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Comic Party Portable - JAP - ULJS00027 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Half playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=66) +----- Thread: Comic Party Portable - JAP - ULJS00027 (/showthread.php?tid=1300) Pages:
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Comic Party Portable - JAP - ULJS00027 - Darth1701 - 06-21-2010 History: http://jpcsp.org/forum/viewtopic.php?f=27&t=7433 r1593 works with Media Engine enabled Works good but Text is only "???" for now RE: Comic Party Portable - JAP - ULJS00027 - sum2012 - 07-16-2012 Dear all The game do not work in Rev2614 Window 7 x86 cpu:AMD Phenom ii X6 1050T ram:4 gb DDR1333 gpu:NVIDIA GeForce GTS450 Please help.Thanks error screen: Error screen RE: Comic Party Portable - JAP - ULJS00027 - sum2012 - 07-17-2012 in Rev 2617,after the logo screen display, the game stopped. Rev2617 bug RE: Comic Party Portable - JAP - ULJS00027 - gid15 - 07-17-2012 (07-17-2012, 06:42 AM)sum2012 Wrote: in Rev 2617,after the logo screen display, the game stopped.Could you post a log at DEBUG level? You can close Jpcsp after a few seconds when the game stops so that the DEBUG log does not get too large. Thanks! RE: Comic Party Portable - JAP - ULJS00027 - sum2012 - 07-17-2012 I cannot see screen in DEBUG level log.Don't know useful or not. Anyway,I have record 30 second. (07-17-2012, 10:27 AM)gid15 Wrote: Could you post a log at DEBUG level? You can close Jpcsp after a few seconds when the game stops so that the DEBUG log does not get too large. I find that I can record the log from middle of the gmae.. This time I recorded from the logo start,recorded 30 second. (07-17-2012, 10:27 AM)gid15 Wrote: Could you post a log at DEBUG level? You can close Jpcsp after a few seconds when the game stops so that the DEBUG log does not get too large. RE: Comic Party Portable - JAP - ULJS00027 - sum2012 - 07-17-2012 Finally in Rev 2617,I click button immediately after logo show ,the game run ok.The word in game also ok. RE: Comic Party Portable - JAP - ULJS00027 - sum2012 - 07-19-2012 I find that Media Engine might have probrem. In Rev 2624,When I disable Media Engine,game passed 2 faked MPEG video nornally. If I enable Media Engine,game stop in logo display finish http://imageshack.us/photo/my-images/840/r2617error.png/ .(If I press button immediately after logo show ,the game run ok.) Comic Party Portable - CHS- ULJS00027 - sum2012 - 07-21-2012 I play a unofficial chinese version of Comic Party Portable. Like Japan version , I need press button immediately after logo show, In name select screen and inside game.Do not show word. Hope dev can fix it.Thanks.game screen I am using Rev 2629 Window 7 x86 cpu:AMD Phenom ii X6 1050T ram:4 gb DDR1333 gpu:NVIDIA GeForce GTS450 RE: Comic Party Portable - CHS- ULJS00027 - gid15 - 07-21-2012 Could you add the following line to your LogSettings.xml and update the log file? Code: <logger name='hle.sceFont'> <level value='debug' /> </logger> Thanks! RE: Comic Party Portable - CHS- ULJS00027 - sum2012 - 07-21-2012 I updated LogSettings.xml . See attach.Thanks (07-21-2012, 08:52 PM)gid15 Wrote: Could you add the following line to your LogSettings.xml and update the log file? |