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Capcom Classics Collection Remixed -ULAS42053 - Printable Version

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+----- Thread: Capcom Classics Collection Remixed -ULAS42053 (/showthread.php?tid=162318)



Capcom Classics Collection Remixed -ULAS42053 - sum2012 - 05-25-2014

r3525
When I play Caption CommaDO
Raise invalid address

Code:
120652 [XP PCM Update] ERROR memory - read32 - Invalid memory address: 0x0A000000 PC=0x08826094



RE: Capcom Classics Collection Remixed -ULAS42053 - gid15 - 06-18-2014

Code:
19:46:26  INFO hle.sceAtrac3plus - XP PCM Update - hleAtracSetData atID=0x0, buffer=0x08953D40, readSize=0x4000, bufferSize=0x10000, fileSize=0xF768
This call (fileSize smaller than bufferSize) could be improved by r3549.


RE: Capcom Classics Collection Remixed -ULAS42053 - sum2012 - 06-18-2014

r3549
Player and enemy are invisible in Opengl mode
   

in external software rendering,see network error
Code:
04:33:39 ERROR  network - SceNetAdhocctl - broadcastPeers
java.net.BindException: Address already in use: Cannot bind
    at java.net.DualStackPlainDatagramSocketImpl.socketBind(Native Method)
    at java.net.DualStackPlainDatagramSocketImpl.bind0(Unknown Source)
    at java.net.AbstractPlainDatagramSocketImpl.bind(Unknown Source)
    at java.net.DatagramSocket.bind(Unknown Source)
    at java.net.DatagramSocket.<init>(Unknown Source)
    at java.net.DatagramSocket.<init>(Unknown Source)
    at java.net.DatagramSocket.<init>(Unknown Source)
    at jpcsp.network.jpcsp.JpcspNetworkAdapter.openSocket(JpcspNetworkAdapter.java:173)
    at jpcsp.network.jpcsp.JpcspNetworkAdapter.broadcastPeers(JpcspNetworkAdapter.java:187)
    at jpcsp.network.jpcsp.JpcspNetworkAdapter.updatePeers(JpcspNetworkAdapter.java:261)
    at jpcsp.HLE.modules150.sceNetAdhocctl.hleNetAdhocctlThread(sceNetAdhocctl.java:333)
    at jpcsp.HLE.modules150.ThreadManForUser.hleKernelNetAdhocctlLoop(ThreadManForUser.java:538)



RE: Capcom Classics Collection Remixed -ULAS42053 - gid15 - 07-16-2014

Code:
java.net.BindException: Address already in use: Cannot bind
    at java.net.DualStackPlainDatagramSocketImpl.socketBind(Native Method)
    at java.net.DualStackPlainDatagramSocketImpl.bind0(Unknown Source)
    at java.net.AbstractPlainDatagramSocketImpl.bind(Unknown Source)
    at java.net.DatagramSocket.bind(Unknown Source)
    at java.net.DatagramSocket.<init>(Unknown Source)
    at java.net.DatagramSocket.<init>(Unknown Source)
    at java.net.DatagramSocket.<init>(Unknown Source)
    at jpcsp.network.jpcsp.JpcspNetworkAdapter.openSocket(JpcspNetworkAdapter.java:173)
    at jpcsp.network.jpcsp.JpcspNetworkAdapter.broadcastPeers(JpcspNetworkAdapter.java:187)
    at jpcsp.network.jpcsp.JpcspNetworkAdapter.updatePeers(JpcspNetworkAdapter.java:261)
    at jpcsp.HLE.modules150.sceNetAdhocctl.hleNetAdhocctlThread(sceNetAdhocctl.java:333)
    at jpcsp.HLE.modules150.ThreadManForUser.hleKernelNetAdhocctlLoop(ThreadManForUser.java:538)
Is there any application on your computer using the network port 30000?
I'm using this port internally in Jpcsp to implement the Adhocctl protocol. I might need to change this to another port...


RE: Capcom Classics Collection Remixed -ULAS42053 - sum2012 - 07-16-2014

I don't know what application use the network port 30000
(07-16-2014, 08:02 AM)gid15 Wrote: Is there any application on your computer using the network port 30000?
I'm using this port internally in Jpcsp to implement the Adhocctl protocol. I might need to change this to another port...



RE: Capcom Classics Collection Remixed -ULAS42053 - gid15 - 07-17-2014

(07-16-2014, 10:20 PM)sum2012 Wrote: I don't know what application use the network port 30000
(07-16-2014, 08:02 AM)gid15 Wrote: Is there any application on your computer using the network port 30000?
I'm using this port internally in Jpcsp to implement the Adhocctl protocol. I might need to change this to another port...
Could you try to modify jpcsp.network.jpcsp.JpcspNetworkAdapter.java, line 54:
Code:
private static final int adhocctlBroadcastPort = 30004;
From information available on the internet, this port seems to be unused by other applications...


RE: Capcom Classics Collection Remixed -ULAS42053 - gid15 - 07-18-2014

(07-17-2014, 10:43 AM)gid15 Wrote:
(07-16-2014, 10:20 PM)sum2012 Wrote: I don't know what application use the network port 30000
(07-16-2014, 08:02 AM)gid15 Wrote: Is there any application on your computer using the network port 30000?
I'm using this port internally in Jpcsp to implement the Adhocctl protocol. I might need to change this to another port...
Could you try to modify jpcsp.network.jpcsp.JpcspNetworkAdapter.java, line 54:
Code:
private static final int adhocctlBroadcastPort = 30004;
From information available on the internet, this port seems to be unused by other applications...
I think to have fixed the binding issue in r3567. Could you check?


RE: Capcom Classics Collection Remixed -ULAS42053 - sum2012 - 07-18-2014

test r3568
Yes no BindException in Opengl and external software rendering
Remain issue:in Opengl ,Player and enemy are invisible


RE: Capcom Classics Collection Remixed -ULAS42053 - gid15 - 03-11-2015

(07-18-2014, 11:06 PM)sum2012 Wrote: test r3568
Yes no BindException in Opengl and external software rendering
Remain issue:in Opengl ,Player and enemy are invisible
OK, can it be moved to playable (using the external software renderer)?


RE: Capcom Classics Collection Remixed -ULAS42053 - sum2012 - 03-11-2015

I think no,nornal user do not know external software rendering
(03-11-2015, 03:46 PM)gid15 Wrote:
(07-18-2014, 11:06 PM)sum2012 Wrote: test r3568
Yes no BindException in Opengl and external software rendering
Remain issue:in Opengl ,Player and enemy are invisible
OK, can it be moved to playable (using the external software renderer)?