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Warhammer 40,000: Squad Command - USA - ULUS10313 - Printable Version

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+----- Thread: Warhammer 40,000: Squad Command - USA - ULUS10313 (/showthread.php?tid=1166)



Warhammer 40,000: Squad Command - USA - ULUS10313 - BlackDaemon - 05-28-2010

Previous thread on JPCSP forum.

Nekr reported what now controls works (ingame) and he finished first mission. Smile

Half-Playable, with sound, has graphic problems with ground.
r1516
Running with dynarec compiler (log level set to OFF)
Compability options used: Disable audio threads


RE: Warhammer 40,000: Squad Command - USA - ULUS10313 - Rix8 - 06-03-2010

Yes some game that is half playable and not encrypted Smile


RE: Warhammer 40,000: Squad Command - USA - ULUS10313 - BlackDaemon - 12-22-2010

Broken from r1518.
r1922
Code:
13292 [GUI] INFO  emu - Jpcsp v0.6
13293 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10313
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.01
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 3.52
REGION = 32768
TITLE = Warhammer 40,000: Squad Command
probably homebrew? false
13306 [GUI] DEBUG hle - Loading HLE firmware up to version 352
13316 [GUI] INFO  emu - Loading global compatibility settings
13317 [GUI] INFO  ge - Only GE Graphics: false
13494 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
13494 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
13495 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
13495 [GUI] INFO  memory - Ignore invalid memory access: false
13496 [GUI] DEBUG emu - No patch file found for this game
13599 [GUI] DEBUG runtime - RuntimeContext.reset
14023 [GUI] DEBUG hle - Loading HLE firmware up to version 352
14231 [GUI] DEBUG emu - Loader: Relocation required (PRX)
14232 [GUI] DEBUG memory - PH#0: loading program 08804000 - 08C1CBF8 - 08C1CBF8
14263 [GUI] DEBUG memory - PH#1: loading program 08C1CC00 - 08C3B9A0 - 08D61EEC
14266 [GUI] DEBUG memory - PH alloc consumption 0055DEEC (mem 0012654C)
14266 [GUI] DEBUG memory - .sbss: ignoring zero-length type 8 section 08C3B9A0
14267 [GUI] DEBUG memory - .bss: clearing section 08C3B9C0 - 08D61EEC (len 0012652C)
14269 [GUI] DEBUG memory - PH#2: relocating 154481 entries
14320 [GUI] INFO  emu - Found ModuleInfo name:'simple' version:0101 attr:00000000 gp:08c43990
14320 [GUI] DEBUG memory - Reserving 0x55DEEC bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
14321 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x55DEEC, addr=0x08804000: returns 0x08804000
14362 [GUI] INFO  emu - Found 236 imports from 29 modules
14373 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x08804124
14373 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x088044BC
14374 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
14374 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
14374 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x08B7DB54
14374 [GUI] WARN  emu - module_sdk_version found: nid=0x11B97506, sdk_version=0x03050010
14375 [GUI] INFO  emu - 236 NIDS mapped
14462 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
14849 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
14849 [GUI] DEBUG runtime - Switching to Thread root
14857 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
14913 [GUI] INFO  ge - Using RenderingEngineLwjgl31
14914 [GUI] INFO  ge - OpenGL version: 4.1.0
14914 [GUI] INFO  ge - Shading Language version: 4.10 NVIDIA via Cg compiler
14914 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
14914 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
15034 [GUI] INFO  ge - Using VBO
15096 [GUI] DEBUG ge - bindBuffer 0, 1
15100 [GUI] DEBUG ge - setBufferData target=0, size=2880, buffer size=2880, usage=6
15168 [GUI] DEBUG ge - bindBuffer 0, 2
15168 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
15185 [GUI] DEBUG ge - bindBuffer 0, 3
15185 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
15195 [GUI] DEBUG ge - bindBuffer 0, 4
15196 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
15196 [GUI] DEBUG ge - genTexture
15208 [GUI] DEBUG ge - bindTexture 1
15208 [GUI] DEBUG ge - setTexImage level=0, internalFormat=3, 512x512, format=3, type=3, textureSize=0
15258 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
15258 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
15259 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
15259 [GUI] DEBUG ge - setTextureWrapMode 1, 1
15259 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
15260 [GUI] DEBUG ge - disableFlag GU_LIGHT0
15260 [GUI] DEBUG ge - disableFlag GU_LIGHT1
15260 [GUI] DEBUG ge - disableFlag GU_LIGHT2
15260 [GUI] DEBUG ge - disableFlag GU_LIGHT3
15261 [GUI] DEBUG ge - startDisplay
15261 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
15266 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
15266 [GUI] DEBUG ge - bindTexture 1
15266 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
15276 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
15289 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
15289 [GUI] DEBUG ge - disableFlag GU_BLEND
15289 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
15289 [GUI] DEBUG ge - disableFlag GU_FOG
15289 [GUI] DEBUG ge - disableFlag GU_LIGHTING
15290 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
15290 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
15290 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
15290 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
15290 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
15291 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
15291 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
15291 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
15291 [GUI] DEBUG ge - setTextureWrapMode 1, 1
15291 [GUI] DEBUG ge - setDepthMask disabled
15292 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
15292 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
15292 [GUI] DEBUG ge - setFrontFace clockwise
15292 [GUI] DEBUG ge - setBones count=0
15298 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
15298 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
15298 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
15299 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
15299 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
15299 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
15299 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
15300 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
15300 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
15300 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
15300 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
15301 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
15301 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
15301 [GUI] DEBUG ge - enableClientState 0
15301 [GUI] DEBUG ge - disableClientState 1
15302 [GUI] DEBUG ge - disableClientState 2
15302 [GUI] DEBUG ge - enableClientState 3
15302 [GUI] DEBUG ge - bindBuffer 0, 4
15302 [GUI] DEBUG ge - setTexCoordPointer size=2, type=6, stride=16, offset=0
15308 [GUI] DEBUG ge - setVertexPointer size=2, type=6, stride=16, offset=8
15308 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
15309 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
15309 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
15309 [GUI] DEBUG ge - setTextureFunc func=12
15309 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
15309 [GUI] DEBUG ge - setTextureWrapMode 0, 0
15310 [GUI] DEBUG ge - setFrontFace counter-clockwise
15310 [GUI] DEBUG ge - endDirectRendering
