r3088 volume problem - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: svn trunk discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=56) +---- Thread: r3088 volume problem (/showthread.php?tid=141130) |
r3088 volume problem - serio - 04-19-2013 i noticed that since several versions, some games have their sound/music at extremely low value. i narrowed it down to r3088, which apparently was responsible for changing it. Quote:Improved volume handling in sceAtrac:the game i tried it with was prinny 2. the stereo at3 sound/music in that game became so quiet you can barely hear it. mono at3 still plays pretty loud though. RE: r3088 volume problem - gid15 - 04-19-2013 Could you post an INFO with these lines added in LogSettings.xml Code: <logger name='hle.sceAudio'> <level value='debug' /> </logger> Thank you! RE: r3088 volume problem - serio - 04-19-2013 2 logs attached, one for the two sound ones, one for compiler. i wonder if maybe this'll also show the problem that causes sound effects not to play in this game. it was around since as far as i could test (2940, buildbot no longer seems to host anything pre-3000 after the crash). RE: r3088 volume problem - serio - 04-26-2013 r3127, the music now plays at proper volume. sound effects still don't play, but that's not really related to this problem since as far as i remember they never played. something else that's probably not at3 related's still not implemented or not fully done yet i guess. regular logs don't seem to show any info on what type of sound plays (or that anything even tries to play when it should). i can't check what format they are in the game files either, because the sound file's compressed with some non-standard compression unlike everything else. they do play in ppsspp, though they're very glichy. i wonder if their implementation of whatever format is used for the sounds could help here. |