Terraria [BLES01938] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Playable (https://www.emunewz.net/forum/forumdisplay.php?fid=195) +----- Thread: Terraria [BLES01938] (/showthread.php?tid=158739) |
Terraria [BLES01938] - SerJons - 03-07-2014 Mod edit 2017-01-23 Now completely playable, see http://www.emunewz.net/forum/showthread.php?tid=176611 After a long (very long) loading and spam in the log: [E: PPU [40] Thread (mstream-update) [0x009d0034]]: TODO: cellSpursEventFlagWait [E: PPU [40] Thread (mstream-update) [0x009d00d0]]: TODO: _cellSpursSendSignal Appeared intro: http://i.imgur.com/G2flD1W.jpg RE: Terraria [BLES-01938] - leon112211 - 03-07-2014 More and more games starting to work now that is great!!! RE: Terraria [BLES-01938] - BlackDaemon - 03-07-2014 Hmm. Btw, to solve "Multistream: mp3 failed to load MP3 codec" issue you need to dump this file from your PS3 "/dev_flash/sys/external/flashMP3.pic" and place it into rpcs3 directory (rpcs3\dev_flash\sys\external\flashMP3.pic). RE: Terraria [BLES-01938] - LittleGrejmer - 03-07-2014 I have propably complete dev_flash, but game stuck at loop of: cellSpursEventFlagWait, and _cellSpursSendSignal. It also opens white opengl window RE: Terraria [BLES-01938] - SerJons - 03-07-2014 (03-07-2014, 03:49 PM)BlackDaemon Wrote: Hmm. Btw, to solve "Multistream: mp3 failed to load MP3 codec" issue you need to dump this file from your PS3 "/dev_flash/sys/external/flashMP3.pic" and place it into rpcs3 directory (rpcs3\dev_flash\sys\external\flashMP3.pic). BlackDaemon, thank you, after adding flashMP3.pic problem "Multistream: mp3 failed to load MP3 codec" solved. The game goes on if you wait. http://i.imgur.com/DsnJ5HT.jpg http://i.imgur.com/pLRekL0.jpg (03-07-2014, 04:42 PM)LittleGrejmer Wrote: I have required files, but it stuck at loop of: cellSpursEventFlagWait, and _cellSpursSendSignal. It also opens white opengl window LittleGrejmer, I solved this problem: all the files that are in the USRDIR carry to the main folder where TROPDIR and LITSDIR. Then run and long wait. RE: Terraria [BLES-01938] - ssshadow - 03-07-2014 Damn, I tested this game yesterday, but figured it was stuck in a loop of errors. Seems I don't have enough patience RE: Terraria [BLES-01938] - SerJons - 03-07-2014 So after a long wait will be a menu with graphical bugs. http://i.imgur.com/L9xaHSI.jpg And finally, the game responds to the buttons. http://i.imgur.com/xvyQRu1.jpg RE: Terraria [BLES-01938] - ssshadow - 03-07-2014 Tried selecting "mstream-update" in the debugger and pausing that thread? Should make the rest of the game run a bit faster. RE: Terraria [BLES-01938] - SerJons - 03-07-2014 (03-07-2014, 05:16 PM)ssshadow Wrote: Tried selecting "mstream-update" in the debugger and pausing that thread? Should make the rest of the game run a bit faster. Оh, you're right so much faster. Thank you. RE: Terraria [BLES-01938] - ssshadow - 03-07-2014 (03-07-2014, 05:22 PM)SerJons Wrote:(03-07-2014, 05:16 PM)ssshadow Wrote: Tried selecting "mstream-update" in the debugger and pausing that thread? Should make the rest of the game run a bit faster. About 40 fps here, although that's not entirely true since it pauses for 10 seconds after running for 1. For me all graphics is over sized. What resolution and build are you running? |