15310 [GUI] DEBUG ge - endDisplay
15310 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
15371 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
15372 [GUI] DEBUG ge - disableFlag GU_LIGHT0
15372 [GUI] DEBUG ge - disableFlag GU_LIGHT1
15372 [GUI] DEBUG ge - disableFlag GU_LIGHT2
15372 [GUI] DEBUG ge - disableFlag GU_LIGHT3
15372 [GUI] DEBUG ge - startDisplay
15373 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
15373 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
15373 [GUI] DEBUG ge - bindTexture 1
15373 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
15373 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
15374 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
15374 [GUI] DEBUG ge - disableFlag GU_BLEND
15374 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
15375 [GUI] DEBUG ge - disableFlag GU_FOG
15375 [GUI] DEBUG ge - disableFlag GU_LIGHTING
15375 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
15375 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
15375 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
15375 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
15376 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
15376 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
15376 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
15376 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
15376 [GUI] DEBUG ge - setTextureWrapMode 1, 1
15377 [GUI] DEBUG ge - setDepthMask disabled
15377 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
15377 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
15377 [GUI] DEBUG ge - setFrontFace clockwise
15377 [GUI] DEBUG ge - setBones count=0
15377 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
15378 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
15378 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
15378 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
15378 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
15379 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
15379 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
15379 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
15379 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
15380 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
15380 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
15380 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
15380 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
15381 [GUI] DEBUG ge - enableClientState 0
15381 [GUI] DEBUG ge - disableClientState 1
15381 [GUI] DEBUG ge - disableClientState 2
15381 [GUI] DEBUG ge - enableClientState 3
15381 [GUI] DEBUG ge - bindBuffer 0, 4
15381 [GUI] DEBUG ge - setTexCoordPointer size=2, type=6, stride=16, offset=0
15382 [GUI] DEBUG ge - setVertexPointer size=2, type=6, stride=16, offset=8
15382 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
15382 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
15382 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
15382 [GUI] DEBUG ge - setTextureFunc func=12
15383 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
15383 [GUI] DEBUG ge - setTextureWrapMode 0, 0
15383 [GUI] DEBUG ge - setFrontFace counter-clockwise
15383 [GUI] DEBUG ge - endDirectRendering
15383 [GUI] DEBUG ge - endDisplay
15383 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
Running with dynarec compiler (log level set to INFO)
Compability options used: None
Code:
18063 [Emu] INFO  runtime - Using Compiler
18725 [user_main] INFO  compiler - Replacing CodeBlock at 0x08B7328C by Native Code 'strlen'
18728 [user_main] INFO  compiler - Replacing CodeSequence at 0x08B6F540-0x08B6F5E4 by Native Code 'memset'
18897 [user_main] INFO  compiler - Replacing CodeBlock at 0x08B6F0BC by Native Code 'memcpy'
18954 [user_main] INFO  hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=10
18954 [user_main] INFO  hle.scePower - scePowerRegisterCallback slot=0 SceUID=11
19211 [user_main] INFO  compiler - Replacing CodeBlock at 0x08B73138 by Native Code 'strcmp'
19227 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/data.pak flags = 1 permissions = 00
19335 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC
19335 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE
19335 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0302) PSP_MODULE_AV_ATRAC3PLUS
19337 [SfxLite Play Thread] INFO  hle.sceSasCore - __sceSasInit(0x08D5B440, grain=2048, maxVoices=32, outMode=0, sampleRate=44100)
20331 [GUI] ERROR ge - Waiting too long on stall address 0x08C3C6C0, aborting the list id=0x2 PSP_GE_LIST_STALL_REACHED
20342 [GUI] ERROR ge - Waiting too long on stall address 0x08C3C6C0, aborting the list id=0x2 PSP_GE_LIST_STALL_REACHED
20353 [GUI] ERROR ge - Waiting too long on stall address 0x08C3C6C0, aborting the list id=0x2 PSP_GE_LIST_STALL_REACHED
20364 [GUI] ERROR ge - Waiting too long on stall address 0x08C3C6C0, aborting the list id=0x2 PSP_GE_LIST_STALL_REACHED
20375 [GUI] ERROR ge - Waiting too long on stall address 0x08C3C6C0, aborting the list id=0x2 PSP_GE_LIST_STALL_REACHED
20375 [GUI] ERROR ge - Aborting current list processing due to too many errors
Code:
...
213585 [SfxLite Play Thread] DEBUG hle.sceAudio - sceAudioSRCOutputBlocking[blocking] SoundChannel[8](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
213586 [SfxLite Play Thread] DEBUG hle.ThreadManForUser - -------------------- block SceUID=1b name:'SfxLite Play Thread' caller:'ThreadManForUser.hleBlockCurrentThread'
213586 [SfxLite Play Thread] DEBUG hle.ThreadManForUser - Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
213586 [SfxLite Play Thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=8 name:'user_main'
213586 [SfxLite Play Thread] DEBUG runtime - Switching from Thread SfxLite Play Thread to user_main
213587 [SfxLite Play Thread] DEBUG runtime - syncThread currentThread=SfxLite Play Thread, currentRuntimeThread=user_main
213587 [SfxLite Play Thread] DEBUG runtime - Waiting to be scheduled...
213587 [user_main] DEBUG runtime - Scheduled, restarting...
213587 [user_main] DEBUG runtime - syncEmulator immediately=false
213615 [user_main] DEBUG runtime - Forced sync()
213615 [user_main] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
213615 [user_main] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
213615 [user_main] DEBUG hle.ThreadManForUser - End of Interrupt
213615 [user_main] DEBUG runtime - syncThread currentThread=user_main, currentRuntimeThread=user_main
213616 [user_main] DEBUG runtime - syncEmulator immediately=false
213647 [user_main] DEBUG runtime - Forced sync()
213647 [user_main] DEBUG hle.sceAudio - free buffer 1358315864
213647 [user_main] DEBUG hle.sceAudio - free buffer 1358337640
213647 [user_main] DEBUG hle.sceAudio - hleAudioBlockingOutput SoundChannel[8](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
213648 [user_main] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[8](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x08D3D700)
213648 [user_main] DEBUG hle.sceAudio - alSourceQueueBuffer buffer=1358337640, SoundChannel[8](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
213648 [user_main] DEBUG hle.ThreadManForUser - -------------------- unblock SceUID=1b name:'SfxLite Play Thread' caller:'sceAudio.hleAudioBlockingOutput'
213648 [user_main] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
213649 [user_main] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
213649 [user_main] DEBUG hle.ThreadManForUser - End of Interrupt
213649 [user_main] DEBUG hle.ThreadManForUser - Context switching to 'SfxLite Play Thread(Status PSP_THREAD_READY, Wait None)' after reschedule
