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Caladrius Blaze [BLJM61188] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Ingame (https://www.emunewz.net/forum/forumdisplay.php?fid=196) +----- Thread: Caladrius Blaze [BLJM61188] (/showthread.php?tid=164514) |
Caladrius Blaze [BLJM61188] - BlackDaemon - 10-03-2014 Tested on latest rpcs3 commit e4eecd247c. Works very slow, and have major memory leak. RE: Caladrius Blaze [BLJM61188] - Ru4slan - 10-03-2014 This is amazing.Japanese games working well. RE: Caladrius Blaze [BLJM61188] - Dante38490 - 10-13-2014 Last build error Quote:E {SPU[659] Thread (CellSpursKernel0)[0x00000a00]} SPURecompilerCore::Compile(ls_addr=0xa00): branch to 0x0 opcodeAnd after press resume Quote:E {RSXThread} TODO: CELL_GCM_NV4097_SET_TRANSFORM_BRANCH_BITS(0x0) RE: Caladrius Blaze [BLJM61188] - BlackDaemon - 10-13-2014 Yep, it's known issue. Nekotekina did some changes intending to make RSX emulation more accurately, but it have negative effect on some games, like Caladrius Blaze and Raiden IV: OverKill. In RSXThread.cpp revert a few changes comment back Code: LOG_ERROR(Log::RSX, "null cmd: cmd=0x%x, put=0x%x, get=0x%x (addr=0x%x)", cmd, put, get, (u32)Memory.RSXIOMem.RealAddr(get)); Code: //(u32&)pixels_dst[dst_offset] = (u32&)pixels_src[src_offset]; RE: Caladrius Blaze [BLJM61188] - Dante38490 - 10-13-2014 Not works, in show black screen :/ The modified file, I do not know, I may be misunderstood ^^ RSXThread.rar (Size: 10.47 KB / Downloads: 133) RE: Caladrius Blaze [BLJM61188] - GrantKane - 05-15-2017 RPCS3 v0.0.2-3-2845617 Alpha Ingame. |