08A288D8 by Native Code 'nop'
17047 [user_main] INFO compiler - Replacing CodeSequence at 0x08A9CC5C-0x08A9CC68 by Native Code 'bzeroSequence'
17048 [user_main] INFO compiler - Replacing CodeSequence at 0x089A10E4-0x089A10F0 by Native Code 'bzeroSequence'
17083 [user_main] INFO compiler - Replacing CodeSequence at 0x089CE3A0-0x089CE3AC by Native Code 'bzeroSequence'
17162 [user_main] INFO hle.sceUtility - sceUtilitySavedataInitStart 0x0A43F440-0x0A43FA40: Address 0x0A43F440, mode=22(GETSIZE), gameName=ULJM05637, saveName=SAVEDATA, fileName=DATA.BIN, secureVersion=0
17162 [user_main] INFO compiler - Replacing CodeBlock at 0x08A21F70 by Native Code 'nop'
17163 [user_main] INFO compiler - Replacing CodeBlock at 0x08A21F88 by Native Code 'nop'
17172 [user_main] INFO compiler - Replacing CodeBlock at 0x08A21F68 by Native Code 'nop'
17201 [user_main] INFO compiler - Replacing CodeSequence at 0x08A1D584-0x08A1D590 by Native Code 'bzeroSequence'
17207 [GUI] INFO ge - Compiling VertexInfoReader for GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
17228 [GUI] INFO ge - Compiling VertexInfoReader for GU_TEXTURE_16BIT|GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=16
17262 [GUI] INFO ge - Compiling VertexInfoReader for GU_TEXTURE_16BIT|GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=16
17282 [KSS_CoreTh] INFO compiler - Replacing CodeBlock at 0x088149DC by Native Code 'nop'
17313 [GUI] INFO ge - Compiling VertexInfoReader for GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
17368 [user_main] INFO compiler - Replacing CodeBlock at 0x08A21F60 by Native Code 'nop'
17394 [user_main] INFO compiler - Replacing CodeBlock at 0x08A21F80 by Native Code 'nop'
18068 [user_main] INFO hle.sceUtility - sceUtilitySavedataInitStart 0x0A43F440-0x0A43FA40: Address 0x0A43F440, mode=15(READSECURE), gameName=ULJM05402, saveName=0000, fileName=DATA.BIN, secureVersion=0
19744 [user_main] INFO compiler - Replacing CodeBlock at 0x08A21F58 by Native Code 'nop'
19980 [user_main] INFO compiler - Replacing CodeBlock at 0x088106F8 by Native Code 'strcmp'
19981 [user_main] INFO compiler - Replacing CodeBlock at 0x08A21F50 by Native Code 'nop'
26833 [user_main] INFO hle.sceMpeg - sceMpegInit
26843 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/Data/Movie/omegalogo.pmf flags = 1 permissions = 00
26880 [user_main] WARN hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=1, syncType=1) (blocking display output)
26947 [user_main] INFO hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=1 ok
26951 [user_main] WARN hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=512, pixelformat=3, syncType=1) (blocking display output)
27003 [user_main] INFO me - Using external audio 'tmp\NPJB40003\Mpeg-514048\ExtAudio-0.wav'
27116 [displayThread] INFO hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0 ok
27190 [displayThread] INFO compiler - Replacing CodeBlock at 0x08B5AF9C by Native Code 'sceGuTexImage'
27191 [displayThread] INFO compiler - Replacing CodeBlock at 0x08B5BCEC by Native Code 'sceGuMaterial'
27192 [displayThread] INFO compiler - Replacing CodeBlock at 0x08B5AA50 by Native Code 'sceGuCopyImage'