213649 [user_main] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=1b name:'SfxLite Play Thread'
213650 [user_main] DEBUG runtime - Switching from Thread user_main to SfxLite Play Thread
213650 [user_main] DEBUG runtime - syncThread currentThread=user_main, currentRuntimeThread=SfxLite Play Thread
213650 [user_main] DEBUG runtime - Waiting to be scheduled...
213650 [SfxLite Play Thread] DEBUG runtime - Scheduled, restarting...
213651 [SfxLite Play Thread] DEBUG runtime - syncEmulator immediately=false
213651 [SfxLite Play Thread] DEBUG hle.sceSasCore - __sceSasCoreWithMix 0x08D5B440, sasInOut=0x08D3F700, leftVol=4095, rightVol=4095
213651 [SfxLite Play Thread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=8140, callbacks=false
213652 [SfxLite Play Thread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=8140 forever:false thread:'SfxLite Play Thread' caller:'ThreadManForUser.hleKernelDelayThread'
213652 [SfxLite Play Thread] DEBUG hle.ThreadManForUser - Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
213652 [SfxLite Play Thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=8 name:'user_main'
213652 [SfxLite Play Thread] DEBUG runtime - Switching from Thread SfxLite Play Thread to user_main
213652 [SfxLite Play Thread] DEBUG runtime - syncThread currentThread=SfxLite Play Thread, currentRuntimeThread=user_main
213653 [SfxLite Play Thread] DEBUG runtime - Waiting to be scheduled...
213653 [user_main] DEBUG runtime - Scheduled, restarting...
213653 [user_main] DEBUG runtime - syncEmulator immediately=false
213679 [user_main] DEBUG runtime - Forced sync()
213679 [user_main] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
213679 [user_main] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
213679 [user_main] DEBUG hle.ThreadManForUser - End of Interrupt
213679 [user_main] DEBUG hle.ThreadManForUser - Context switching to 'SfxLite Play Thread(Status PSP_THREAD_READY, Wait None)' after reschedule
213680 [user_main] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=1b name:'SfxLite Play Thread'
213680 [user_main] DEBUG runtime - Switching from Thread user_main to SfxLite Play Thread
213680 [user_main] DEBUG runtime - syncThread currentThread=user_main, currentRuntimeThread=SfxLite Play Thread
213680 [user_main] DEBUG runtime - Waiting to be scheduled...
213680 [SfxLite Play Thread] DEBUG runtime - Scheduled, restarting...
213681 [SfxLite Play Thread] DEBUG runtime - syncEmulator immediately=false
213681 [SfxLite Play Thread] DEBUG hle.sceAudio - free buffer 1358337640
213681 [SfxLite Play Thread] DEBUG hle.sceAudio - sceAudioSRCOutputBlocking[not blocking] SoundChannel[8](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
213682 [SfxLite Play Thread] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[8](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x08D3F700)
213682 [SfxLite Play Thread] DEBUG hle.sceAudio - alSourceQueueBuffer buffer=1358337640, SoundChannel[8](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
213682 [SfxLite Play Thread] DEBUG runtime - syncThread currentThread=SfxLite Play Thread, currentRuntimeThread=SfxLite Play Thread
213683 [SfxLite Play Thread] DEBUG runtime - syncEmulator immediately=false
213683 [SfxLite Play Thread] DEBUG hle.sceSasCore - __sceSasCoreWithMix 0x08D5B440, sasInOut=0x08D41700, leftVol=4095, rightVol=4095
213683 [SfxLite Play Thread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=8139, callbacks=false
213684 [SfxLite Play Thread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=8139 forever:false thread:'SfxLite Play Thread' caller:'ThreadManForUser.hleKernelDelayThread'
213684 [SfxLite Play Thread] DEBUG hle.ThreadManForUser - Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
213684 [SfxLite Play Thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=8 name:'user_main'
213684 [SfxLite Play Thread] DEBUG runtime - Switching from Thread SfxLite Play Thread to user_main
213685 [SfxLite Play Thread] DEBUG runtime - syncThread currentThread=SfxLite Play Thread, currentRuntimeThread=user_main
213685 [SfxLite Play Thread] DEBUG runtime - Waiting to be scheduled...
213685 [user_main] DEBUG runtime - Scheduled, restarting...
213685 [user_main] DEBUG runtime - syncEmulator immediately=false
213711 [user_main] DEBUG runtime - Forced sync()
213711 [user_main] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
213711 [user_main] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
213711 [user_main] DEBUG hle.ThreadManForUser - End of Interrupt
213712 [user_main] DEBUG hle.ThreadManForUser - Context switching to 'SfxLite Play Thread(Status PSP_THREAD_READY, Wait None)' after reschedule
213712 [user_main] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=1b name:'SfxLite Play Thread'
213712 [user_main] DEBUG runtime - Switching from Thread user_main to SfxLite Play Thread
213712 [user_main] DEBUG runtime - syncThread currentThread=user_main, currentRuntimeThread=SfxLite Play Thread
213713 [user_main] DEBUG runtime - Waiting to be scheduled...
213713 [SfxLite Play Thread] DEBUG runtime - Scheduled, restarting...
213713 [SfxLite Play Thread] DEBUG runtime - syncEmulator immediately=false
213714 [SfxLite Play Thread] DEBUG hle.sceAudio - sceAudioSRCOutputBlocking[not blocking] SoundChannel[8](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
213714 [SfxLite Play Thread] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[8](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x08D41700)
213714 [SfxLite Play Thread] DEBUG hle.sceAudio - alSourceQueueBuffer buffer=1358315864, SoundChannel[8](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
213714 [SfxLite Play Thread] DEBUG runtime - syncThread currentThread=SfxLite Play Thread, currentRuntimeThread=SfxLite Play Thread
213715 [SfxLite Play Thread] DEBUG runtime - syncEmulator immediately=false
213715 [SfxLite Play Thread] DEBUG hle.sceSasCore - __sceSasCoreWithMix 0x08D5B440, sasInOut=0x08D3D700, leftVol=4095, rightVol=4095
213715 [SfxLite Play Thread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=8139, callbacks=false
213716 [SfxLite Play Thread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=8139 forever:false thread:'SfxLite Play Thread' caller:'ThreadManForUser.hleKernelDelayThread'
213716 [SfxLite Play Thread] DEBUG hle.ThreadManForUser - Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
213716 [SfxLite Play Thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=8 name:'user_main'
213716 [SfxLite Play Thread] DEBUG runtime - Switching from Thread SfxLite Play Thread to user_main
213717 [SfxLite Play Thread] DEBUG runtime - syncThread currentThread=SfxLite Play Thread, currentRuntimeThread=user_main
213717 [SfxLite Play Thread] DEBUG runtime - Waiting to be scheduled...
213717 [user_main] DEBUG runtime - Scheduled, restarting...
213717 [user_main] DEBUG runtime - syncEmulator immediately=false
213743 [user_main] DEBUG runtime - Forced sync()
213743 [user_main] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
213743 [user_main] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
213743 [user_main] DEBUG hle.ThreadManForUser - End of Interrupt
213743 [user_main] DEBUG hle.ThreadManForUser - Context switching to 'SfxLite Play Thread(Status PSP_THREAD_READY, Wait None)' after reschedule
213744 [user_main] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=1b name:'SfxLite Play Thread'
213744 [user_main] DEBUG runtime - Switching from Thread user_main to SfxLite Play Thread
213745 [user_main] DEBUG runtime - syncThread currentThread=user_main, currentRuntimeThread=SfxLite Play Thread
213745 [user_main] DEBUG runtime - Waiting to be scheduled...
