Bakugan Defenders of the Core [BLES01036] - HyPeR - 09-06-2014
Seems to be loadable with fps, shows loading in the beginning and starts some kind of install(?) at first start. And some kind of texture in RSX Debugger.
log in zip
Dont know if you can say that this is intro hm..
RE: Bakugan Defenders of the Core[BLES01036] - Darkriot - 09-07-2014
I think, it's "Intro"
RE: Bakugan Defenders of the Core[BLES01036] - HyPeR - 01-20-2015
Latest official build doesnt show anything anymore, just a white screen and unknown code.
Tryed latest version in the PPU LLVM thread with interpreter just now and it works again till after the loading screen but only with black screen.
Here is a new log, its noch exactly the same as back then..
RE: Bakugan Defenders of the Core[BLES01036] - BlackDaemon - 01-12-2016
Tested on recent master build. With OGL shows menus and stuck after selecting "New Game" on unimplemented cellOsk functions. Requires libSre, Sail and L10n LLE'd.
Code: E {PPU Thread[0x1] (main_thread)[0x0083b218]} Exception:
(in file Emu\SysCalls\Modules\cellOskDialog.cpp:64, in function cellOskDialogSetLayoutMode)
Using DX12 crashes on video playback.
Code: Unhandled exception at 0x00007FFD2650C877 (vcruntime140.dll) in rpcs3.exe: 0xC0000005: Access violation writing location 0x000000004AF50000.
vcruntime140.dll!00007ffd2650c877() Unknown
> rpcs3.exe!`anonymous namespace'::copy_texture_data<`anonymous namespace'::texel_rgba,1,4,1>(void * dst, const void * src, unsigned __int64 width_in_texel, unsigned __int64 height_in_texel, unsigned __int64 depth, unsigned __int64 mipmap_count) Line 154 C++
rpcs3.exe!upload_placed_texture(const rsx::texture & texture, unsigned __int64 rowPitchAlignement, void * textureData) Line 314 C++
rpcs3.exe!`anonymous namespace'::update_existing_texture(const rsx::texture & texture, ID3D12GraphicsCommandList * command_list, data_heap & texture_buffer_heap, ID3D12Resource * existing_texture) Line 109 C++
rpcs3.exe!D3D12GSRender::upload_and_bind_textures(ID3D12GraphicsCommandList * command_list, unsigned __int64 descriptor_index, unsigned __int64 texture_count) Line 186 C++
rpcs3.exe!D3D12GSRender::end() Line 287 C++
rpcs3.exe!rsx::__rsx_methods_t::wrapper<1538,void (__cdecl*)(rsx::thread * __ptr64,unsigned int),&rsx::nv4097::set_begin_end>(rsx::thread * rsx, unsigned int arg) Line 758 C++
rpcs3.exe!rsx::thread::on_task() Line 505 C++
rpcs3.exe!named_thread_t::start::__l2::<lambda>() Line 1347 C++
rpcs3.exe!thread_ctrl::spawn::__l2::<lambda>(std::promise<void> promise) Line 83 C++
[External Code]
dst 0x000000004a366c00 void *
dst_pitch 1280 unsigned __int64
miplevel_height_in_block 5499498752 unsigned __int64
miplevel_width_in_block 1280 unsigned __int64
offsetInDst 11059200 unsigned __int64
offsetInSrc 11059200 unsigned __int64
src 0x00000001470d1d00 const void *
Edit: goes a bit further with decrypted save from ps3, but crashes before main menu is completely loaded (OGL).
Code: Unhandled exception at 0x00007FFD2FB2E00C (ntdll.dll) in rpcs3.exe: 0xC0000374: A heap has been corrupted (parameters: 0x00007FFD2FB822B0).
ntdll.dll!00007ffd2fb2e00c() Unknown
ntdll.dll!00007ffd2fb306b6() Unknown
ntdll.dll!00007ffd2fae48aa() Unknown
ntdll.dll!00007ffd2fa60cf6() Unknown
ntdll.dll!00007ffd2fa607bd() Unknown
KernelBase.dll!00007ffd2cca22de() Unknown
kernel32.dll!00007ffd2e80dce6() Unknown
nvoglv64.dll!0000000005d96c7d() Unknown
nvoglv64.dll!0000000005dd35a5() Unknown
nvoglv64.dll!0000000005da868a() Unknown
nvoglv64.dll!0000000005daab63() Unknown
nvoglv64.dll!00000000066ab2a4() Unknown
nvoglv64.dll!00000000066a86a9() Unknown
> rpcs3.exe!GLVertexProgram::Compile() Line 209 C++
rpcs3.exe!GLTraits::recompile_vertex_program(const RSXVertexProgram & RSXVP, GLVertexProgram & vertexProgramData, unsigned __int64 ID) Line 30 C++
rpcs3.exe!program_state_cache<GLTraits>::getGraphicPipelineState<>(const RSXVertexProgram & vertexShader, const RSXFragmentProgram & fragmentShader, void * const & pipelineProperties) Line 177 C++
rpcs3.exe!GLGSRender::load_program() Line 699 C++
rpcs3.exe!GLGSRender::begin() Line 50 C++
rpcs3.exe!rsx::thread::on_task() Line 505 C++
rpcs3.exe!named_thread_t::start::__l2::<lambda>() Line 1347 C++
rpcs3.exe!thread_ctrl::spawn::__l2::<lambda>(std::promise<void> promise) Line 83 C++
[External Code]
+ &r 0x000000000ab6fa00 {-2} int *
glCompileShader nvoglv64.dll!0x000000000671eb50 (load symbols for additional information) void(*)(unsigned int)
glGetShaderiv nvoglv64.dll!0x0000000006732b90 (load symbols for additional information) void(*)(unsigned int, unsigned int, int *)
id 16 unsigned int
r -2 int
+ this 0x000000000b4496e8 {parr={params=0x000000000b4496e8 {{ size=0 }, { size=0 }, { size=0 }, { size=0 }, ...} } ...} GLVertexProgram *
RE: Bakugan Defenders of the Core [BLES01036] - Yagami Light9 - 05-13-2016
[BLUS30577] working only on this id BLES01036 ?
Settings:
-PPU - Interpreter 2
-SPU - Interpreter ASMJIT
-Open-GL / Vulkan / DX12
-1280x720
-VSync
-XAudio
LLE:
-libsre [cellSre_Library V1.1]
-libsail [cellSail_Library V1.1]
- L10n [CELL_L10N_PRX_MODULE_NAME V1.1]
Log: https://gist.github.com/SakataGintokiYT/49f6ab7c1e088fccb9820a1903092a0e
RE: Bakugan Defenders of the Core [BLES01036] - BlackDaemon - 01-31-2017
Tested on recent master build v0.0.1-35b7cf4 (PR #2309). Goes ingame with broken graphics.
LLE used
Code: - libac3dec.prx
- libac3dec2.prx
- libadec.prx
- libapostsrc_mini.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libdmux.prx
- libdmuxpamf.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libsail.prx
- libsail_avi.prx
- libsail_rec.prx
- libsjvtd.prx
- libsmvd2.prx
- libsmvd4.prx
- libspurs_jq.prx
- libsre.prx
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