Eiyuu Densetsu Sora no Kiseki the 3rd Kai HD JPN cwcheat and log ULJM-05353 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - General Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=64) +----- Thread: Eiyuu Densetsu Sora no Kiseki the 3rd Kai HD JPN cwcheat and log ULJM-05353 (/showthread.php?tid=148989) |
Eiyuu Densetsu Sora no Kiseki the 3rd Kai HD JPN cwcheat and log ULJM-05353 - maiweijie - 07-17-2013 _S ULJM-05353 _G Sora no Kiseki the 3rd HD _C1 Kevin Exp _L 0x204856FC 0x000F423F _C1 Mira Max _L 0x2048C7C8 0x05F5E0FF _C1 Max Sepith (Crystal) _L 0x8048C7E0 0x00070002 _L 0x1000270F 0x00000000 RE: Eiyuu Densetsu Sora no Kiseki the 3rd Kai HD JPN cwcheat - DragonNeos - 07-17-2013 I don't think this should be posted in this particular subforum. Can someone move this topic to JPCSP - General Discussion? RE: Eiyuu Densetsu Sora no Kiseki the 3rd Kai HD JPN cwcheat - maiweijie - 07-17-2013 may be error with me,but I think someone will be want these HD GAME code to play game.all code post by me ,it's not search online,it's search memaddr with me... jpcsp 3277:3314 Running with dynarec compiler (log level set to INFO) Compability options used: Use vertex cache, Enable saving GE screen to Textures instead of Memory, Ignore unmapped imports, Use Media Engine, Decode audio files with SonicStage 01:54:46 INFO emu - GUI - Java version: 1.7.0_21 (1.7.0_21-b11) 01:54:46 INFO emu - GUI - Java library path: lib/windows-amd64 01:54:46 INFO emu - GUI - Jpcsp v0.7 3277:3314 01:54:46 INFO emu - GUI - UMD param.sfo : APP_VER = 01.00 BOOTABLE = 1 CATEGORY = UG DISC_ID = ULJM05353 DISC_NUMBER = 1 DISC_TOTAL = 1 DISC_VERSION = 1.01 HRKGMP_VER = 0 PARENTAL_LEVEL = 5 PSP_SYSTEM_VER = 6.60 REGION = 32768 TITLE = 英雄伝説 空の軌跡 the 3rd USE_USB = 0 probably homebrew? false 01:54:46 INFO emu - GUI - WARNING: Found unknown Windows version: Windows 7 01:54:46 INFO emu - GUI - Attempting to use default windows plug-in. 01:54:46 INFO emu - GUI - Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin 01:54:46 INFO controller - GUI - Using default controller 'Generic USB Joystick ' 01:54:46 INFO emu - GUI - Content of UMD_DATA.BIN: 'ULJM-05353|0061DA67EBD6B9C6|0001|G |' 01:54:46 INFO emu - GUI - Overwriting default settings with patch file 'patches/ULJM05353-0061DA67EBD6B9C6.properties' 01:54:46 INFO emu - GUI - Using memory size 0x4C00000 from settings for ULJM05353 01:54:47 INFO emu - GUI - File 'EBOOT.OLD' not found in directory. 01:54:47 INFO compiler - GUI - Compiler MethodMaxInstructions: 3000 01:54:47 WARN loader - GUI - Encrypted file detected! (~PSP) 01:54:47 INFO loader - GUI - Calling crypto engine for PRX. 01:54:49 INFO loader - GUI - Found ModuleInfo name:'kernel' version:0101 attr:00000000 gp:08a98a10 01:54:49 INFO loader - GUI - Found 456 unresolved imports 01:54:49 WARN loader - GUI - Failed to map import at 0x08A4CA00 [0xBFBB2A30] Module 'pemuExt'(attempt 1) 01:54:49 WARN loader - GUI - Failed to map import at 0x08A4CA00 [0xBFBB2A30] Module 'pemuExt'(attempt 1) 01:54:49 INFO loader - GUI - 454 NIDS mapped 01:54:49 INFO loader - GUI - 2 remaining