Shining Ark -JAP -NPJH50717 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Half playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=66) +----- Thread: Shining Ark -JAP -NPJH50717 (/showthread.php?tid=140674) |
Shining Ark -JAP -NPJH50717 - sum2012 - 04-16-2013 rev 3101 My friend kingtiger45 tested this game. JPCSP would freeze when fight battle in two times. I think that this code have probrem Code: 08:54:07 WARN hle.Kernel_Library - Odin_Main - hleKernelCpuResumeIntr unknown flag value 0x800201A8 RE: Shining Ark -JAP -NPJH50717 - gid15 - 05-16-2013 Does it help to change RuntimeContext.java, line 396: Code: if (IntrManager.getInstance().canExecuteInterruptNow()) { Code: if (!IntrManager.getInstance().canExecuteInterruptNow()) { Code: if (IntrManager.getInstance().canExecuteInterruptNow()) { Code: if (!IntrManager.getInstance().canExecuteInterruptNow()) { RE: Shining Ark -JAP -NPJH50717 - sum2012 - 05-16-2013 Thanks.I have told my freind to test. RE: Shining Ark -JAP -NPJH50717 - sum2012 - 05-17-2013 No changed. |