Valkyria Chronicles 2 - ULUS10515 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: Valkyria Chronicles 2 - ULUS10515 (/showthread.php?tid=155354) |
RE: Valkyria Chronicles 2 [ULUS10515] - gid15 - 11-25-2011 (11-24-2011, 08:31 PM)serio Wrote: just wanted to bump this, in r2392 the null pointer bug is still happening.Yes, the sceFont needs a big clean-up and more testing... (11-24-2011, 08:31 PM)serio Wrote: the game also constantly spits out a message about the savefile's creation date not matching the psp, even on brand new saves, i'm guessing something's not properly emulated yet (maybe the unmapped scesupPreAcc import is related?). it disables all unlockables, like those from savefiles from other games. might also be the reason why the passwords don't work, though maybe the actual password input has some bug in it. i get this while trying to input a password.What text have you entered as password? I guess it was not '53K8FKGP1GHQ4SBN'? I see in the log that you are using Java 1.7. Could you try with Java 1.6? This might be a Java 1.7 bug. Thanks! RE: Valkyria Chronicles 2 [ULUS10515] - serio - 11-25-2011 53K8FKGP1GHQ4SBN is a password i entered, it's supposed to unlock a character. unless you mean it adds the 's to the password, which is why it's failing. it was failing back when i was using java 1.6 too as far as i remember. edit: yep reconfirmed, 1.6 fails too. edit: i wonder if maybe the problem with the date might be related to the crypto mode savedata setting. the game uses stuff like WRITESECURE, READSECURE and MAKEDATASECURE. problem is, if the game's in crypto savedata mode it can't create the savefiles correctly. it creates corrupted saves which it then has to delete before it can do anything. RE: Valkyria Chronicles 2 [ULUS10515] - serio - 12-18-2011 r2410, it doesn't crash anymore after the mission is won. RE: Valkyria Chronicles 2 [ULUS10515] - infocynic - 02-26-2012 r2456, I got up to the start of the mission briefing for the prologue, and I get a popup dialog (in-game, native fonts, etc.) "Cannot read data. Please insert a Memory StickTM with Valkyria ChroniclesTM II Download Content [Reload] [Retire]" Reload just pulls the dialog back up, Retire backs me up one screen and then when I press O to advance it comes back. INFO log from the loop: 895908 [Odin_Main] WARN hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=1, syncType=1) (blocking display output) 895956 [Odin_Main] INFO hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x415c000, bufferwidth=512, pixelformat=3, syncType=1) ok 897726 [Odin_Main] WARN hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=3, syncType=1) (blocking display output) 897773 [Odin_Main] INFO hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4044000, bufferwidth=512, pixelformat=1, syncType=1) ok 901273 [CRI ADX Audio] INFO hle.sceAtrac3plus - hleAtracSetData atracID=0, buffer=0x09DDC600, readSize=0x4000, bufferSize=0x4000, fileSize=0x8D800 901273 [CRI ADX Audio] INFO hle - Undecodable AT3+ data detected. 940007 [CRI ADX Audio] INFO hle.sceAtrac3plus - Replaying atrac loop atracID=0, loopStart=72484, loopEnd=3152654 Ran it again after double-checking all my settings (found the ReservedCacheCodeSize setting) and updating my graphics drivers: 101626 [Odin_Main] ERROR hle.ThreadManForUser - changeThreadState thread 'Odin_Main' => PSP_THREAD_RUNNING. waitType should be PSP_WAIT_NONE. caller:'ThreadManForUser.callAddress' 103967 [Odin_Main] WARN hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=1, syncType=1) (blocking display output) 104011 [Odin_Main] INFO hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x415c000, bufferwidth=512, pixelformat=3, syncType=1) ok 105771 [Odin_Main] WARN hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=3, syncType=1) (blocking display output) 105827 [Odin_Main] INFO hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4044000, bufferwidth=512, pixelformat=1, syncType=1) ok 109378 [CRI ADX Audio] INFO hle.sceAtrac3plus - hleAtracSetData atracID=0, buffer=0x09DDC600, readSize=0x4000, bufferSize=0x4000, fileSize=0x8D800 109379 [CRI ADX Audio] INFO hle - Undecodable AT3+ data detected. Java: java version "1.6.0_24" Java SE Runtime Environment (build 1.6.0_24-b07) Windows 7 64 Graphics: Radeon 6750M and Radeon HD 6620G Also: there seems to be a "now loading" icon that appears in-game... kinda annoying during the cutscenes especially... I wouldn't think this would have to "load" much at all since I'm playing from my hard drive... this is my first emulated PSP game, so I'm not sure if this is normal behavior or not. Any way to get my settings improved to fix this? I set everything based on what I've read in this thread already. RE: Valkyria Chronicles 2 [ULUS10515] - daishiki - 02-28-2012 guys, i've been playing this game for a while, but there is something that really annoys me, sometimes when i'm in the middle of active battle, suddenly the game freeze and the fps dropped down to 1, so could anyone tell me what's wrong, i already tried the setting in the second page,but it doesnt work either here is my spec nvidia gta 540m intel i3 2.1 ghz windows 7 home basic jpcsp 2458 btw thanks in advance RE: Valkyria Chronicles 2 [ULUS10515] - serio - 02-28-2012 how can anyone tell you that through? you need to post your log set to info level to show what's actually wrong. debug>tools>logger>show logger then in the logger window pick INFO from the dropdown menu "choose log level." play the game, get to the crash, upload the log here. RE: Valkyria Chronicles 2 [ULUS10515] - Noir_Neko - 04-18-2012 (02-26-2012, 05:43 AM)infocynic Wrote: r2456, I got up to the start of the mission briefing for the prologue, and I get a popup dialog (in-game, native fonts, etc.) I have the same problem as you do. Does anyone know how to fix this? .... OR maybe it's just because I'm playing an undubbed version of the game I'm using revision 2587 btw RE: Valkyria Chronicles 2 [ULUS10515] - Assiduouss - 05-06-2012 been having the exact same problem...... its been making my life miserable D: RE: Valkyria Chronicles 2 [ULUS10515] - serio - 05-06-2012 do you guys have the crypto mode on? valkyria's really picky about the encryption and jpcsp doesn't have some stuff implemented yet for its specific saving, and since jpcsp can't encrypt stuff right yet, it fails on savefile creation. turn crypto mode off for now. RE: Valkyria Chronicles 2 [ULUS10515] - Assiduouss - 05-06-2012 I have tried but with it off i get the save data error then gets the reload retire loop a bit later...... |