unmapped NIDS 01:54:49 INFO hle.ThreadManForUser - GUI - Audio threads disabled: false 01:54:49 INFO hle.sceDisplay - GUI - Saving GE to Textures 01:54:49 INFO hle.sceDisplay - GUI - Only GE Graphics: false 01:54:49 INFO hle.sceDisplay - GUI - Save Stencil To Memory: false 01:54:49 INFO hle.sceAudio - GUI - Audio ChReserve disabled: false 01:54:49 INFO hle.sceAudio - GUI - Audio Blocking disabled: false 01:54:49 INFO hle.sceMpeg - GUI - Media Engine enabled 01:54:49 INFO hle - GUI - Using the external audio decoder (SonicStage) 01:54:49 INFO hle.sceFont - GUI - Loading font file 'jpn0.pgf'. Font='Sazanami Gothic' Type='Gothic-Regular' 01:54:49 INFO hle.sceFont - GUI - Loading font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular' 01:54:49 INFO hle.sceFont - GUI - Loading font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular' 01:54:49 INFO hle.sceFont - GUI - Loading font file 'ltn2.pgf'. Font='Liberation Sans' Type='Italic' 01:54:49 INFO hle.sceFont - GUI - Loading font file 'ltn3.pgf'. Font='Liberation Serif' Type='Italic' 01:54:49 INFO hle.sceFont - GUI - Loading font file 'ltn4.pgf'. Font='Liberation Sans' Type='Bold' 01:54:49 INFO hle.sceFont - GUI - Loading font file 'ltn5.pgf'. Font='Liberation Serif' Type='Bold' 01:54:49 INFO hle.sceFont - GUI - Loading font file 'ltn6.pgf'. Font='Liberation Sans' Type='Bold Italic' 01:54:49 INFO hle.sceFont - GUI - Loading font file 'ltn7.pgf'. Font='Liberation Serif' Type='Bold Italic' 01:54:49 INFO hle.sceFont - GUI - Loading font file 'ltn8.pgf'. Font='Liberation Sans' Type='Regular' 01:54:49 INFO hle.sceFont - GUI - Loading font file 'ltn9.pgf'. Font='Liberation Serif' Type='Regular' 01:54:49 INFO hle.sceFont - GUI - Loading font file 'ltn10.pgf'. Font='Liberation Sans' Type='Italic' 01:54:49 INFO hle.sceFont - GUI - Loading font file 'ltn11.pgf'. Font='Liberation Serif' Type='Italic' 01:54:49 INFO hle.sceFont - GUI - Loading font file 'ltn12.pgf'. Font='Liberation Sans' Type='Bold' 01:54:49 INFO hle.sceFont - GUI - Loading font file 'ltn13.pgf'. Font='Liberation Serif' Type='Bold' 01:54:49 INFO hle.sceFont - GUI - Loading font file 'ltn14.pgf'. Font='Liberation Sans' Type='Bold Italic' 01:54:49 INFO hle.sceFont - GUI - Loading font file 'ltn15.pgf'. Font='Liberation Serif' Type='Bold Italic' 01:54:49 INFO hle.sceFont - GUI - Loading font file 'kr0.pgf'. Font='UnDotum' Type='Regular' 01:54:49 INFO emu - GUI - Using the following settings: 01:54:49 INFO emu - GUI - Configuration / Region 01:54:49 INFO emu - GUI - Language: [Japanese] 01:54:49 INFO emu - GUI - Button preference: ["O" for "Enter"] 01:54:49 INFO emu - GUI - Daylight saving time: [Off] 01:54:49 INFO emu - GUI - Time zone offset in minutes (GMT): [0] 01:54:49 INFO emu - GUI - Time format: [24H] 01:54:49 INFO emu - GUI - Date format: [YYYY-MM-DD] 01:54:49 INFO emu - GUI - WLAN power saving mode: [Off] 01:54:49 INFO emu - GUI - Ad hoc channel: [Auto] 01:54:49 INFO emu - GUI - Nickname: [1] 01:54:49 INFO emu - GUI - Configuration / Video 01:54:49 INFO emu - GUI - [ ] Disable VBO (automatically disabled if not supported) 