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Dungeon Explorer: Warriors of Ancient Arts - USA - ULUS10289 - Printable Version

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+----- Thread: Dungeon Explorer: Warriors of Ancient Arts - USA - ULUS10289 (/showthread.php?tid=1150)



Dungeon Explorer: Warriors of Ancient Arts - USA - ULUS10289 - BlackDaemon - 05-21-2010

Previous thread on JPCSP forum.

Bugs with characters, missing text, errors after cutscenes.
r1514
Running with dynarec compiler (log level set to INFO)
Compability options used: Enable faked MPEG Video, Use Media Engine
Code:
...
60591 [GUI] WARN  ge - Unknown/unimplemented video command [cte](0)
60591 [GUI] WARN  ge - Unknown/unimplemented video command [rnorm](0)
60591 [GUI] WARN  ge - Unknown/unimplemented video command [pface](hex=00000001,int=1,float=0,000000)
60591 [GUI] WARN  ge - Unknown/unimplemented video command [pce](hex=00000001,int=1,float=0,000000)
60592 [GUI] WARN  ge - Unknown/unimplemented video command [cte](0)
60592 [GUI] WARN  ge - Unknown/unimplemented video command [rnorm](0)
60592 [GUI] WARN  ge - Unknown/unimplemented video command [pface](hex=00000001,int=1,float=0,000000)
60592 [GUI] WARN  ge - Unknown/unimplemented video command [rnorm](0)
60593 [GUI] WARN  ge - Unknown/unimplemented video command [pface](hex=00000001,int=1,float=0,000000)
60612 [ATRAC3_THREAD] WARN  hle - Unimplemented sceAtracDecodeData: atracID=4193, samplesAddr=0x09A0FC00, samplesNbrAddr=0x09FBBA28, outEndAddr=0x09FBBA2C, remainFramesAddr=0x09FBBA5C, returning samples=1024
60630 [user_main] ERROR memory - read32 - Invalid memory address : 0x477FFF54 PC=08808F78
60630 [GUI] INFO  ge - Emulator paused - cancelling current list id=35
Code:
------------------------------------------------------------
Thread ID - 0x00001008
Th Name   - user_main
zr:0x00000000 at:0x00000000 v0:0x477FFF00 v1:0x00000050
a0:0x477FFF50 a1:0x00000000 a2:0x08C91348 a3:0x00000024
t0:0x08AB7574 t1:0x1E000001 t2:0x00000000 t3:0x00000001
t4:0x12000000 t5:0x10000000 t6:0x00080000 t7:0x01C912D4
s0:0x0000000A s1:0x00000000 s2:0x00000004 s3:0x09FFB170
s4:0x09FFB1C0 s5:0x09FFB190 s6:0x000000FF s7:0x00000004
t8:0x01000000 t9:0x08C91334 k0:0x09FFBB00 k1:0x00000000
gp:0x08ABE460 sp:0x09FFB080 fp:0x00000001 ra:0x08805848
0x08808F78: 0x8C820004 - lw         $v0, 4($a0)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x1002 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x09FFFE00 - 0x0A000000 Stack Size: 0x00000200
Thread Run Clocks: 46664 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x1004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x09FFFC00 - 0x09FFFE00 Stack Size: 0x00000200
Thread Run Clocks: 46722 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SAS_THREAD' ID: 0x1019 Module ID: 0x1000
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x0880FEAC Stack: 0x09FFEC00 - 0x09FFFC00 Stack Size: 0x00001000
Thread Run Clocks: 84326 Exit Code: 0x800201A4
Thread Wait Type: None (delay) Us: 1000000 Forever: false InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x1008 Module ID: 0x1000
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80004000 Current Priority: 0x28 Initial Priority: 0x28
Thread Entry: 0x089C6638 Stack: 0x09FBBC00 - 0x09FFBC00 Stack Size: 0x00040000
Thread Run Clocks: 195715752 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'ATRAC3_THREAD' ID: 0x101B Module ID: 0x1000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x0881645C Stack: 0x09FB7C00 - 0x09FBBC00 Stack Size: 0x00004000
Thread Run Clocks: 681241 Exit Code: 0x800201A4
Thread Wait Type: None Us: 10000 Forever: false InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  0031F8C0 3274944 bytes
[XXXXXXXX                                                       X]
Fragmented memory: 014E0740 21890880 bytes
[X      XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX]
------------------------------------------------------------
Code:
78977 [user_main] ERROR memory - read32 - Invalid memory address : 0x477FFF50 PC=08808F84
Code:
------------------------------------------------------------
Thread ID - 0x00001008
Th Name   - user_main
zr:0x00000000 at:0x00000000 v0:0x00000000 v1:0x00000050
a0:0x477FFF50 a1:0x00000000 a2:0x08C91348 a3:0x00000024