213745 [SfxLite Play Thread] DEBUG runtime - Scheduled, restarting...
213745 [SfxLite Play Thread] DEBUG runtime - syncEmulator immediately=false
213745 [SfxLite Play Thread] DEBUG hle.sceAudio - free buffer 1358337640
213746 [SfxLite Play Thread] DEBUG hle.sceAudio - sceAudioSRCOutputBlocking[not blocking] SoundChannel[8](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
213746 [SfxLite Play Thread] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[8](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x08D3D700)
213746 [SfxLite Play Thread] DEBUG hle.sceAudio - alSourceQueueBuffer buffer=1358337640, SoundChannel[8](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
213746 [SfxLite Play Thread] DEBUG runtime - syncThread currentThread=SfxLite Play Thread, currentRuntimeThread=SfxLite Play Thread
213747 [SfxLite Play Thread] DEBUG runtime - syncEmulator immediately=false
213747 [SfxLite Play Thread] DEBUG hle.sceSasCore - __sceSasCoreWithMix 0x08D5B440, sasInOut=0x08D3F700, leftVol=4095, rightVol=4095
213747 [SfxLite Play Thread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=8137, callbacks=false
213748 [SfxLite Play Thread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=8137 forever:false thread:'SfxLite Play Thread' caller:'ThreadManForUser.hleKernelDelayThread'
213748 [SfxLite Play Thread] DEBUG hle.ThreadManForUser - Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
213748 [SfxLite Play Thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=8 name:'user_main'
213748 [SfxLite Play Thread] DEBUG runtime - Switching from Thread SfxLite Play Thread to user_main
213749 [SfxLite Play Thread] DEBUG runtime - syncThread currentThread=SfxLite Play Thread, currentRuntimeThread=user_main
213749 [SfxLite Play Thread] DEBUG runtime - Waiting to be scheduled...
213749 [user_main] DEBUG runtime - Scheduled, restarting...
213750 [user_main] DEBUG runtime - syncEmulator immediately=false
213775 [user_main] DEBUG runtime - Forced sync()
213775 [user_main] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
213775 [user_main] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
213775 [user_main] DEBUG hle.ThreadManForUser - End of Interrupt
213775 [user_main] DEBUG hle.ThreadManForUser - Context switching to 'SfxLite Play Thread(Status PSP_THREAD_READY, Wait None)' after reschedule
213776 [user_main] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=1b name:'SfxLite Play Thread'
213776 [user_main] DEBUG runtime - Switching from Thread user_main to SfxLite Play Thread
213776 [user_main] DEBUG runtime - syncThread currentThread=user_main, currentRuntimeThread=SfxLite Play Thread
213776 [user_main] DEBUG runtime - Waiting to be scheduled...
213777 [SfxLite Play Thread] DEBUG runtime - Scheduled, restarting...
213777 [SfxLite Play Thread] DEBUG runtime - syncEmulator immediately=false
213777 [SfxLite Play Thread] DEBUG hle.sceAudio - free buffer 1358315864
213777 [SfxLite Play Thread] DEBUG hle.sceAudio - sceAudioSRCOutputBlocking[not blocking] SoundChannel[8](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
213778 [SfxLite Play Thread] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[8](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x08D3F700)
213778 [SfxLite Play Thread] DEBUG hle.sceAudio - alSourceQueueBuffer buffer=1358315864, SoundChannel[8](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
213778 [SfxLite Play Thread] DEBUG runtime - syncThread currentThread=SfxLite Play Thread, currentRuntimeThread=SfxLite Play Thread
213779 [SfxLite Play Thread] DEBUG runtime - syncEmulator immediately=false
213779 [SfxLite Play Thread] DEBUG hle.sceSasCore - __sceSasCoreWithMix 0x08D5B440, sasInOut=0x08D41700, leftVol=4095, rightVol=4095
213779 [SfxLite Play Thread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=8138, callbacks=false
213779 [SfxLite Play Thread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=8138 forever:false thread:'SfxLite Play Thread' caller:'ThreadManForUser.hleKernelDelayThread'
213780 [SfxLite Play Thread] DEBUG hle.ThreadManForUser - Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
213780 [SfxLite Play Thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=8 name:'user_main'
213780 [SfxLite Play Thread] DEBUG runtime - Switching from Thread SfxLite Play Thread to user_main
213780 [SfxLite Play Thread] DEBUG runtime - syncThread currentThread=SfxLite Play Thread, currentRuntimeThread=user_main
213780 [SfxLite Play Thread] DEBUG runtime - Waiting to be scheduled...
213780 [user_main] DEBUG runtime - Scheduled, restarting...
213781 [user_main] DEBUG runtime - syncEmulator immediately=false
213807 [user_main] DEBUG runtime - Forced sync()
213807 [user_main] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
213807 [user_main] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
213807 [user_main] DEBUG hle.ThreadManForUser - End of Interrupt
213807 [user_main] DEBUG hle.ThreadManForUser - Context switching to 'SfxLite Play Thread(Status PSP_THREAD_READY, Wait None)' after reschedule
213808 [user_main] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=1b name:'SfxLite Play Thread'
213808 [user_main] DEBUG runtime - Switching from Thread user_main to SfxLite Play Thread
213808 [user_main] DEBUG runtime - syncThread currentThread=user_main, currentRuntimeThread=SfxLite Play Thread
213808 [user_main] DEBUG runtime - Waiting to be scheduled...
213808 [SfxLite Play Thread] DEBUG runtime - Scheduled, restarting...
213809 [SfxLite Play Thread] DEBUG runtime - syncEmulator immediately=false
213809 [SfxLite Play Thread] DEBUG hle.sceAudio - sceAudioSRCOutputBlocking[blocking] SoundChannel[8](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
...
Code:
------------------------------------------------------------
Thread ID - 0x00000008
Th Name   - user_main
zr:0x00000000 at:0x00000000 v0:0x08BF9C54 v1:0x08BF9BE8
a0:0x089FECBC a1:0x0000A21E a2:0x0000A21E a3:0x0000001B
t0:0x00000000 t1:0x00001FA0 t2:0x08DFB4AB t3:0x00000007
t4:0x00000005 t5:0x08DFB2DB t6:0x00007459 t7:0x0000000C
s0:0x08DD9E84 s1:0x00000000 s2:0x08DF5010 s3:0x00000003
s4:0xFFFFFFFD s5:0x00000007 s6:0x08DD7ADA s7:0x00000366
t8:0x08DD9E84 t9:0x0885801C k0:0x09FFFB00 k1:0x00000000
gp:0x08C43990 sp:0x09FFE310 fp:0x00000028 ra:0x08858140
0x08000030: 0x0010290C - syscall    0x040A4 [hleKernelExitCallback]
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 8 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0005 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x0019 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x29 Initial Priority: 0x29
Thread Entry: 0x08000040 Stack: 0x09FBDC00 - 0x09FBFC00 Stack Size: 0x00002000
Thread Run Clocks: 22 Exit Code: 0x800201A2
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x0008 Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80004000 Current Priority: 0x29 Initial Priority: 0x20
Thread Entry: 0x088041F8 Stack: 0x09FBFC00 - 0x09FFFC00 Stack Size: 0x00040000
Thread Run Clocks: 53278785404 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SfxLite Play Thread' ID: 0x001B Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x28 Initial Priority: 0x28
Thread Entry: 0x088E1F10 Stack: 0x09FADC00 - 0x09FBDC00 Stack Size: 0x00010000
Thread Run Clocks: 357814 Exit Code: 0x800201A4
Thread Wait Type: None (delay 8139 us, rest 0 us) Us: 8139 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  016B42EC 23806700 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX   X]
Fragmented memory: 0014C100 1360128 bytes
[              X                                            XXXXX]
------------------------------------------------------------



