Angry Birds: Star Wars [BLUS31273] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Ingame (https://www.emunewz.net/forum/forumdisplay.php?fid=196) +----- Thread: Angry Birds: Star Wars [BLUS31273] (/showthread.php?tid=163289) |
Angry Birds: Star Wars [BLUS31273] - LittleGrejmer - 07-07-2014 There are some blinking pixels in the game window. Log/Screenshot coming. RE: Angry Birds: Star Wars [BLUS31273] - BlackDaemon - 01-25-2017 Goes ingame with fonts missing using OpenGL on recent master build v0.0.1-8-60bd2fb. Tried to LLE libfont, but it does no effect. LLE used Code: - libadec.prx RE: Angry Birds: Star Wars [BLUS31273] - JackONeill12 - 04-19-2017 With recent build it gets stuck in Loading Screen. RE: Angry Birds: Star Wars [BLUS31273] - Annie - 04-19-2017 What build? Can you check older builds to see when it stopped working? What does it get stuck with? Please upload a log RE: Angry Birds: Star Wars [BLUS31273] - JackONeill12 - 04-19-2017 Build 0.0.2-4454 As said stuck while loading. Will try to find Build where it stopped working. Logs are attached. I've tried the same build with the same LLE as in the older post and it doesn't work. Only white screen with: F {PPU[0x70000008] Thread () [0x00314a38]} struct vm::access_violation thrown: Access violation reading address 0x0 Logs are attached. RE: Angry Birds: Star Wars [BLUS31273] - Annie - 04-19-2017 That game has .sdat files, you have to manually decrypt them on older builds otherwise it won't work. On newer build don't use load required libraries and LLE all modules in BlackDaemon's post plus libvdec as it seems like a HLE libvdec issue RE: Angry Birds: Star Wars [BLUS31273] - JackONeill12 - 04-19-2017 Yeah, I know that and I've decrypted and manually select them. RE: Angry Birds: Star Wars [BLUS31273] - Annie - 04-19-2017 sdat files don't seem properly decrypted as the emulator crashes trying to read from one as seen there on the log, how did you decrypt them? RE: Angry Birds: Star Wars [BLUS31273] - JackONeill12 - 04-19-2017 Sorry, my bad. Didn't read it correctly. I thought you were talking about decrypting the Libs not the .sdat. Also additional question. Is there a guide on how to manually decrypt the .sdat files? |