MediaEngine (extaudio) - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: svn trunk discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=56) +---- Thread: MediaEngine (extaudio) (/showthread.php?tid=1137) |
MediaEngine (extaudio) - hyakki - 05-20-2010 I was wondering if it would be better to play the extaudio as a standalone media rather then use the 'step' method this way the audio wouldn't lag or jump to keep up with the video although it could loose sync if video falls behind but it might be better then the popping sound that happens now. just thought id post to get the forum moving again ^^. RE: MediaEngine (extaudio) - Hykem - 05-20-2010 (05-20-2010, 05:03 AM)hyakki Wrote: I was wondering if it would be better to play the extaudio as a standalone media rather then use the 'step' method this way the audio wouldn't lag or jump to keep up with the video although it could loose sync if video falls behind but it might be better then the popping sound that happens now. It's possible, but it would slow down execution a lot... Curiosly, there are sound formats that play better then others. For instance, .mp3 files work perfectly. I think there may be some sort of double decoding going on with PCM audio streams from the .wav files. Depending on the .wav in question, we may be able to load it directly to Java's sound API without any previous decoding (since it's not compressed). Is there any problem if I switch the ExtAudio to .mp3 files as a temporary solution? RE: MediaEngine (extaudio) - hyakki - 05-20-2010 its worth a shot mp3 files will save hdd space and its easy to batch convert |