RE: Warhammer 40,000: Squad Command - USA - ULUS10313 - gid15 - 12-23-2010

(12-22-2010, 01:36 PM)BlackDaemon Wrote: Broken from r1518.
Is it fixed in r1925? It contains a workaround for this problem.


RE: Warhammer 40,000: Squad Command - USA - ULUS10313 - BlackDaemon - 12-23-2010

gid15,

Yes, but unfortunately game stuck after first two videos (before it was possible to skip (Only GE + Disable reserved thread memory + Disable audio threads + Enable waitThreadEndCB) since faked MPEG video was disabled, now if i try to use "Disable audio threads" it stuck on first video)

r1929
Running with dynarec compiler (log level set to INFO)
Compability options used: None
Code:
5097 [Emu] INFO  runtime - Using Compiler
5187 [user_main] INFO  compiler - Replacing CodeBlock at 0x08B7328C by Native Code 'strlen'
5190 [user_main] INFO  compiler - Replacing CodeSequence at 0x08B6F540-0x08B6F5E4 by Native Code 'memset'
5296 [user_main] INFO  compiler - Replacing CodeBlock at 0x08B6F0BC by Native Code 'memcpy'
5318 [user_main] INFO  hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=10
5318 [user_main] INFO  hle.scePower - scePowerRegisterCallback slot=0 SceUID=11
5397 [user_main] INFO  compiler - Replacing CodeBlock at 0x08B73138 by Native Code 'strcmp'
5413 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/data.pak flags = 1 permissions = 00
5466 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC
5466 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE
5466 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0302) PSP_MODULE_AV_ATRAC3PLUS
5468 [SfxLite Play Thread] INFO  hle.sceSasCore - __sceSasInit(0x08D5B440, grain=2048, maxVoices=32, outMode=0, sampleRate=44100)
5707 [user_main] ERROR emu - Problem using intBitsToFloat: 0xFF93DBC3 != 0xFFD3DBC3
5817 [user_main] ERROR emu - Problem using intBitsToFloat: 0x7FB7765F != 0x7FF7765F
5996 [user_main] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x08D577F8, mode=0, gameName=ULUS10313, saveName=SETT00, fileName=SETTINGS.BIN
6504 [GUI] ERROR ge - Waiting too long on stall address 0x08C3C6C0, aborting the list id=0x2 PSP_GE_LIST_STALL_REACHED
6512 [user_main] INFO  compiler - Replacing CodeBlock at 0x08850100 by Native Code 'nop'
6515 [GUI] ERROR ge - Waiting too long on stall address 0x08C3C6C0, aborting the list id=0x2 PSP_GE_LIST_STALL_REACHED
6526 [GUI] ERROR ge - Waiting too long on stall address 0x08C3C6C0, aborting the list id=0x2 PSP_GE_LIST_STALL_REACHED
6537 [GUI] ERROR ge - Waiting too long on stall address 0x08C3C6C0, aborting the list id=0x2 PSP_GE_LIST_STALL_REACHED
6548 [GUI] ERROR ge - Waiting too long on stall address 0x08C3C6C0, aborting the list id=0x2 PSP_GE_LIST_STALL_REACHED
6548 [GUI] ERROR ge - Aborting current list processing due to too many errors
7016 [user_main] INFO  compiler - Replacing CodeBlock at 0x088E518C by Native Code 'nop'
7017 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE
7018 [user_main] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/psmf.prx'): module from banlist not loaded
7018 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'psmf'
7023 [user_main] WARN  emu - Encrypted file not supported! (~SCE)
7023 [user_main] INFO  hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/libpsmfplayer.prx') encrypted module not loaded
7024 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'libpsmfplayer'
7025 [user_main] INFO  hle.sceMpeg - sceMpegInit
7028 [user_main] INFO  hle.scePsmfPlayer - PSMF Player Data: displayBuffer=0x8400000, displayBufferSize=0x300000, playbackThreadPriority=0x2b
7052 [user_main] INFO  stdout - [disc0:/PSP_GAME/USRDIR/video/title_esrb_eng.pmf]
7064 [user_main] INFO  hle.scePsmfPlayer - 'disc0:/PSP_GAME/USRDIR/video/title_esrb_eng.pmf' PSMF file loaded.
7066 [user_main] INFO  hle.scePsmfPlayer - Found play info data: videoCodec=0xe, videoStreamNum=0, audioCodec=0x1, audioStreamNum=0, playMode=0, playSpeed=1
37837 [user_main] INFO  hle.sceMpeg - sceMpegFinish
37838 [user_main] WARN  hle.ModuleMgrForUser - sceKernelStopModule(uid=0x22, argsize=0, argp=0x0, status=0x0, option=0x0)
37838 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStopModule flash module 'libpsmfplayer'
37839 [user_main] WARN  hle.ModuleMgrForUser - PARTIAL: sceKernelUnloadModule(uid=22)
37839 [user_main] WARN  hle.ModuleMgrForUser - sceKernelStopModule(uid=0x1e, argsize=0, argp=0x0, status=0x0, option=0x0)
37839 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStopModule flash module 'psmf'
37840 [user_main] WARN  hle.ModuleMgrForUser - PARTIAL: sceKernelUnloadModule(uid=1e)
37840 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityUnloadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE
37840 [user_main] INFO  compiler - Replacing CodeBlock at 0x088E519C by Native Code 'nop'
38342 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE
38342 [user_main] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/psmf.prx'): module from banlist not loaded
38342 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'psmf'
38343 [user_main] WARN  emu - Encrypted file not supported! (~SCE)
