vfpu exploded after r1607 or 1608 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: svn trunk discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=56) +---- Thread: vfpu exploded after r1607 or 1608 (/showthread.php?tid=1325) |
vfpu exploded after r1607 or 1608 - Drakon - 06-24-2010 Hi I was testing how JellyCar was working in jpcsp but there are some huge problems since r1607 or r1608.... Game use many vfpu instructions. screens in r1606: screens in r1608 (same map): There is also minor problem - map elements are not shown (only in map mode are shown ok....) RE: vfpu exploded after r1607 or 1608 - gid15 - 06-24-2010 (06-24-2010, 09:37 AM)Drakon Wrote: I was testing how JellyCar was working in jpcsp but there are some huge problems since r1607 or r1608....Thanks for reporting! I have made changes to the VFPU instructions in r1607... and probably missed something I will look at this problem. RE: vfpu exploded after r1607 or 1608 - gid15 - 06-25-2010 (06-24-2010, 12:03 PM)gid15 Wrote:(06-24-2010, 09:37 AM)Drakon Wrote: I was testing how JellyCar was working in jpcsp but there are some huge problems since r1607 or r1608....Thanks for reporting! I have made changes to the VFPU instructions in r1607... and probably missed something This should now be fixed in r1610. Thanks for testing! ... and nice homebrew |