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vfpu exploded after r1607 or 1608 - Printable Version

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+---- Thread: vfpu exploded after r1607 or 1608 (/showthread.php?tid=1325)



vfpu exploded after r1607 or 1608 - Drakon - 06-24-2010

Hi

I was testing how JellyCar was working in jpcsp but there are some huge problems since r1607 or r1608....

Game use many vfpu instructions.

screens in r1606:
[Image: ucjs10041shot0ok.th.png]
[Image: ucjs10041shot1ok.th.png]

screens in r1608 (same map):
[Image: ucjs10041shot0wrong.th.png]
[Image: ucjs10041shot1wrong.th.png]
[Image: ucjs10041shot2wrong.th.png]

There is also minor problem - map elements are not shown (only in map mode are shown ok....)Big Grin


RE: vfpu exploded after r1607 or 1608 - gid15 - 06-24-2010

(06-24-2010, 09:37 AM)Drakon Wrote: I was testing how JellyCar was working in jpcsp but there are some huge problems since r1607 or r1608....
Thanks for reporting! I have made changes to the VFPU instructions in r1607... and probably missed something Sad
I will look at this problem.


RE: vfpu exploded after r1607 or 1608 - gid15 - 06-25-2010

(06-24-2010, 12:03 PM)gid15 Wrote:
(06-24-2010, 09:37 AM)Drakon Wrote: I was testing how JellyCar was working in jpcsp but there are some huge problems since r1607 or r1608....
Thanks for reporting! I have made changes to the VFPU instructions in r1607... and probably missed something Sad
I will look at this problem.

This should now be fixed in r1610. Thanks for testing!
... and nice homebrew Smile