38344 [user_main] INFO  hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/libpsmfplayer.prx') encrypted module not loaded
38344 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'libpsmfplayer'
38344 [user_main] INFO  hle.sceMpeg - sceMpegInit
38345 [user_main] INFO  hle.scePsmfPlayer - PSMF Player Data: displayBuffer=0x8400000, displayBufferSize=0x300000, playbackThreadPriority=0x2b
38346 [user_main] INFO  stdout - [disc0:/PSP_GAME/USRDIR/video/intro.pmf]
38355 [user_main] INFO  hle.scePsmfPlayer - 'disc0:/PSP_GAME/USRDIR/video/intro.pmf' PSMF file loaded.
38355 [user_main] INFO  hle.scePsmfPlayer - Found play info data: videoCodec=0xe, videoStreamNum=0, audioCodec=0x1, audioStreamNum=0, playMode=0, playSpeed=1
38901 [user_main] INFO  hle.sceMpeg - sceMpegFinish
38901 [user_main] WARN  hle.ModuleMgrForUser - sceKernelStopModule(uid=0x29, argsize=0, argp=0x0, status=0x0, option=0x0)
38902 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStopModule flash module 'libpsmfplayer'
38902 [user_main] WARN  hle.ModuleMgrForUser - PARTIAL: sceKernelUnloadModule(uid=29)
38902 [user_main] WARN  hle.ModuleMgrForUser - sceKernelStopModule(uid=0x25, argsize=0, argp=0x0, status=0x0, option=0x0)
38902 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStopModule flash module 'psmf'
38902 [user_main] WARN  hle.ModuleMgrForUser - PARTIAL: sceKernelUnloadModule(uid=25)
38903 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityUnloadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE
39234 [user_main] INFO  compiler - Replacing CodeBlock at 0x08863B24 by Native Code 'nop'
39279 [user_main] INFO  compiler - Replacing CodeBlock at 0x088D3464 by Native Code 'nop'
39702 [user_main] ERROR emu - Problem using intBitsToFloat: 0xFFBD7C04 != 0xFFFD7C04
39704 [user_main] ERROR emu - Problem using intBitsToFloat: 0xFFBD7C04 != 0xFFFD7C04
39764 [user_main] ERROR memory - write8 - Invalid memory address : 0xD520454A PC=08000030
39765 [user_main] ERROR memory - write8 - Invalid memory address : 0xD520454B PC=08000030
39765 [user_main] ERROR memory - write8 - Invalid memory address : 0xD520454C PC=08000030
39766 [user_main] ERROR memory - write8 - Invalid memory address : 0xD520454D PC=08000030
39766 [user_main] ERROR memory - write8 - Invalid memory address : 0xD520454E PC=08000030
39766 [user_main] ERROR memory - write8 - Invalid memory address : 0xD520454F PC=08000030
39766 [user_main] ERROR memory - write8 - Invalid memory address : 0xD5204550 PC=08000030
39766 [user_main] ERROR memory - write8 - Invalid memory address : 0xD5204551 PC=08000030
39767 [user_main] ERROR memory - write8 - Invalid memory address : 0xD5204552 PC=08000030
39767 [user_main] ERROR memory - write8 - Invalid memory address : 0xD5204553 PC=08000030
39767 [user_main] ERROR memory - write8 - Invalid memory address : 0xD5204554 PC=08000030
39767 [user_main] ERROR memory - write8 - Invalid memory address : 0xD5204555 PC=08000030
39767 [user_main] ERROR memory - write8 - Invalid memory address : 0xD5204556 PC=08000030
39767 [user_main] ERROR memory - write8 - Invalid memory address : 0xD5204557 PC=08000030
39768 [user_main] ERROR memory - write8 - Invalid memory address : 0xD5204558 PC=08000030
Code:
------------------------------------------------------------
Thread ID - 0x00000008
Th Name   - user_main
zr:0x00000000 at:0x00000000 v0:0x00000019 v1:0xD5204559
a0:0xD520454A a1:0x08DF75AB a2:0x00000011 a3:0x000001F1
t0:0x08DF75A4 t1:0xD5204552 t2:0x000001F8 t3:0xD520474A
t4:0x08C3BC78 t5:0x08E0EDC9 t6:0x08DF5DB0 t7:0x00000001
s0:0x08E08EE0 s1:0x00000200 s2:0x00009898 s3:0xD520454A
s4:0x08E08F10 s5:0x00009698 s6:0x00000000 s7:0x00000000
t8:0x08E08E94 t9:0x0885801C k0:0x09FFFB00 k1:0x00000000
gp:0x08C43990 sp:0x09FFE170 fp:0x00000000 ra:0x08A110B4
0x08000030: 0x0010290C - syscall    0x040A4 [hleKernelExitCallback]
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 14600 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0005 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x0019 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x29 Initial Priority: 0x29
Thread Entry: 0x08000040 Stack: 0x09FBDC00 - 0x09FBFC00 Stack Size: 0x00002000
Thread Run Clocks: 184 Exit Code: 0x800201A2
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x0008 Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80004000 Current Priority: 0x29 Initial Priority: 0x20
Thread Entry: 0x088041F8 Stack: 0x09FBFC00 - 0x09FFFC00 Stack Size: 0x00040000
Thread Run Clocks: 30428661 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SfxLite Play Thread' ID: 0x001B Module ID: 0x0001
Thread Status: 0x00000008 PSP_THREAD_SUSPEND
Thread Attr: 0x80000000 Current Priority: 0x28 Initial Priority: 0x28
Thread Entry: 0x088E1F10 Stack: 0x09FADC00 - 0x09FBDC00 Stack Size: 0x00010000
Thread Run Clocks: 63333 Exit Code: 0x800201A4
Thread Wait Type: None Us: 8136 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  016C62CC 23880396 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX   X]
Fragmented memory: 0014BF00 1359616 bytes
[              X                                            XXXXX]
------------------------------------------------------------



