Display on Intel onboard graphics card - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Hardware infos (https://www.emunewz.net/forum/forumdisplay.php?fid=58) +---- Thread: Display on Intel onboard graphics card (/showthread.php?tid=108879) |
Display on Intel onboard graphics card - Darth1701 - 12-14-2012 (12-14-2012, 10:59 AM)gid15 Wrote: It would be good to open a new thread for this topic. This is a good idea to use 3DStudio for testing. Log 4 is with +"Disable optimized VertexInfo", no changes Log 5 is without line 74, settings as with Log 4, success! Log 6 is without line 74, Shaders,Dynamic,UBO, also success! Tried without line 74 and Shaders alone, unchanged, Shaders+Dynamic also unchanged RE: Display on Intel onboard graphics card - gid15 - 12-14-2012 (12-14-2012, 12:08 PM)Darth1701 Wrote: Log 6 is without line 74, Shaders,Dynamic,UBO, also success!Good news! Next step is to find out which function in StateProxy is causing the issue. You now have to reenable line 74 in RenderingEngineFactory and uncomment the functions disableVertexAttribArray and enableVertexAttribArray in StateProxy (lines 542 - 562): Code: // @Override If not, try to uncomment all the functions with a name starting with setUniform RE: Display on Intel onboard graphics card - Darth1701 - 12-14-2012 (12-14-2012, 12:37 PM)gid15 Wrote: Is the display then still correct? No, red screen again. Settings: Shaders,Dynamic,UBO Restoring Line 542-562, Removing at Line 344, Uniform Line 356, Uniform Line 366, Uniform Line 383, Uniform2 Line 401, Uniform3 Line 421, Uniform4 Line 443, UniformMatrix4 Success! Should I try to find out what Uniform is the cause? EDIT: It is the Line 356, Uniform! Now what? RE: Display on Intel onboard graphics card - Darth1701 - 12-14-2012 New log r2927 |