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Tenchu 4 -JPN -ULJM05425 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Half playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=66) +----- Thread: Tenchu 4 -JPN -ULJM05425 (/showthread.php?tid=161095) Pages:
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Tenchu 4 -JPN -ULJM05425 - sum2012 - 04-19-2014 r3495 The game freeeze in the picture when enable atrac3+ decoding Attach sceAtrac3plus debug log RE: Tenchu 4 -JPN -ULJM05425 - sum2012 - 09-22-2014 r3632 sound hang fixed but ... extrernal software rendering work RE: Tenchu 4 -JPN -ULJM05425 - onelight - 09-22-2014 Enable the shader implementaion for the "Stencil Test" will help RE: Tenchu 4 -JPN -ULJM05425 - sum2012 - 09-22-2014 Enable the shader implementation for the "Stencil " help But only have 5 fps. Worse than extrernal software rendering RE: Tenchu 4 -JPN -ULJM05425 - gid15 - 09-26-2014 (09-22-2014, 05:53 AM)sum2012 Wrote: Enable the shader implementation for the "Stencil " helpHas the performance been impacted by r3587/r3588? I.e. is the performance better with r3586 for these settings? RE: Tenchu 4 -JPN -ULJM05425 - gid15 - 09-26-2014 (09-26-2014, 03:03 PM)gid15 Wrote:Oh, I just found that Onelight already reported that the problem was related to r3587/r3588:(09-22-2014, 05:53 AM)sum2012 Wrote: Enable the shader implementation for the "Stencil " helpHas the performance been impacted by r3587/r3588? I.e. is the performance better with r3586 for these settings? http://www.emunewz.net/forum/showthread.php?tid=163926 EDIT: performance issue now hopefully fixed with r3639... RE: Tenchu 4 -JPN -ULJM05425 - onelight - 09-26-2014 (09-26-2014, 03:03 PM)gid15 Wrote:r3587(09-22-2014, 05:53 AM)sum2012 Wrote: Enable the shader implementation for the "Stencil " helpHas the performance been impacted by r3587/r3588? I.e. is the performance better with r3586 for these settings? r3588 RE: Tenchu 4 -JPN -ULJM05425 - sum2012 - 09-26-2014 r3639 restore the performance. But I find that the moon have problem (09-26-2014, 04:13 PM)gid15 Wrote:(09-26-2014, 03:03 PM)gid15 Wrote:Oh, I just found that Onelight already reported that the problem was related to r3587/r3588:(09-22-2014, 05:53 AM)sum2012 Wrote: Enable the shader implementation for the "Stencil " helpHas the performance been impacted by r3587/r3588? I.e. is the performance better with r3586 for these settings? RE: Tenchu 4 -JPN -ULJM05425 - onelight - 09-27-2014 (09-26-2014, 09:53 PM)sum2012 Wrote: r3639 restore the performance. about moon problem, disable Use vertex cache will help. if one game need Enable the shader implementation for the "Stencil ", you'd better also disable Use vertex cache. RE: Tenchu 4 -JPN -ULJM05425 - gid15 - 10-02-2014 From the profiler information, this game is often using the BBOX command: Code: bbox: called 29318 times, average 162.0 per GE list (09-27-2014, 12:11 AM)onelight Wrote:Could you test if r3643 is helping the problems with the vertex cache?(09-26-2014, 09:53 PM)sum2012 Wrote: r3639 restore the performance. Thank you! |