29886 [displayThread] INFO compiler - Replacing CodeSequence at 0x08B5A77C-0x08B5A848 by Native Code 'sceGuDrawArray'
29887 [GUI] INFO ge - Compiling VertexInfoReader for GU_VERTEX_16BIT|GU_TRANSFORM_2D size=6
30068 [user_main] WARN hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=3, syncType=1) (blocking display output)
30135 [user_main] INFO hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x04044000, bufferwidth=512, pixelformat=1, syncType=1 ok
30146 [user_main] INFO hle.sceMpeg - sceMpegFinish
30177 [user_main] INFO compiler - Replacing CodeBlock at 0x08A22490 by Native Code 'nop'
30178 [user_main] INFO compiler - Replacing CodeBlock at 0x089CDFE0 by Native Code 'nop'
30178 [user_main] INFO compiler - Replacing CodeBlock at 0x08B66D68 by Native Code 'nop'
30179 [user_main] INFO compiler - Replacing CodeBlock at 0x0881648C by Native Code 'nop'
30673 [user_main] INFO compiler - Replacing CodeSequence at 0x08B0E7F0-0x08B0E7FC by Native Code 'bzeroSequence'
30676 [user_main] INFO compiler - Replacing CodeSequence at 0x08A79EB0-0x08A79EBC by Native Code 'bzeroSequence'
30680 [user_main] INFO compiler - Replacing CodeSequence at 0x08A7ADE4-0x08A7ADF0 by Native Code 'bzeroSequence'
30684 [user_main] INFO compiler - Replacing CodeSequence at 0x08A78A80-0x08A78A8C by Native Code 'bzeroSequence'
30691 [user_main] INFO compiler - Replacing CodeSequence at 0x08B042A0-0x08B042AC by Native Code 'bzeroSequence'
30692 [user_main] INFO compiler - Replacing CodeSequence at 0x08B04800-0x08B0480C by Native Code 'bzeroSequence'
30692 [user_main] INFO compiler - Replacing CodeSequence at 0x08B0487C-0x08B04888 by Native Code 'bzeroSequence'
30709 [user_main] INFO compiler - Replacing CodeSequence at 0x089A10E4-0x089A10F0 by Native Code 'bzeroSequence'
30747 [user_main] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0102) PSP_MODULE_NET_INET loaded
30748 [user_main] INFO hle.sceUtility - IGNORING: sceUtilityLoadModule(module=0x0103) PSP_MODULE_NET_PARSEURI
30748 [user_main] INFO hle.sceUtility - IGNORING: sceUtilityLoadModule(module=0x0104) PSP_MODULE_NET_PARSEHTTP
30749 [user_main] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0105) PSP_MODULE_NET_HTTP loaded
30750 [user_main] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0106) PSP_MODULE_NET_SSL loaded
30750 [user_main] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0400) PSP_MODULE_NP_COMMON loaded
30751 [user_main] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0401) PSP_MODULE_NP_SERVICE loaded
30752 [user_main] INFO hle.sceNet - sceNetInit poolSize=0x20000, calloutThreadPri=0x28, calloutThreadStack=0x0, netinitThreadPri=0x28, netinitThreadStack=0x0
30760 [user_main] INFO compiler - Replacing CodeSequence at 0x0880DE68-0x0880DF3C by Native Code 'memset'
30959 [user_main] INFO compiler - Replacing CodeSequence at 0x08A08CEC-0x08A08D08 by Native Code 'memcpySequence'
30960 [user_main] INFO compiler - Replacing CodeSequence at 0x08A08D18-0x08A08D34 by Native Code 'memcpySequence'
34121 [KspWorker] INFO hle.sceAtrac3plus - hleAtracSetData atracID=0, buffer=0x0A353BC0, readSize=0x8000, bufferSize=0x30000, fileSize=0x10FE60
34121 [KspWorker] INFO hle - Decodable AT3 data detected.