RE: Warhammer 40,000: Squad Command - USA - ULUS10313 - BlackDaemon - 05-06-2011

Infrastructure connection test

r2110
Code:
sceUtilityLoadModule(module=0x0100) PSP_MODULE_NET_COMMON
59759 [user_main] INFO  hle.sceUtility - IGNORING: sceUtilityLoadModule(module=0x0102) PSP_MODULE_NET_INET
59760 [user_main] WARN  hle.sceNet - IGNORING: sceNetInit (poolsize=0x20000, calloutThreadPri=0x1c, calloutThreadStack=0x0, netinitThreadPri=0x1c, netinitThreadStack=0x0)
59762 [user_main] WARN  hle.sceNet - PARTIAL: sceNetGetMallocStat (statAddr=0x9ffdaf0)
156226 [SfxLite Play Thread] INFO  hle.sceAtrac3plus - Replaying atrac loop atracID=46, loopStart=0, loopEnd=4468889
257597 [SfxLite Play Thread] INFO  hle.sceAtrac3plus - Replaying atrac loop atracID=46, loopStart=0, loopEnd=4468889
358978 [SfxLite Play Thread] INFO  hle.sceAtrac3plus - Replaying atrac loop atracID=46, loopStart=0, loopEnd=4468889
378738 [user_main] INFO  hle.sceUtility - sceUtilityNetconfInitStart SceUtilityNetconf[address=0x08C3C18C, netAction=3, null]
381269 [SfxLite Play Thread] INFO  hle.sceAtrac3plus - hleAtracSetData atracID=48, buffer=0x08417680, bufferSize=0x18CBE4, fileSize=0x18CBE4
381272 [SfxLite Play Thread] INFO  hle - Undecodable AT3+ data detected.
381526 [user_main] INFO  hle.sceNetInet - sceNetInetConnect connecting to pspNetSockAddrInternet[family=2, port=29900, addr=0xF21E0A45(69.10.30.242)]
414839 [user_main] INFO  hle.sceNetInet - sceNetInetConnect connecting to pspNetSockAddrInternet[family=2, port=29900, addr=0xF21E0A45(69.10.30.242)]
415083 [user_main] INFO  hle.sceNetInet - sceNetInetConnect connected to pspNetSockAddrInternet[family=2, port=6667, addr=0xF31E0A45(69.10.30.243)]
415313 [user_main] INFO  hle.sceNetInet - sceNetInetConnect connecting to pspNetSockAddrInternet[family=2, port=29920, addr=0xF01E0A45(69.10.30.240)]
416045 [user_main] INFO  hle.sceNetInet - sceNetInetConnect connecting to pspNetSockAddrInternet[family=2, port=80, addr=0x7B180A45(69.10.24.123)]
416052 [user_main] INFO  hle.sceNetInet - sceNetInetConnect connecting to pspNetSockAddrInternet[family=2, port=80, addr=0x7B180A45(69.10.24.123)]
416060 [user_main] INFO  hle.sceNetInet - sceNetInetConnect connecting to pspNetSockAddrInternet[family=2, port=80, addr=0xF01E0A45(69.10.30.240)]
421195 [user_main] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x08D577F8, mode=3(SAVE), gameName=ULUS10313, saveName=SETT00, fileName=SETTINGS.BIN
425007 [SfxLite Play Thread] INFO  hle.sceAtrac3plus - hleAtracSetData atracID=49, buffer=0x08417680, bufferSize=0x18CBE4, fileSize=0x18CBE4
425009 [SfxLite Play Thread] INFO  hle - Undecodable AT3+ data detected.
437876 [user_main] INFO  hle.sceNetInet - sceNetInetBind binding to pspNetSockAddrInternet[family=2, port=0, addr=0x00000000(0.0.0.0)]
438347 [user_main] INFO  hle.sceNetInet - sceNetInetConnect connected to pspNetSockAddrInternet[family=2, port=28910, addr=0xF71E0A45(69.10.30.247)]
438870 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438871 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6500, addr=0x08E34BD4(212.75.227.8)]
438871 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438871 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6501, addr=0x08E34BD4(212.75.227.8)]
438871 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438871 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6502, addr=0x08E34BD4(212.75.227.8)]
438872 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438872 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6503, addr=0x08E34BD4(212.75.227.8)]
438872 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438872 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6504, addr=0x08E34BD4(212.75.227.8)]
438872 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438872 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6505, addr=0x08E34BD4(212.75.227.8)]
438873 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438873 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6506, addr=0x08E34BD4(212.75.227.8)]
438873 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438873 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6507, addr=0x08E34BD4(212.75.227.8)]
438873 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438874 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6508, addr=0x08E34BD4(212.75.227.8)]
438874 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438874 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6509, addr=0x08E34BD4(212.75.227.8)]
438874 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438874 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6510, addr=0x08E34BD4(212.75.227.8)]
438875 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438875 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6511, addr=0x08E34BD4(212.75.227.8)]
438875 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438875 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6512, addr=0x08E34BD4(212.75.227.8)]
438875 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438875 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6513, addr=0x08E34BD4(212.75.227.8)]
438876 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438876 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6514, addr=0x08E34BD4(212.75.227.8)]
438876 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438876 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6515, addr=0x08E34BD4(212.75.227.8)]
438876 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438877 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6516, addr=0x08E34BD4(212.75.227.8)]
438877 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438877 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6517, addr=0x08E34BD4(212.75.227.8)]
438877 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438877 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6518, addr=0x08E34BD4(212.75.227.8)]
438877 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438878 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6519, addr=0x08E34BD4(212.75.227.8)]
438878 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438878 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6520, addr=0x08E34BD4(212.75.227.8)]
438878 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438878 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6521, addr=0x08E34BD4(212.75.227.8)]
438879 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438879 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6522, addr=0x08E34BD4(212.75.227.8)]
438879 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438880 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6523, addr=0x08E34BD4(212.75.227.8)]
438880 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438880 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6524, addr=0x08E34BD4(212.75.227.8)]
438881 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438881 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6525, addr=0x08E34BD4(212.75.227.8)]
438881 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438881 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6526, addr=0x08E34BD4(212.75.227.8)]
438882 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438882 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6527, addr=0x08E34BD4(212.75.227.8)]
438882 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438882 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6528, addr=0x08E34BD4(212.75.227.8)]
438883 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438883 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6529, addr=0x08E34BD4(212.75.227.8)]
438883 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438883 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6530, addr=0x08E34BD4(212.75.227.8)]
438884 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438884 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6531, addr=0x08E34BD4(212.75.227.8)]
438884 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438885 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6532, addr=0x08E34BD4(212.75.227.8)]
438885 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438885 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6533, addr=0x08E34BD4(212.75.227.8)]
438885 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438886 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6534, addr=0x08E34BD4(212.75.227.8)]
438886 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438886 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6535, addr=0x08E34BD4(212.75.227.8)]
438886 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438887 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6536, addr=0x08E34BD4(212.75.227.8)]
438887 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438887 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6537, addr=0x08E34BD4(212.75.227.8)]
438887 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438888 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6538, addr=0x08E34BD4(212.75.227.8)]
438888 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438888 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6539, addr=0x08E34BD4(212.75.227.8)]
438889 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438889 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6540, addr=0x08E34BD4(212.75.227.8)]
438889 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438889 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6541, addr=0x08E34BD4(212.75.227.8)]
438890 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438890 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6542, addr=0x08E34BD4(212.75.227.8)]
438890 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438890 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6543, addr=0x08E34BD4(212.75.227.8)]
438891 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438891 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6544, addr=0x08E34BD4(212.75.227.8)]
438891 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438891 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6545, addr=0x08E34BD4(212.75.227.8)]
