WinUAE v2.2.0 Beta 4 Released - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Emunewz General Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=75) +--- Forum: Builds/Releases (https://www.emunewz.net/forum/forumdisplay.php?fid=77) +--- Thread: WinUAE v2.2.0 Beta 4 Released (/showthread.php?tid=1156) |
WinUAE v2.2.0 Beta 4 Released - Alastor - 05-23-2010 Windows port of the UAE Amiga Emulator http://eab.abime.net/showpost.php?p=671486&postcount=22 Changes : - keyboard input configuration didn't load correctly (was overwritten by default mappings or mappings were completely erased) - if at least one rawinput keyboard and mouse is found: skip directinput keyboard and mouse enumeration. Prevents stupid side-effects if both are used simultaneously, for example fullscreen and directinput keyboard enabled: rawinput stops getting any input (and technically directinput is less direct than rawinput, it is only good for joysticks/pads today) - fixed possible division by zero in new power led code - statefile_quit=<path> configuration file parameter added, automatically saves state to <path> when emulator is quit normally - CPU speed and advanced chipset configuration stored in statefiles - in some situations full-window mode tried to use vsync frame wait (which did nothing and caused warp-mode like speedup) - added toggle fullwindow<>fullscreen and fullwindow<>window input events - yet another sprite update, Total Perspective Vortex / Frantic background smallest sprites missed last line of data |