37003 [user_main] INFO compiler - Replacing CodeBlock at 0x08BEC6D4 by Native Code 'nop'
37008 [user_main] INFO hle.sceUtility - sceUtilityUnloadModule(module=0x0401) PSP_MODULE_NP_SERVICE unloaded
37008 [user_main] INFO hle.sceUtility - sceUtilityUnloadModule(module=0x0400) PSP_MODULE_NP_COMMON unloaded
37009 [user_main] INFO hle.sceUtility - sceUtilityUnloadModule(module=0x0106) PSP_MODULE_NET_SSL unloaded
37009 [user_main] INFO hle.sceUtility - sceUtilityUnloadModule(module=0x0105) PSP_MODULE_NET_HTTP unloaded
37009 [user_main] INFO hle.sceUtility - sceUtilityUnloadModule(module=0x0104) PSP_MODULE_NET_PARSEHTTP unloaded
37009 [user_main] INFO hle.sceUtility - sceUtilityUnloadModule(module=0x0103) PSP_MODULE_NET_PARSEURI unloaded
37010 [user_main] INFO hle.sceUtility - sceUtilityUnloadModule(module=0x0102) PSP_MODULE_NET_INET unloaded
37011 [user_main] INFO compiler - Replacing CodeBlock at 0x08BE2DC8 by Native Code 'nop'
37107 [user_main] INFO hle.sceMpeg - sceMpegInit
37108 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/Data/Movie/RE_06.pmf flags = 1 permissions = 00
37133 [user_main] WARN hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=1, syncType=1) (blocking display output)
37200 [user_main] INFO hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=1 ok
37202 [user_main] WARN hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=512, pixelformat=3, syncType=1) (blocking display output)
37223 [user_main] INFO me - Using external audio 'tmp\NPJB40003\Mpeg-28164096\ExtAudio-0.wav'
37566 [displayThread] INFO hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0 ok
39453 [user_main] WARN hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=3, syncType=1) (blocking display output)
39519 [user_main] INFO hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x04044000, bufferwidth=512, pixelformat=1, syncType=1 ok
39522 [user_main] INFO hle.sceMpeg - sceMpegFinish
39967 [user_main] INFO compiler - Replacing CodeSequence at 0x08A40498-0x08A404A4 by Native Code 'bzeroSequence'
40307 [user_main] INFO hle.sceUtility - sceUtilitySavedataInitStart 0x0A43F440-0x0A43FA40: Address 0x0A43F440, mode=22(GETSIZE), gameName=ULJM05427, saveName=SAVEDATA, fileName=DATA.BIN, secureVersion=0
40307 [user_main] INFO compiler - Replacing CodeBlock at 0x08AA8D40 by Native Code 'nop'
40316 [KspWorker] INFO hle.sceAtrac3plus - hleAtracSetData atracID=0, buffer=0x0A353BC0, readSize=0x8000, bufferSize=0x30000, fileSize=0xD38F0
40316 [KspWorker] INFO hle - Decodable AT3 data detected.
40930 [user_main] INFO compiler - Replacing CodeBlock at 0x08A21CE8 by Native Code 'nop'
40943 [user_main] INFO compiler - Replacing CodeBlock at 0x08A40A64 by Native Code 'nop'
41025 [GUI] INFO ge - Compiling VertexInfoReader for GU_COLOR_4444|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=8
45170 [user_main] INFO compiler - Replacing CodeBlock at 0x08A25C08 by Native Code 'nop'
48590 [user_main] INFO compiler - Replacing CodeBlock at 0x08A288E8 by Native Code 'nop'
67898 [user_main] INFO hle.sceUtility - sceUtilitySavedataInitStart 0x0A43F440-0x0A43FA40: Address 0x0A43F440, mode=15(READSECURE), gameName=ULJM05402, saveName=0000, fileName=DATA.BIN, secureVersion=0
86499 [user_main] INFO hle.sceUtility - sceUtilitySavedataInitStart 0x0A43F440-0x0A43FA40: Address 0x0A43F440, mode=15(READSECURE), gameName=ULJM05402, saveName=0000, fileName=DATA.BIN, secureVersion=0
test video
RE: Shin Sangoku Musou: Multi Raid 2 HD - JPN - NPJB40003 - BlackDaemon - 12-04-2012
r2898
Running with dynarec compiler (log level set to OFF)
Compability options used: Use shaders, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage
RE: Shin Sangoku Musou: Multi Raid 2 HD - JPN - NPJB40003 - BlackDaemon - 12-05-2012
Got issue with auto_moving camera, UMD version not affected. (got same issue on real PSP)
RE: Shin Sangoku Musou: Multi Raid 2 HD - JPN - NPJB40003 - DragonNeos - 08-05-2013
This game is tested with JPCSP v0.7 r3343. The game runs fine for the most part except for one problem. In this game, you get party members and you are allowed to play as anyone that has joined the group. However, there is either a Java or JPCSP problem because after you confirm the option to change party members, the emulator will freeze (must be closed with Task Manager). However, the music is still playing in the background. This feature works fine with PPSSPP.
