Metal Gear Solid: Peace Walker - NPJH50045 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Half playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=66) +----- Thread: Metal Gear Solid: Peace Walker - NPJH50045 (/showthread.php?tid=1293) |
Metal Gear Solid: Peace Walker - NPJH50045 - J_BYYX - 06-20-2010 r 1591 Errors. Log: NPJH50045.7z (Size: 15.71 KB / Downloads: 227) RE: Metal Gear Solid Peace Walker NPJH50045 Encrypted - shakirmole - 09-06-2010 Here's an info log on this new game... i have not ticked any shaders, geometry whatsoever and am on r1759 but had the same issue since r1713 Good Luck RE: Metal Gear Solid Peace Walker NPJH50045 Encrypted - nash67 - 11-05-2012 using r 2830 have to tick Use Software Rendering otherwise all the screen will be black but you can hear the sounds it freezes up after you input your name noticed quite a few warnings in the log 09:52:39 WARN loader - GUI - Failed to map import at 0x08B4CC20 [0xFDC25446] Module 'kjfs'(attempt 1) 09:52:39 WARN loader - GUI - Failed to map import at 0x08B4D118 [0x0483B11A] Module 'sound3'(attempt 1) here is the info log RE: Metal Gear Solid Peace Walker NPJH50045 Encrypted - gid15 - 11-05-2012 Code: 09:53:34 INFO hle.sceAtrac3plus - snd_thread_main - Replaying atrac loop atracID=0, loopStart=548865, loopEnd=1400835 RE: Metal Gear Solid Peace Walker NPJH50045 Encrypted - nash67 - 11-06-2012 using r 2832 yep it is improved it goes ingame but there is still alot of graphics glitches can be moved to half-playable here is the log RE: Metal Gear Solid: Peace Walker - NPJH50045 - onelight - 08-05-2014 start r3535 can not load in Log_r3535(64bit)_INFO.zip (Size: 15.27 KB / Downloads: 186) video r3534 http://www.tudou.com/programs/view/CQEvRWcjk4w/ Log_r3534(64bit)_INFO.zip (Size: 23.44 KB / Downloads: 180) settings [X] Only GE graphics (not recommended for homebrew) [X] Use vertex cache [X] Use shaders [X] Enable saving GE screen to textures instead of memory disable saving GE screen to textures when load savedata [X] Enable decoding of indexed textures (using CLUT) in shader [X] Enable dynamic shader generation RE: Metal Gear Solid: Peace Walker - NPJH50045 - gid15 - 08-11-2014 (08-05-2014, 09:29 AM)onelight Wrote: start r3535 can not load inOK this was probably not a good idea, r3535 is now reverted. Thank you! RE: Metal Gear Solid: Peace Walker - NPJH50045 - onelight - 08-24-2014 PPSSPP fixed the "Invulnerability" BOSS can defeat the boss now. RE: Metal Gear Solid: Peace Walker - NPJH50045 - gid15 - 03-10-2015 (08-24-2014, 03:22 AM)onelight Wrote: PPSSPP fixed the "Invulnerability" BOSSI've started to implement the missing FPU features in r3724. It is not yet complete (only the "mul.s" instruction has been fixed), but does it already help? These change have a negative impact on the performance, this is why I would like first to check if they really help here. |