Elefunk [NPUA80157] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Intro (https://www.emunewz.net/forum/forumdisplay.php?fid=197) +----- Thread: Elefunk [NPUA80157] (/showthread.php?tid=158784) |
Elefunk [NPUA80157] - BlackDaemon - 03-09-2014 Shaders decoder issues, shows "Sony Computer Entertainment presents" texture in RSX debugger. RE: Elefunk [NPUA80157] - Annie - 03-04-2016 Using latest master (5911b3c) PPU interpreter2 SPU interpreter_fast DX12 1280x720 OpenAL Game doesn't load, keeps complaining about missing HLE functions in a loop Code: {PPU Thread[0x1] (main_thread)[0x0004092c]} HLE TODO: Unimplemented syscall 631: sys_gpio_get -> CELL_OK Shows stuff on RSX Debugger RPCS3_Elefunk.zip (Size: 16.92 KB / Downloads: 192) RE: Elefunk [NPUA80157] - tambre - 03-04-2016 Okey this is very strange. The GPIO stuff is used for setting some I/O pins or something, AFAIK. I think it's for example used by some homebrew for controlling and checking fan speed. Maybe the game thinks it's on a development console and tries to use some development console specific IO ports? I'm not too sure about the development console and uses for the GPIO stuff, so someone with more expertise could probably chime in. RE: Elefunk [NPUA80157] - BlackDaemon - 01-26-2017 Tested on recent master build v0.0.1-8-60bd2fb. Shows intro with major glitches and crashes after attempt to skip it. Code: F {PPU[0x70000008] Thread (MultiStream PU Thread) [0x001a3218]} struct vm::access_violation thrown: Access violation reading address 0x10fb067 LLE used Code: - libadec.prx |