RE: Shin Sangoku Musou: Multi Raid 2 HD - JPN - NPJB40003 - DragonNeos - 03-13-2015
This game was tested with r3731 and External Software Renderer d09b9fd. Although the game works fine for the most part as an ISO file, JPCSP has trouble booting the game as an EBOOT.PBP. Most of the time the emulator will crash when attempting to load this game with an EBOOT file. A common issue that still occurs is that the emulator freezes when the player attempts to switch characters (lots of warnings appear if External Software Renderer is used; freezes on OpenGL as well but no warnings appear).
RE: Shin Sangoku Musou: Multi Raid 2 HD - JPN - NPJB40003 - DragonNeos - 10-31-2015
This game was tested with revision b735ab6. For some reason, the emulator crashes as it tries to load the opening video of the game with OpenGL. The video loads fine if the External Software Renderer is selected.
RE: Shin Sangoku Musou: Multi Raid 2 HD - JPN - NPJB40003 - DragonNeos - 11-04-2015
After doing some regression testing, the last revision that allowed the game to work under OpenGL was r3661 (d9de0f5). Starting with r3662 (f9a026e), with the option "Enable saving GE screen to textures instead of memory" enabled, JPCSP will crash as the emulator tries to load the opening video. If the option "Enable saving GE screen to textures instead of memory" is disabled, the opening video should load fine on the latest revision.
RE: Shin Sangoku Musou: Multi Raid 2 HD - JPN - NPJB40003 - gid15 - 11-05-2015
(11-04-2015, 07:15 PM)DragonNeos Wrote: After doing some regression testing, the last revision that allowed the game to work under OpenGL was r3661 (d9de0f5). Starting with r3662 (f9a026e), with the option "Enable saving GE screen to textures instead of memory" enabled, JPCSP will crash as the emulator tries to load the opening video. If the option "Enable saving GE screen to textures instead of memory" is disabled, the opening video should load fine on the latest revision. This seems to be a bug of the AMD drivers (atio6axx.dll).
Could you post a log at the DEBUG level until the crash? Maybe I can find a workaround...
RE: Shin Sangoku Musou: Multi Raid 2 HD - JPN - NPJB40003 - DragonNeos - 11-07-2015
Are there certain parameters that you want to view at DEBUG level? Attempting to do a full DEBUG log makes the game not be able to load any further since too many things are being logged at once.
I have attached a log with the following additions to LogSettings.xml:
Code: <logger name='compiler'> <level value='debug' /> </logger>
<logger name='ge'> <level value='debug' /> </logger>
<logger name='hle.sceMpeg'> <level value='debug' /> </logger>
<logger name='hle.sceDisplay'> <level value='debug' /> </logger>
RE: Shin Sangoku Musou: Multi Raid 2 HD - JPN - NPJB40003 - gid15 - 11-07-2015
(11-07-2015, 08:05 AM)DragonNeos Wrote: Are there certain parameters that you want to view at DEBUG level? Attempting to do a full DEBUG log makes the game not be able to load any further since too many things are being logged at once.
I have attached a log with the following additions to LogSettings.xml:
Code: <logger name='compiler'> <level value='debug' /> </logger>
<logger name='ge'> <level value='debug' /> </logger>
<logger name='hle.sceMpeg'> <level value='debug' /> </logger>
<logger name='hle.sceDisplay'> <level value='debug' /> </logger>
Thank you, this is exactly what I wanted
Could you retry with 8df3b22 (or newer)? I've tried to add a workaround for a similar case...
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