01:54:49 INFO emu - GUI - [ ] Only GE graphics (not recommended for homebrew) 01:54:49 INFO emu - GUI - [X] Use vertex cache 01:54:49 INFO emu - GUI - [ ] Use shaders 01:54:49 INFO emu - GUI - [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders) 01:54:49 INFO emu - GUI - [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders) 01:54:49 INFO emu - GUI - [ ] Enable VAO (only relevant when using shaders and vertex cache) 01:54:49 INFO emu - GUI - [X] Enable saving GE screen to textures instead of memory 01:54:49 INFO emu - GUI - [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders) 01:54:49 INFO emu - GUI - [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI) 01:54:49 INFO emu - GUI - [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower) 01:54:49 INFO emu - GUI - [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower) 01:54:49 INFO emu - GUI - [ ] Disable optimised VertexInfo reading (may improve compatibility) 01:54:49 INFO emu - GUI - [ ] Save Stencil to Memory (more accurate but slower) 01:54:49 INFO emu - GUI - [X] Use Software Rendering (very experimental, not yet complete, slow) 01:54:49 INFO emu - GUI - Configuration / Audio 01:54:49 INFO emu - GUI - [ ] Disable audio threads 01:54:49 INFO emu - GUI - [ ] Disable audio channels (not recommended) 01:54:49 INFO emu - GUI - [ ] Disable audio blocking 01:54:49 INFO emu - GUI - Configuration / Memory 01:54:49 INFO emu - GUI - [X] Ignore invalid memory access (not recommended for test reports, but improves performance) 01:54:49 INFO emu - GUI - [X] Ignore unmapped imports (not recommended) 01:54:49 INFO emu - GUI - Configuration / Misc 01:54:49 INFO emu - GUI - [X] Use Media Engine 01:54:49 INFO emu - GUI - [ ] Extract media files to TMP folder 01:54:49 INFO emu - GUI - [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine) 01:54:49 INFO emu - GUI - [ ] Use debug font (disable flash0 fonts) 01:54:49 INFO emu - GUI - Configuration / Compiler 01:54:49 INFO emu - GUI - [X] Use compiler (dynarec) 01:54:49 INFO emu - GUI - [ ] Output profiler info to profiler.txt (only for compiler) 01:54:49 INFO emu - GUI - [3000] maximum method size 01:54:49 INFO emu - GUI - Configuration / Crypto 01:54:49 INFO emu - GUI - [ ] Extract decrypted EBOOT.BIN files to TMP folder 01:54:49 INFO emu - GUI - [X] Handle SAVEDATA in crypto mode 01:54:49 INFO emu - GUI - [ ] Extract original PGD files to TMP folder 01:54:49 INFO emu - GUI - Configuration / Display 01:54:49 INFO emu - GUI - Antialiasing: [OFF] 01:54:49 INFO emu - GUI - Resolution: [Native] 01:54:49 INFO emu - GUI - [ ] Start JPCSP in fullscreen exclusive mode 01:54:49 INFO hle.IoFileMgrForUser - GUI - pspiofilemgr - filepath disc0/ 01:54:49 INFO runtime - Emu - Using Compiler 01:54:49 INFO ge - GUI - Using SoftwareRenderer 01:54:50 INFO ge - GUI - Using RenderingEngineLwjgl31 01:54:50 INFO ge - GUI - Using VBO 01:54:50 INFO ge - GUI - OpenGL version: 4.2.12337 Compatibility Profile Context 13.101.0.0 01:54:50 INFO ge - GUI - Shading Language version: 4.30 01:54:50 INFO ge - GUI - GL_CONTEXT_FLAGS: 0x0 01:54:50 INFO ge - GUI - GL_CONTEXT_PROFILE_MASK: 0x2 (GL_CONTEXT_COMPATIBILITY_PROFILE_BIT) 01:54:50 INFO compiler - user_main - Replacing CodeBlock at 0x08A2D7EC by Native Code 'strlen' 01:54:50 INFO ge - GUI - Using Async Vertex Cache 01:54:50 INFO ge - GUI - Using maxTextureSize=1024(log2=10) 01:54:50 WARN hle.sceDisplay - GUI - Saving GE to Textures has been automatically disabled: FBO is not supported by this OpenGL version 01:54:50 INFO compiler - user_main - Replacing CodeBlock at 0x08A4380C by Native Code 'memset' 01:54:50 INFO stdout - user_main - //----------------------------------------------// 01:54:50 INFO stdout - user_main - // // 01:54:50 INFO stdout - user_main - // YamanekoCoreSystem Init // 01:54:50 INFO stdout - user_main - // // 01:54:50 INFO stdout - user_main - // YamanekoFileSystem Init // 01:54:50 INFO stdout - user_main - // // 01:54:50 INFO stdout - user_main - // YamanekoGraphicSystem Init Start... // 01:54:50 INFO stdout - user_main - // Texture Manager Format Finished... // 01:54:50 INFO stdout - user_main - // Memory Format Finished... // 01:54:50 INFO ge - GUI - Compiling VertexInfoReader for GU_TRANSFORM_3D size=0 01:54:50 WARN ge - GUI - Unimplemented VSCX: coordX=0 01:54:50 WARN ge - GUI - Unimplemented VSCY: coordY=0 01:54:50 WARN ge - GUI - Unimplemented VSCZ: coordZ=0 01:54:50 WARN ge - GUI - Unimplemented VTCS: coordS=0.0 01:54:50 WARN ge - GUI - Unimplemented VTCT: coordT=0.0 01:54:50 WARN ge - GUI - Unimplemented VTCQ: coordQ=0.0 01:54:50 WARN ge - GUI - Unimplemented VCV: colorR=0, colorG=0, colorB=0 01:54:50 WARN ge - GUI - Unimplemented VAP: alpha=0, prim_type=0, unknown=0x0000 01:54:50 WARN ge - GUI - Unimplemented VFC: fog=0 01:54:50 WARN ge - GUI - Unimplemented VSCV: colorR2=0, colorG2=0, colorB2=0 01:54:50 WARN hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=0, pixelformat=0 bad params 01:54:50 INFO compiler - user_main - Replacing CodeBlock at 0x08A30A2C by Native Code 'sceGuSetMatrix' 01:54:50 INFO compiler - user_main - Replacing CodeBlock at 0x08A300D0 by Native Code 'sceGuTexMapMode' 01:54:50 INFO compiler - user_main - Replacing CodeBlock at 0x08A30078 by Native Code 'sceGuTexLevelMode' 01:54:50 INFO compiler - user_main - Replacing CodeBlock at 0x08A313AC by Native Code 'sceGuMaterial' 01:54:50 INFO hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1 OK 01:54:50 INFO stdout - user_main - // Draw Format Finished... // 01:54:50 INFO hle.scePower - user_main - scePowerRegisterCallback slot=0xFFFFFFFF, uid=0x33 01:54:50 INFO compiler - user_main - Replacing CodeBlock at 0x08A45C80 by Native Code 'strcmp' 01:54:50 INFO stdout - user_main - // Yamaneko All Green // 01:54:50 INFO stdout - user_main - // // 01:54:50 INFO stdout - user_main - //----------------------------------------------// 01:54:50 INFO compiler - user_main - Replacing CodeSequence at 0x08A4380C-0x08A438E0 by Native Code 'memset' 01:54:51 INFO hle.IoFileMgrForUser - user_main - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/data.lst flags = 1 permissions = 03567 01:54:51 INFO compiler - user_main - Replacing CodeBlock