t0:0x08AB7574 t1:0x1E000001 t2:0x00000000 t3:0x00000001
t4:0x12000000 t5:0x10000000 t6:0x00080000 t7:0x01C912D4
s0:0x0000000A s1:0x00000000 s2:0x00000004 s3:0x09FFB170
s4:0x09FFB1C0 s5:0x09FFB190 s6:0x000000FF s7:0x00000004
t8:0x01000000 t9:0x08C91334 k0:0x09FFBB00 k1:0x00000000
gp:0x08ABE460 sp:0x09FFB080 fp:0x00000001 ra:0x08805848
0x08808F84: 0x8C820000 - lw         $v0, 0($a0)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x1002 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x09FFFE00 - 0x0A000000 Stack Size: 0x00000200
Thread Run Clocks: 46664 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x1004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x09FFFC00 - 0x09FFFE00 Stack Size: 0x00000200
Thread Run Clocks: 46722 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SAS_THREAD' ID: 0x1019 Module ID: 0x1000
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x0880FEAC Stack: 0x09FFEC00 - 0x09FFFC00 Stack Size: 0x00001000
Thread Run Clocks: 84326 Exit Code: 0x800201A4
Thread Wait Type: None (delay) Us: 1000000 Forever: false InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x1008 Module ID: 0x1000
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80004000 Current Priority: 0x28 Initial Priority: 0x28
Thread Entry: 0x089C6638 Stack: 0x09FBBC00 - 0x09FFBC00 Stack Size: 0x00040000
Thread Run Clocks: 195715752 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'ATRAC3_THREAD' ID: 0x101B Module ID: 0x1000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x0881645C Stack: 0x09FB7C00 - 0x09FBBC00 Stack Size: 0x00004000
Thread Run Clocks: 681241 Exit Code: 0x800201A4
Thread Wait Type: None Us: 10000 Forever: false InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  0031F8C0 3274944 bytes
[XXXXXXXX                                                       X]
Fragmented memory: 014E0740 21890880 bytes
[X      XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX]
------------------------------------------------------------
Code:
95707 [user_main] ERROR memory - read32 - Invalid memory address : 0x0 PC=08808F98
Code:
------------------------------------------------------------
Thread ID - 0x00001008
Th Name   - user_main
zr:0x00000000 at:0x00000000 v0:0x00000000 v1:0x00000000
a0:0x477FFF50 a1:0x00000000 a2:0x08C91348 a3:0x00000024
t0:0x08AB7574 t1:0x1E000001 t2:0x00000000 t3:0x00000001
t4:0x12000000 t5:0x10000000 t6:0x00080000 t7:0x01C912D4
s0:0x0000000A s1:0x00000000 s2:0x00000004 s3:0x09FFB170
s4:0x09FFB1C0 s5:0x09FFB190 s6:0x000000FF s7:0x00000004
t8:0x01000000 t9:0x08C91334 k0:0x09FFBB00 k1:0x00000000
gp:0x08ABE460 sp:0x09FFB080 fp:0x00000001 ra:0x08805848
0x08808F98: 0x8C420000 - lw         $v0, 0($v0)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x1002 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x09FFFE00 - 0x0A000000 Stack Size: 0x00000200
Thread Run Clocks: 46664 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x1004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x09FFFC00 - 0x09FFFE00 Stack Size: 0x00000200
Thread Run Clocks: 46722 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SAS_THREAD' ID: 0x1019 Module ID: 0x1000
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x0880FEAC Stack: 0x09FFEC00 - 0x09FFFC00 Stack Size: 0x00001000
Thread Run Clocks: 84326 Exit Code: 0x800201A4
Thread Wait Type: None (delay) Us: 1000000 Forever: false InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x1008 Module ID: 0x1000
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80004000 Current Priority: 0x28 Initial Priority: 0x28
Thread Entry: 0x089C6638 Stack: 0x09FBBC00 - 0x09FFBC00 Stack Size: 0x00040000
Thread Run Clocks: 195715752 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'ATRAC3_THREAD' ID: 0x101B Module ID: 0x1000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x0881645C Stack: 0x09FB7C00 - 0x09FBBC00 Stack Size: 0x00004000
Thread Run Clocks: 681241 Exit Code: 0x800201A4
Thread Wait Type: None Us: 10000 Forever: false InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  0031F8C0 3274944 bytes
[XXXXXXXX                                                       X]
Fragmented memory: 014E0740 21890880 bytes
[X      XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX]
------------------------------------------------------------



