fog effects problem - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: svn trunk discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=56) +---- Thread: fog effects problem (/showthread.php?tid=161571) Pages:
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fog effects problem - onelight - 04-27-2014 Final Fantasy Type-0 and some other games have fog effects problem. Final Fantasy Type-0 JPCSP PSP Tales of The World: Radiant Mythology 2 JPCSP PSP Tenchu 4 JPCSP PSP RE: fog effects problem - shadow - 04-27-2014 it seems like jpcsp renders ignores fogging. Is it software or opengl render? RE: fog effects problem - onelight - 04-27-2014 (04-27-2014, 03:25 PM)shadow Wrote: it seems like jpcsp renders ignores fogging. Is it software or opengl render?opengl, but jpcsp ignores fogging even use sofware RE: fog effects problem - Hykem - 04-27-2014 (04-27-2014, 03:30 PM)onelight Wrote:(04-27-2014, 03:25 PM)shadow Wrote: it seems like jpcsp renders ignores fogging. Is it software or opengl render?opengl, but jpcsp ignores fogging even use sofware Hmmm, I remember this issue. It will have to be gid15 answering this, but could you please tell which settings (graphics) are you using? Since you're using the standard OpenGL back-end, I presume you're also using shaders, right? RE: fog effects problem - onelight - 04-27-2014 (04-27-2014, 04:20 PM)Hykem Wrote:(04-27-2014, 03:30 PM)onelight Wrote:(04-27-2014, 03:25 PM)shadow Wrote: it seems like jpcsp renders ignores fogging. Is it software or opengl render?opengl, but jpcsp ignores fogging even use sofware I use different settings in that 3 games. Final Fantasy Type-0 Use vertex cache Use shaders Enable saving GE screen to textures instead of memory Enable decoding of indexed textures Enable dynamic shader note:faster but no shadow. I can't find a good setting to solve ACE telesport miss card effects Tales of The World: Radiant Mythology 2 Use vertex cache Use shaders Enable saving GE screen to textures instead of memory Enable dynamic shader note: map have a black border, I can't find a settings to solve it. Tenchu 4 Use shaders Enable saving GE screen to textures instead of memory Enable dynamic shader Enable the shader implementaion for the "Stencil Test" RE: fog effects problem - onelight - 07-23-2014 @git15 thinks for fixed fog effects retest Final Fantasy Type-0 external software renderer but something didn't need get fog effects PPSSPP the graphical issues, the disappear ACG card, using CLUT will help, and that is What's new in ppsspp v0.9.9 https://github.com/hrydgard/ppsspp jpcsp opengl no fog effects, but have ACG card if enable decoing of indexed textures (using CLUT) about CLUT, I think PPSSPP is better than jpcsp retest Tenchu 4 external software renderer opengl Tales of The World: Radiant Mythology 2 Opengl external software renderer loading crash RE: fog effects problem - onelight - 07-26-2014 test external software renderer 0d92847 The World: Radiant Mythology 2 fog not get right effects, and map disappear RE: fog effects problem - gid15 - 07-28-2014 (07-26-2014, 01:33 AM)onelight Wrote: test external software renderer 0d92847Again new fog improvements in external software renderer 9b01894 and OpenGL fog implementation in r3570. RE: fog effects problem - onelight - 07-29-2014 (07-28-2014, 03:54 PM)gid15 Wrote:Think you(07-26-2014, 01:33 AM)onelight Wrote: test external software renderer 0d92847Again new fog improvements in external software renderer 9b01894 and OpenGL fog implementation in r3570. test external software renderer 9b01894 opengl Still no fog effect RE: fog effects problem - gid15 - 07-29-2014 (07-29-2014, 07:22 AM)onelight Wrote: openglWhich OpenGL settings are you using? |