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Problem shaders - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: General discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=57) +---- Thread: Problem shaders (/showthread.php?tid=137307) |
Problem shaders - tomykids - 03-25-2013 Hello everyone, I have a problem with jpcsp when I want to activate the shaders the picture freezes and I can not do anything how to solve this problem? Sorry for my english is not good RE: Problem shaders - montcer9012 - 03-25-2013 Then don't activate it. RE: Problem shaders - tomykids - 03-25-2013 I would still enable even better performance for RE: Problem shaders - montcer9012 - 03-25-2013 When using shaders other options can be enabled in order to improve compatibility: Take special attention on "Disable Optimized VertexInfo reading" because this one can fix many glitches, but some times it slow down the game at unplayable speed. RE: Problem shaders - tomykids - 03-26-2013 I still have the same problem with the settings that you give me I also notice an error message on the console jpcsp: Running Jpcsp 64bit... Exception in thread "GUI" java.lang.IllegalStateException: Function is not suppo rted at org.lwjgl.BufferChecks.checkFunctionAddress(BufferChecks.java:58) at org.lwjgl.opengl.EXTGeometryShader4.glProgramParameteriEXT(EXTGeometr yShader4.java:71) at jpcsp.graphics.RE.RenderingEngineLwjgl.setProgramParameter(RenderingE ngineLwjgl.java:1353) at jpcsp.graphics.RE.BaseRenderingEngineProxy.setProgramParameter(BaseRe nderingEngineProxy.java:787) at jpcsp.graphics.RE.REShader.tryCreateShader(REShader.java:422) at jpcsp.graphics.RE.REShader.createShader(REShader.java:375) at jpcsp.graphics.RE.REShader.loadShaders(REShader.java:475) at jpcsp.graphics.RE.REShader.initShader(REShader.java:181) at jpcsp.graphics.RE.REShader.<init>(REShader.java:105) at jpcsp.graphics.RE.REShader.useShaders(REShader.java:496) at jpcsp.graphics.RE.RenderingEngineFactory.createRenderingEngine(Render ingEngineFactory.java:59) at jpcsp.graphics.RE.RenderingEngineFactory.createRenderingEngine(Render ingEngineFactory.java:92) at jpcsp.HLE.modules150.sceDisplay$AWTGLCanvas_sceDisplay.paintGL(sceDis play.java:149) at org.lwjgl.opengl.AWTGLCanvas.paint(AWTGLCanvas.java:314) at org.lwjgl.opengl.AWTGLCanvas.update(AWTGLCanvas.java:343) at sun.awt.RepaintArea.updateComponent(Unknown Source) at sun.awt.RepaintArea.paint(Unknown Source) at sun.awt.windows.WComponentPeer.handleEvent(Unknown Source) at java.awt.Component.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.EventQueue.dispatchEventImpl(Unknown Source) at java.awt.EventQueue.access$200(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Sour ce) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Sour ce) at java.awt.EventQueue$4.run(Unknown Source) at java.awt.EventQueue$4.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Sour ce) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source) RE: Problem shaders - montcer9012 - 03-26-2013 What are your machine specs? RE: Problem shaders - tomykids - 03-26-2013 Carte graphique: "Intel hd graphique" Intel ® Pentium ® CPU G2020 @2.90Hz Ram: 4.00 Go Thank you RE: Problem shaders - digiadventures - 03-27-2013 You can't use shaders with intel graphics, you have to buy proper graphic card RE: Problem shaders - montcer9012 - 03-27-2013 But his CPU is not old at all; according to CPU world it was introduced at January 2013 so maybe it handle some newest Intel HD graphics with OpenGL 4. So man, what game are you trying to run? You stand an high chance that your game has been tested and works; just look for it here. Use the search box or find it on those list: Compatibility List [Commercial Games] (Part 1) Compatibility List [Commercial Games] (Part 2) If you found the game thread and none post help you, try to post a log. For an "how to" about it, follow this instructions: How to post a log If you feel has been helped, give us a +1 RE: Problem shaders - digiadventures - 03-27-2013 No, pentium cpu's have lowest posible version of integrated graphic which only supports opengl 2.1 There is no way he can enable shaders, he needs new graphic card http://www.intel.com/support/graphics/sb/CS-033757.htm |