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Corpse Party - [NPUH10117] - Printable Version

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+----- Thread: Corpse Party - [NPUH10117] (/showthread.php?tid=14619)

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RE: Corpse Party - [NPUH10117] - iplayemugames - 04-14-2013

(04-12-2013, 06:50 PM)gid15 Wrote: A draft implementation for the circular buffer is now available in r3096. Could you re-test and post an updated log?
Confirmed that background music in menus and levels no longer cuts off early.
It still doesn't loop (it does complete one playthrough).
It will play 1 iteration again when you switch areas (presumably because there's a script cue to begin it again).


RE: Corpse Party - [NPUH10117] - iplayemugames - 04-17-2013

Music looping now works (with a millisecond hiccup between loops)


RE: Corpse Party - [NPUH10117] - jakss - 04-23-2013

Smile awesome It works very well. Just test but now this game is fully playable.
Thanks
edit : Test on 3111


RE: Corpse Party - [NPUH10117] - Snesruler - 04-24-2013

Hello, I can also confirm that the music and such works fine now!

BUT, is anyone else having save game problems? I started the game, went to the menu (after gaining control of Naomi & Seika in the beginning), then "Save & Quit". Then when I try to load the game, this is all I get:

[Image: ljFbllO.jpg]

Am I missing something here? "Handle SAVEDATA in crypto mode" doesn't make any difference. Same with using the x86 version instead of the x64 one. There's never any game for me to load. Any thoughts?

Edit: NEVERMIND! This game seems to have save points in it. I assume using the "Save & Quit" function only makes some kind of system save or something.


RE: Corpse Party - [NPUH10117] - necrotek - 04-30-2013

It seems that mostly the game works fine but music still happens to stop randomly (r3128).