at 0x08A4342C by Native Code 'memcpy' 01:54:51 INFO hle.IoFileMgrForUser - user_main - hleIoOpen filename = umd0: flags = 1 permissions = 03567 01:54:51 WARN emu - user_main - Sector number 882736 out of ISO (numSectors=882736) 01:54:51 INFO hle.IoFileMgrForUser - user_main - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/data_3rd/exdata.lst flags = 1 permissions = 03567 01:54:51 INFO ge - GUI - Compiling VertexInfoReader for GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12 01:54:51 INFO ge - GUI - Compiling Renderer LongLongKey(key1=0x56066A643FFCB9FF, key2=0x42C040F0) 01:54:51 INFO ge - GUI - Compiling Renderer LongLongKey(key1=0x56066A643FFCB9FF, key2=0x62C040F0) 01:54:52 INFO compiler - SceIofileAsync - Replacing CodeBlock at 0x08A30178 by Native Code 'sceGuTexImage' 01:54:52 INFO compiler - SceIofileAsync - Replacing CodeSequence at 0x08A2F550-0x08A2F61C by Native Code 'sceGuDrawArray' 01:54:52 INFO ge - GUI - Compiling VertexInfoReader for GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=20 01:54:52 INFO ge - GUI - Compiling Renderer LongLongKey(key1=0x57066A643FFCB9C3, key2=0x203C040F0) 01:54:52 INFO ge - GUI - Compiling Renderer LongLongKey(key1=0x57066A643FFCB9C3, key2=0x223C040F0) 01:54:52 INFO ge - GUI - Compiling Renderer LongLongKey(key1=0x57066A643FFCB9C3, key2=0x263C040F0) 01:54:52 INFO ge - GUI - Compiling VertexInfoReader for GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=20 01:54:52 INFO ge - GUI - Compiling Renderer LongLongKey(key1=0x571A6A640FFCB9C3, key2=0x20C4040F0) 01:54:52 INFO ge - GUI - Compiling Renderer LongLongKey(key1=0x571A6A640FFCB9C3, key2=0x2044040F0) 01:54:52 INFO ge - GUI - Compiling Renderer LongLongKey(key1=0x571A6A640FFCB9C3, key2=0x2244040F0) 01:54:52 INFO ge - GUI - Compiling Renderer LongLongKey(key1=0x571A6A640FFCB9C3, key2=0x2644040F0) 01:54:52 WARN hle.sceGe_user - SceIofileAsync - sceGeListEnQueue can't enqueue duplicate list address 01:54:52 WARN hle.sceGe_user - user_main - sceGeListEnQueue can't enqueue duplicate list address 01:54:52 WARN hle.sceGe_user - user_main - sceGeListEnQueue can't enqueue duplicate list address 01:54:52 WARN hle.sceGe_user - SceIofileAsync - sceGeListEnQueue can't enqueue duplicate list address 01:54:52 WARN hle.sceGe_user - SceIofileAsync - sceGeListEnQueue can't enqueue duplicate list address 01:54:52 WARN hle.sceGe_user - SceIofileAsync - sceGeListEnQueue can't enqueue duplicate list address 01:54:52 WARN hle.sceGe_user - SceIofileAsync - sceGeListEnQueue can't enqueue duplicate list address 01:54:52 WARN hle.sceGe_user - user_main - sceGeListEnQueue can't enqueue duplicate list address 01:54:52 WARN hle.sceGe_user - user_main - sceGeListEnQueue can't enqueue duplicate list address 01:54:52 WARN hle.sceGe_user - SceIofileAsync - sceGeListEnQueue can't enqueue duplicate list address 01:54:52 WARN hle.sceGe_user - SceIofileAsync - sceGeListEnQueue can't enqueue duplicate list address 01:54:52 WARN hle.sceGe_user - SceIofileAsync - sceGeListEnQueue can't enqueue duplicate list address 01:54:52 WARN hle.sceGe_user - SceIofileAsync - sceGeListEnQueue can't enqueue duplicate list address 01:54:52 WARN hle.sceGe_user - SceIofileAsync - sceGeListEnQueue can't enqueue duplicate list address 01:54:52 WARN hle.sceGe_user - SceIofileAsync - sceGeListEnQueue can't enqueue duplicate list address 01:54:52 WARN hle.sceGe_user - user_main - sceGeListEnQueue can't enqueue duplicate list address 01:54:52 WARN hle.sceGe_user - user_main - sceGeListEnQueue can't enqueue duplicate list address 01:54:52 WARN hle.sceGe_user - SceIofileAsync - sceGeListEnQueue can't enqueue duplicate list address 01:54:52 WARN hle.sceGe_user - SceIofileAsync - sceGeListEnQueue can't enqueue duplicate list address 01:54:52 INFO ge - GUI - Compiling VertexInfoReader for GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24 01:54:53 INFO ge - GUI - Compiling Renderer LongLongKey(key1=0x573A6A643FFCB9C1, key2=0x2058960F0) 01:54:53 INFO ge - GUI - Compiling Renderer LongLongKey(key1=0x573A6A643FFCB9C1, key2=0x2858960F0) 01:54:53 INFO ge - GUI - Compiling Renderer LongLongKey(key1=0x571A6A643FFCB9C3, key2=0x20D8040F0) 01:54:53 INFO ge - GUI - Compiling Renderer LongLongKey(key1=0x571A6A643FFCB9C3, key2=0x2058040F0) 01:54:53 INFO ge - GUI - Compiling Renderer LongLongKey(key1=0x571A6A643FFCB9C3, key2=0x2258040F0) 01:54:53 INFO ge - GUI - Compiling Renderer LongLongKey(key1=0x571A6A643FFCB9C3, key2=0x2658040F0) 01:54:53 INFO ge - GUI - Compiling Renderer LongLongKey(key1=0x571A6A640FFCB9C3, key2=0x20C0040F0) 01:54:53 INFO ge - GUI - Compiling Renderer LongLongKey(key1=0x571A6A640FFCB9C3, key2=0x2040040F0) 01:54:53 INFO ge - GUI - Compiling Renderer LongLongKey(key1=0x571A6A640FFCB9C3, key2=0x2240040F0) 01:54:53 INFO ge - GUI - Compiling Renderer LongLongKey(key1=0x571A6A640FFCB9C3, key2=0x2640040F0) 01:54:53 WARN hle.sceGe_user - SceIofileAsync - sceGeListEnQueue can't enqueue duplicate list address 01:54:53 WARN hle.sceGe_user - idle0 - sceGeListEnQueue can't enqueue duplicate list address 01:54:53 WARN hle.sceGe_user - idle0 - sceGeListEnQueue can't enqueue duplicate list address 01:54:53 WARN hle.sceGe_user - user_main - sceGeListEnQueue can't enqueue duplicate list address 01:54:53 INFO ge - GUI - Compiling Renderer LongLongKey(key1=0x571E6A643FFCB9C3, key2=0x20F8040F0) 01:54:53 INFO ge - GUI - Compiling Renderer LongLongKey(key1=0x571E6A643FFCB9C3, key2=0x2078040F0) 01:54:53 INFO ge - GUI - Compiling Renderer LongLongKey(key1=0x571E6A643FFCB9C3, key2=0x2278040F0) 01:54:53 INFO ge - GUI - Compiling Renderer LongLongKey(key1=0x571E6A643FFCB9C3, key2=0x2678040F0) log packed RE: Eiyuu Densetsu Sora no Kiseki the 3rd Kai HD JPN cwcheat and log ULJM-05353 - DragonNeos - 07-17-2013 I know that the cheats are important for this game, but I meant that this subforum is usually for issues with certain games (per game topic). Also, you could have posted your log on this link since BlackDaemon already made a thread for this game: http://www.emunewz.net/forum/showthread.php?tid=148666 RE: Eiyuu Densetsu Sora no Kiseki the 3rd Kai HD JPN cwcheat and log ULJM-05353 - maiweijie - 08-01-2013 sorry........for post there |