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Zack Zero [NPUB30681] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Ingame (https://www.emunewz.net/forum/forumdisplay.php?fid=196) +----- Thread: Zack Zero [NPUB30681] (/showthread.php?tid=163851) |
Zack Zero [NPUB30681] - BlackDaemon - 08-16-2014 Shows some textures in RSX debugger. RE: Zack Zero [NPUB30681] - digitaldude - 01-31-2017 rpcs3-ReleaseLLVM-f4cb5257 Render: D3D12 PPU fast SPU ASMJIT Goes past intro but stops working after loading level. No sound. RE: Zack Zero [NPUB30681] - Aeternal600 - 07-27-2017 Game tested using rpcs3-v0.0.3-2017-07-25-ff772dd2_win64 on an i7 4770K @ 3.5 GHz, GTX 1070, 16 GB DDR3 running Windows 10-64 with the following settings: PPU decoder: Recompiler (LLVM) SPU decoder: Recompiler (ASMJIT) Load liblv2.sprx only GPU settings: OpenGL; Vulkan @ 1280x720 w/ VSync, Frame limit set to 60 Audio settings: XAudio2 Input/Output: DualShock 4 Goes ingame at ~20-30 fps on Vulkan, ~15-20 fps on OpenGL. With Vulkan (screenshots #1-5), effects are a bit hit and miss. Some work fine, some are blackened out. OpenGL (screenshots #6-8) looks a lot better, no black boxes here, just some very short freezes when the game is about to display a complex effect. Both renderers have common issues such as the green backgrounds around grass that should be transparent. Unlike digitaldude, I don't get any sound issues, it works just fine. I'd say this should be Ingame for now, maybe even Playable, at least with OpenGL. The low FPS are annoying for a game like this but someone with a faster CPU than me might get acceptable results. RE: Zack Zero [NPUB30681] - Annie - 07-28-2017 4770K is already very fast. Ingame for now. |