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Dead Rising 2 [BLES00948] - Printable Version

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Dead Rising 2 [BLES00948] - Ru4slan - 06-21-2014

Eternal opening deadrising-ss.big.sdat (after 20-25 min-stop opening this file and stop full log) FPS-0.10(min) 50(max).
Build: Rpcs3 283c1f6
   


RE: Dead Rising 2 [BLES00948] - jacky400 - 06-21-2014

Nice .

EDIT: Not too sure why i only get this one which is different from yours .Probably my one is NPUB-30682.

   


RE: Dead Rising 2 [BLES00948] - leon112211 - 06-21-2014

Really nice


RE: Dead Rising 2 [BLES00948] - Ru4slan - 06-21-2014

(06-21-2014, 08:32 AM)jacky400 Wrote: Nice .

EDIT: Not too sure why i only get this one which is different from yours .Probably my one is NPUB-30682.
You created folder controls in dev_hdd0\game\BLES00948\USRDIR\data\ ?
And file padmap.txt ?(dev_hdd0\game\BLES00948\USRDIR\data\controls\padmap.txt)


RE: Dead Rising 2 [BLES00948] - jacky400 - 06-21-2014

(06-21-2014, 09:28 AM)Ru4slan Wrote:
(06-21-2014, 08:32 AM)jacky400 Wrote: Nice .

EDIT: Not too sure why i only get this one which is different from yours .Probably my one is NPUB-30682.
You created folder controls in dev_hdd0\game\BLES00948\USRDIR\data\ ?
And file padmap.txt ?(dev_hdd0\game\BLES00948\USRDIR\data\controls\padmap.txt)

I can see the controls directory as well as padmap.txt file inside this directory


RE: Dead Rising 2 [BLES00948] - Ru4slan - 06-21-2014

(06-21-2014, 09:34 AM)jacky400 Wrote:
(06-21-2014, 09:28 AM)Ru4slan Wrote:
(06-21-2014, 08:32 AM)jacky400 Wrote: Nice .

EDIT: Not too sure why i only get this one which is different from yours .Probably my one is NPUB-30682.
You created folder controls in dev_hdd0\game\BLES00948\USRDIR\data\ ?
And file padmap.txt ?(dev_hdd0\game\BLES00948\USRDIR\data\controls\padmap.txt)

I can the controls directory as well as padmap.txt file inside this directory
I have without these manipulations did not reach the boot screen.


RE: Dead Rising 2 [BLES00948] - jacky400 - 06-21-2014

(06-21-2014, 09:36 AM)Ru4slan Wrote:
(06-21-2014, 09:34 AM)jacky400 Wrote:
(06-21-2014, 09:28 AM)Ru4slan Wrote:
(06-21-2014, 08:32 AM)jacky400 Wrote: Nice .

EDIT: Not too sure why i only get this one which is different from yours .Probably my one is NPUB-30682.
You created folder controls in dev_hdd0\game\BLES00948\USRDIR\data\ ?
And file padmap.txt ?(dev_hdd0\game\BLES00948\USRDIR\data\controls\padmap.txt)

I can the controls directory as well as padmap.txt file inside this directory
I have without these manipulations did not reach the boot screen.

Do you mean you have to create this controls folder manually as well as the padmap.txt in order to get the boot screen ?


RE: Dead Rising 2 [BLES00948] - ssshadow - 06-21-2014

(06-21-2014, 08:32 AM)jacky400 Wrote: Nice .

EDIT: Not too sure why i only get this one which is different from yours .Probably my one is NPUB-30682.

Try different combinations of depth and color buffer on and off, I got the animated part of the Disgaea 3 loading screen to smear in a somewhat similar way with the wrong combination.

Edit: Nope, doesn't work here.

(06-21-2014, 10:32 AM)jacky400 Wrote:
(06-21-2014, 09:36 AM)Ru4slan Wrote:
(06-21-2014, 09:34 AM)jacky400 Wrote:
(06-21-2014, 09:28 AM)Ru4slan Wrote:
(06-21-2014, 08:32 AM)jacky400 Wrote: Nice .

EDIT: Not too sure why i only get this one which is different from yours .Probably my one is NPUB-30682.
You created folder controls in dev_hdd0\game\BLES00948\USRDIR\data\ ?
And file padmap.txt ?(dev_hdd0\game\BLES00948\USRDIR\data\controls\padmap.txt)

I can the controls directory as well as padmap.txt file inside this directory
I have without these manipulations did not reach the boot screen.

Do you mean you have to create this controls folder manually as well as the padmap.txt in order to get the boot screen ?

Nah, just make sure the file that comes with the game is found. If you see something, that isn't the problem.


Also, this is the first game that I have seen where rpcs3 crashes upon opening the rsx debugger...


RE: Dead Rising 2 [BLES00948] - Ru4slan - 06-21-2014

(06-21-2014, 11:12 AM)ssshadow Wrote:
(06-21-2014, 08:32 AM)jacky400 Wrote: Nice .

EDIT: Not too sure why i only get this one which is different from yours .Probably my one is NPUB-30682.

Try different combinations of depth and color buffer on and off, I got the animated part of the Disgaea 3 loading screen to smear in a somewhat similar way with the wrong combination.

Edit: Nope, doesn't work here.

(06-21-2014, 10:32 AM)jacky400 Wrote:
(06-21-2014, 09:36 AM)Ru4slan Wrote:
(06-21-2014, 09:34 AM)jacky400 Wrote:
(06-21-2014, 09:28 AM)Ru4slan Wrote: You created folder controls in dev_hdd0\game\BLES00948\USRDIR\data\ ?
And file padmap.txt ?(dev_hdd0\game\BLES00948\USRDIR\data\controls\padmap.txt)

I can the controls directory as well as padmap.txt file inside this directory
I have without these manipulations did not reach the boot screen.

Do you mean you have to create this controls folder manually as well as the padmap.txt in order to get the boot screen ?

Nah, just make sure the file that comes with the game is found. If you see something, that isn't the problem.


Also, this is the first game that I have seen where rpcs3 crashes upon opening the rsx debugger...
Not file creation padmap.txt, еmulator show this problem:padmap.txt not found.I am just create folder controls, and empty file padmap.txt.I am not understand, why emulator constantly loading one file?
Write color buffers and Write depth buffer-this is these options?Okay, i am try launch game with these options.


RE: Dead Rising 2 [BLES00948] - jacky400 - 06-21-2014

I see. Then probably Disc version BLES00948 is different as my one NPUB-30682 already come with that control folder and content-filled padmap.txt.


Write color buffers and Write depth buffer are the options that sometime required them to display graphic propertly.