Mai-Hime Senretsu (舞-HiME 鮮烈!真 風華学園激闘史!!) - ULJS00062 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: Mai-Hime Senretsu (舞-HiME 鮮烈!真 風華学園激闘史!!) - ULJS00062 (/showthread.php?tid=140471) |
Mai-Hime Senretsu (舞-HiME 鮮烈!真 風華学園激闘史!!) - ULJS00062 - serio - 04-15-2013 r3101 game freezes after the opening video. it worked before (and was in fact pretty playable), i managed to track the moment it stopped working to sometime between 2800 and 2810. can't get anymore specific, since the buildbot doesn't host all of the old versions anymore, just every 10th one. i ran both versions with default settings with everything set to off to find the culprit. attached logs for both versions, though not sure how helpful that'll be, since there's no error message or anything. the game just stops after the video's over/skipped. logs are on info, since anything above that freezes jpcsp for me. if there are any specific debug log codes i can use to check in both versions, i can do that. edit: dunno how useful that'll be, in 3101 i managed to enable debug mode while the ending video was fading out and let it run for a while. the game was going at around 1 frame per 30 seconds or so, i waited until the video and everything was gone off screen, and it seemed to get stuck. RE: Mai-Hime Senretsu (舞-HiME 鮮烈!真 風華学園激闘史!!) - ULJS00062 - gid15 - 04-15-2013 Could add the following lines to LogSettings.xml Code: <logger name='hle.sceMpeg'> <level value='debug' /> </logger> Almost all the changes between these 2 revisions were affecting these modules... RE: Mai-Hime Senretsu (舞-HiME 鮮烈!真 風華学園激闘史!!) - ULJS00062 - serio - 04-15-2013 i had to split the logging into compiler only and the other 3, otherwise it choked up. one of the non-compiler ones is so long because i couldn't skip the video for a while because of the lag i got from all the logging at once. _c is compiler logs. RE: Mai-Hime Senretsu (舞-HiME 鮮烈!真 風華学園激闘史!!) - ULJS00062 - nash67 - 04-16-2013 here is a jpcsp trace log RE: Mai-Hime Senretsu (舞-HiME 鮮烈!真 風華学園激闘史!!) - ULJS00062 - gid15 - 04-16-2013 2800: Code: sceMpegAvcDecodeFlush mpeg=0x9AD21C4 2810: Code: sceMpegAvcDecodeFlush mpeg=0x9AD21C4 After a call to sceMpegAvcDecodeFlush(), the new version does no longer return 0 for sceMpegRingbufferAvailableSize(). This is probably the reason for the problem. I will correct this behavior. RE: Mai-Hime Senretsu (舞-HiME 鮮烈!真 風華学園激闘史!!) - ULJS00062 - gid15 - 04-16-2013 (04-16-2013, 08:20 AM)gid15 Wrote: 2800:I've tried a fix in r3105. Could you retest? Thank you! RE: Mai-Hime Senretsu (舞-HiME 鮮烈!真 風華学園激闘史!!) - ULJS00062 - serio - 04-16-2013 works now. good job. RE: Mai-Hime Senretsu (舞-HiME 鮮烈!真 風華学園激闘史!!) - ULJS00062 - nash67 - 04-18-2013 this can be moved to playable now |