438892 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438892 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6546, addr=0x08E34BD4(212.75.227.8)]
438892 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438892 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6547, addr=0x08E34BD4(212.75.227.8)]
438893 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438893 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6548, addr=0x08E34BD4(212.75.227.8)]
438893 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438894 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6549, addr=0x08E34BD4(212.75.227.8)]
438894 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438894 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6550, addr=0x08E34BD4(212.75.227.8)]
438894 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438895 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6551, addr=0x08E34BD4(212.75.227.8)]
438895 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438895 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6552, addr=0x08E34BD4(212.75.227.8)]
438895 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438896 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6553, addr=0x08E34BD4(212.75.227.8)]
438896 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438896 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6554, addr=0x08E34BD4(212.75.227.8)]
438896 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438897 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6555, addr=0x08E34BD4(212.75.227.8)]
438897 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438897 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6556, addr=0x08E34BD4(212.75.227.8)]
438898 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438898 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6557, addr=0x08E34BD4(212.75.227.8)]
438898 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438898 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6558, addr=0x08E34BD4(212.75.227.8)]
438899 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438899 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6559, addr=0x08E34BD4(212.75.227.8)]
438899 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438899 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6560, addr=0x08E34BD4(212.75.227.8)]
438900 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438900 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6561, addr=0x08E34BD4(212.75.227.8)]
438900 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438900 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6562, addr=0x08E34BD4(212.75.227.8)]
438901 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438901 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6563, addr=0x08E34BD4(212.75.227.8)]
438901 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438901 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6564, addr=0x08E34BD4(212.75.227.8)]
438902 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438902 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6565, addr=0x08E34BD4(212.75.227.8)]
438902 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438902 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6566, addr=0x08E34BD4(212.75.227.8)]
438903 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438903 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6567, addr=0x08E34BD4(212.75.227.8)]
438903 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438903 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6568, addr=0x08E34BD4(212.75.227.8)]
438904 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438904 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6569, addr=0x08E34BD4(212.75.227.8)]
438904 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438904 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6570, addr=0x08E34BD4(212.75.227.8)]
438905 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438905 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6571, addr=0x08E34BD4(212.75.227.8)]
438905 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438905 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6572, addr=0x08E34BD4(212.75.227.8)]
438906 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438906 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6573, addr=0x08E34BD4(212.75.227.8)]
438906 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438906 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6574, addr=0x08E34BD4(212.75.227.8)]
438907 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438907 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6575, addr=0x08E34BD4(212.75.227.8)]
438907 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438907 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6576, addr=0x08E34BD4(212.75.227.8)]
438908 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438908 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6577, addr=0x08E34BD4(212.75.227.8)]
438908 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438908 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6578, addr=0x08E34BD4(212.75.227.8)]
438909 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438909 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6579, addr=0x08E34BD4(212.75.227.8)]
438909 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438909 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6580, addr=0x08E34BD4(212.75.227.8)]
438910 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438910 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6581, addr=0x08E34BD4(212.75.227.8)]
438910 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438910 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6582, addr=0x08E34BD4(212.75.227.8)]
438911 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438911 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6583, addr=0x08E34BD4(212.75.227.8)]
438911 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438911 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6584, addr=0x08E34BD4(212.75.227.8)]
438912 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438912 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6585, addr=0x08E34BD4(212.75.227.8)]
438912 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438912 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6586, addr=0x08E34BD4(212.75.227.8)]
438913 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438913 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6587, addr=0x08E34BD4(212.75.227.8)]
438913 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438913 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6588, addr=0x08E34BD4(212.75.227.8)]
438914 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438914 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6589, addr=0x08E34BD4(212.75.227.8)]
438914 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438914 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6590, addr=0x08E34BD4(212.75.227.8)]
438915 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438915 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6591, addr=0x08E34BD4(212.75.227.8)]
438915 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438915 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6592, addr=0x08E34BD4(212.75.227.8)]
438916 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438916 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6593, addr=0x08E34BD4(212.75.227.8)]
438916 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438916 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6594, addr=0x08E34BD4(212.75.227.8)]
438917 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438917 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6595, addr=0x08E34BD4(212.75.227.8)]
438917 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438917 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6596, addr=0x08E34BD4(212.75.227.8)]
438918 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438918 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6597, addr=0x08E34BD4(212.75.227.8)]
438918 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438918 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6598, addr=0x08E34BD4(212.75.227.8)]
438919 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438919 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6599, addr=0x08E34BD4(212.75.227.8)]
439458 [GUI] ERROR ge - Waiting too long on stall address 0x08C3EF2C, aborting the list PspGeList[id=0x36, status=PSP_GE_LIST_STALL_REACHED, pc=0x08C3EF2C, stall=0x08C3EF2C]
439469 [GUI] ERROR ge - Waiting too long on stall address 0x08C3EF2C, aborting the list PspGeList[id=0x36, status=PSP_GE_LIST_STALL_REACHED, pc=0x08C3EF2C, stall=0x08C3EF2C]
439480 [GUI] ERROR ge - Waiting too long on stall address 0x08C3EF2C, aborting the list PspGeList[id=0x36, status=PSP_GE_LIST_STALL_REACHED, pc=0x08C3EF2C, stall=0x08C3EF2C]
439491 [GUI] ERROR ge - Waiting too long on stall address 0x08C3EF2C, aborting the list PspGeList[id=0x36, status=PSP_GE_LIST_STALL_REACHED, pc=0x08C3EF2C, stall=0x08C3EF2C]
439502 [GUI] ERROR ge - Waiting too long on stall address 0x08C3EF2C, aborting the list PspGeList[id=0x36, status=PSP_GE_LIST_STALL_REACHED, pc=0x08C3EF2C, stall=0x08C3EF2C]
439502 [GUI] ERROR ge - Aborting current list processing due to too many errors



RE: Warhammer 40,000: Squad Command - USA - ULUS10313 - gid15 - 05-07-2011

Code:
438918 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6597, addr=0x08E34BD4(212.75.227.8)]
I've checked the correct behavior on a PSP and implemented it in r2117. But this call always fails and really makes no sense...


RE: Warhammer 40,000: Squad Command - USA - ULUS10313 - nash67 - 06-29-2013

using r 3264
still goes ingame and still has the glitches with the ground
here is an info log

09:10:24 ERROR hle - user_main - HLE Function sceMpegInit(sceMpeg) not activated by default for Firmware Version 352


RE: Warhammer 40,000: Squad Command - USA - ULUS10313 - nash67 - 02-25-2015

using r 3711
still goes ingame
the graphics are way better now
here is an info log