Saint Seiya Brave Soldiers [BLES01936] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Ingame (https://www.emunewz.net/forum/forumdisplay.php?fid=196) +----- Thread: Saint Seiya Brave Soldiers [BLES01936] (/showthread.php?tid=163965) Pages:
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Saint Seiya Brave Soldiers [BLES01936] - Cyrax_X(Ru4slan has banned) - 08-25-2014 Game working with fonts.Only BOOT.BIN-black screen with 2-9 fps.I in begin stop CRI Server Manager(if you not stop this thread-will infinite loading) Update:emu has crashed.Maybe, is first 3d playble game!Please, test this game on powerful PC. Log: http://pastebin.com/PJttfcC3 RE: Saint Seiya Brave Soldiers [BLES01936] - tambre - 08-25-2014 Log has an inline array function... Inline array functions always cause a crash right after them. I think somebody was looking into implementing them. RE: Saint Seiya Brave Soldiers [BLES01936] - Cyrax_X(Ru4slan has banned) - 08-25-2014 (08-25-2014, 08:47 PM)tambre Wrote: Log has an inline array function... Inline array functions always cause a crash right after them. I think somebody was looking into it though. You fixed this? RE: Saint Seiya Brave Soldiers [BLES01936] - Cyrax_X(Ru4slan has banned) - 08-26-2014 (08-26-2014, 12:05 AM)AlexAltea Wrote: Nope, it wasn't fixed. In fact, inlining vertex data is an unimplemented feature. Ah.Ok. RE: Saint Seiya Brave Soldiers [BLES01936] - Ru4slan - 12-14-2014 In last revision checking game data... Log: RPCS3.zip (Size: 20.01 KB / Downloads: 161) RE: Saint Seiya Brave Soldiers [BLES01936] - Ru4slan - 12-15-2014 Game passed check game data.But game stop after resuming Exception: Access violation: addr = 0x0 (is_alive=1, last_syscall=0x7603d3db (cellMsgDialogOpen2)) Log: https://github.com/Ru4slan/Log-Rpcs3/blob/42e93568fcfbe8f8424427b66089eafe2dd1a37f/BD/EUR/BLES01936%20Saint%20Seiya%20Brave%20Soldiers RE: Saint Seiya Brave Soldiers [BLES01936] - derpf - 12-16-2014 (12-15-2014, 05:53 PM)Ru4slan Wrote: Game passed check game data.But game stop after resuming Exception: Access violation: addr = 0x0 (is_alive=1, last_syscall=0x7603d3db (cellMsgDialogOpen2)) Try with this, it shouldn't segfault there anymore. http://www.mediafire.com/download/v7cdptmpcdr3zwr/rpcs3-x64.7z RE: Saint Seiya Brave Soldiers [BLES01936] - tambre - 12-16-2014 (12-16-2014, 01:15 PM)Ru4slan Wrote:(12-16-2014, 10:20 AM)derpf Wrote:(12-15-2014, 05:53 PM)Ru4slan Wrote: Game passed check game data.But game stop after resuming Exception: Access violation: addr = 0x0 (is_alive=1, last_syscall=0x7603d3db (cellMsgDialogOpen2)) This is very well known - inline vertex drawing is unimplemented and will almost always cause a crash. RE: Saint Seiya Brave Soldiers [BLES01936] - Ru4slan - 12-16-2014 (12-16-2014, 01:17 PM)tambre Wrote:No.Game just stop and 60 % CPU usage.And all.After check data-other GCM log(function) stop.(12-16-2014, 01:15 PM)Ru4slan Wrote:(12-16-2014, 10:20 AM)derpf Wrote:(12-15-2014, 05:53 PM)Ru4slan Wrote: Game passed check game data.But game stop after resuming Exception: Access violation: addr = 0x0 (is_alive=1, last_syscall=0x7603d3db (cellMsgDialogOpen2)) RE: Saint Seiya Brave Soldiers [BLES01936] - tambre - 12-16-2014 (12-16-2014, 01:19 PM)Ru4slan Wrote:(12-16-2014, 01:17 PM)tambre Wrote:No.Game just stop and 60 % CPU usage.And all.After check data-other GCM log(function) stop.(12-16-2014, 01:15 PM)Ru4slan Wrote:(12-16-2014, 10:20 AM)derpf Wrote:(12-15-2014, 05:53 PM)Ru4slan Wrote: Game passed check game data.But game stop after resuming Exception: Access violation: addr = 0x0 (is_alive=1, last_syscall=0x7603d3db (cellMsgDialogOpen2)) Yeah either that or a crash. |