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fog effects problem - Printable Version

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fog effects problem - onelight - 04-27-2014

Final Fantasy Type-0 and some other games have fog effects problem.

Final Fantasy Type-0
JPCSP
       
PSP
   

Tales of The World: Radiant Mythology 2
JPCSP
   
   
   
PSP
   
   

Tenchu 4
JPCSP
   
   
   
PSP
   
   
   


RE: fog effects problem - shadow - 04-27-2014

it seems like jpcsp renders ignores fogging. Is it software or opengl render?


RE: fog effects problem - onelight - 04-27-2014

(04-27-2014, 03:25 PM)shadow Wrote: it seems like jpcsp renders ignores fogging. Is it software or opengl render?
opengl, but jpcsp ignores fogging even use sofware


RE: fog effects problem - Hykem - 04-27-2014

(04-27-2014, 03:30 PM)onelight Wrote:
(04-27-2014, 03:25 PM)shadow Wrote: it seems like jpcsp renders ignores fogging. Is it software or opengl render?
opengl, but jpcsp ignores fogging even use sofware

Hmmm, I remember this issue. It will have to be gid15 answering this, but could you please tell which settings (graphics) are you using? Since you're using the standard OpenGL back-end, I presume you're also using shaders, right?


RE: fog effects problem - onelight - 04-27-2014

(04-27-2014, 04:20 PM)Hykem Wrote:
(04-27-2014, 03:30 PM)onelight Wrote:
(04-27-2014, 03:25 PM)shadow Wrote: it seems like jpcsp renders ignores fogging. Is it software or opengl render?
opengl, but jpcsp ignores fogging even use sofware

Hmmm, I remember this issue. It will have to be gid15 answering this, but could you please tell which settings (graphics) are you using? Since you're using the standard OpenGL back-end, I presume you're also using shaders, right?

I use different settings in that 3 games.
Final Fantasy Type-0
Use vertex cache
Use shaders
Enable saving GE screen to textures instead of memory
Enable decoding of indexed textures
Enable dynamic shader

note:faster but no shadow. I can't find a good setting to solve ACE telesport miss card effects

Tales of The World: Radiant Mythology 2
Use vertex cache
Use shaders
Enable saving GE screen to textures instead of memory
Enable dynamic shader
note: map have a black border, I can't find a settings to solve it.

Tenchu 4
Use shaders
Enable saving GE screen to textures instead of memory
Enable dynamic shader
Enable the shader implementaion for the "Stencil Test"


RE: fog effects problem - onelight - 07-23-2014

@git15
thinks for fixed fog effects
retest Final Fantasy Type-0
external software renderer
but something didn't need get fog effects
   
PPSSPP
   
the graphical issues, the disappear ACG card, using CLUT will help, and that is What's new in ppsspp v0.9.9 https://github.com/hrydgard/ppsspp
jpcsp opengl
no fog effects, but have ACG card if enable decoing of indexed textures (using CLUT)
about CLUT, I think PPSSPP is better than jpcsp
   

retest Tenchu 4
external software renderer
   
opengl
   
Tales of The World: Radiant Mythology 2
Opengl
   
external software renderer
loading crash
   


RE: fog effects problem - onelight - 07-26-2014

test external software renderer 0d92847
The World: Radiant Mythology 2
fog not get right effects, and map disappear
   
   
   


RE: fog effects problem - gid15 - 07-28-2014

(07-26-2014, 01:33 AM)onelight Wrote: test external software renderer 0d92847
The World: Radiant Mythology 2
fog not get right effects, and map disappear
Again new fog improvements in external software renderer 9b01894 and OpenGL fog implementation in r3570.


RE: fog effects problem - onelight - 07-29-2014

(07-28-2014, 03:54 PM)gid15 Wrote:
(07-26-2014, 01:33 AM)onelight Wrote: test external software renderer 0d92847
The World: Radiant Mythology 2
fog not get right effects, and map disappear
Again new fog improvements in external software renderer 9b01894 and OpenGL fog implementation in r3570.
Think you
test external software renderer 9b01894
   
   

opengl
Still no fog effect
   
   


RE: fog effects problem - gid15 - 07-29-2014

(07-29-2014, 07:22 AM)onelight Wrote: opengl
Still no fog effect
Which OpenGL settings are you using?