RE: Dungeon Explorer: Warriors of Ancient Arts - USA - ULUS10289 - BlackDaemon - 04-03-2012

ADHOC connection test. Can't create Host game, it returns to Host/Join game menu (checked on real PSP).

r2506
Running with dynarec compiler (log level set to INFO)
Compability options used: Use vertex cache, Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage

Server
Code:
90135 [user_main] WARN  hle.sceNetAdhoc - IGNORING: sceNetAdhocInit
90136 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlInit stackSize=0x1000, priority=31, product=0x08C906F0
90137 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlAddHandler (adhocctlHandlerAddr=0x8809438, adhocctlHandlerArg=0x0)
90140 [user_main] INFO  hle.sceUtility - sceUtilityNetconfInitStart SceUtilityNetconf[address=0x08C91120, netAction=2, title=DESH01, timeout=10]
90210 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlGetState stateAddr=0x08C90704 returning 0
90226 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlDelHandler (adhocctlHandler=0xad00)
90227 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlTerm
90228 [user_main] WARN  hle.sceNetAdhoc - IGNORING: sceNetAdhocTerm



RE: Dungeon Explorer: Warriors of Ancient Arts - USA - ULUS10289 - nash67 - 10-08-2012

using r2759
after the intro nothing but a black screen
here is the info log



RE: Dungeon Explorer: Warriors of Ancient Arts - USA - ULUS10289 - nash67 - 10-30-2012

using r 2810
still the same
music cuts out during the intro then nothing but a black screen
here is the info log


RE: Dungeon Explorer: Warriors of Ancient Arts - USA - ULUS10289 - dan83 - 10-31-2012

(10-30-2012, 05:36 AM)nash67 Wrote: using r 2810
still the same
music cuts out during the intro then nothing but a black screen
here is the info log

Use Jpcsp x64 or version 2537(Jpcsp x32), the problem is in Xuggle, x64 uses old xuggle and 2537 too.



RE: Dungeon Explorer: Warriors of Ancient Arts - USA - ULUS10289 - nash67 - 11-01-2012

i am using x64 version
just found out if you skip the intro it will go ingame
but if you let the intro run after it will be a black screen


RE: Dungeon Explorer: Warriors of Ancient Arts - USA - ULUS10289 - nash67 - 04-09-2013

using r 3092
has graphic problems
picture 1 is from r 3049 (proper graphics)
picture 2 is from r 3050 (bit messed up)
picture 3 is from r 3053 (this is the svn that the problems started from )
picture 3 is what it looks like in r 3092


RE: Dungeon Explorer: Warriors of Ancient Arts - USA - ULUS10289 - gid15 - 04-11-2013

(04-09-2013, 04:50 AM)nash67 Wrote: using r 3092
has graphic problems
picture 1 is from r 3049 (proper graphics)
picture 2 is from r 3050 (bit messed up)
picture 3 is from r 3053 (this is the svn that the problems started from )
picture 3 is what it looks like in r 3092
I found an issue with r3053. Could you re-check with r3095?

Thank you for identifying the revision causing the problem! Smile


RE: Dungeon Explorer: Warriors of Ancient Arts - USA - ULUS10289 - nash67 - 04-12-2013

using r 3095
graphics are fixed now
the music stops during the game after a while and during the intro you have to skip it otherwise when you get to the end of it nothing but a black screen
can be moved to playable
here is a compiler log