NOP - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: svn trunk discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=56) +---- Thread: NOP (/showthread.php?tid=165191) |
NOP - ephemereality - 11-22-2014 Been waiting for a rev for quite some time that addresses the NOP issue that appeared around the 2600 rev which makes some maps on Dissidia unplayable. They simply refuse to load or in best scenario, renders a partial of the stage but then freezes. What are the plans to resolve this? It's a little frustrating seeing how it breaks an otherwise fully playable game. While you can play the game just fine as long you do not load these things, it kinda locks out portions of the games where the stages are randomized or you have no control over which stage you play on because it's determined by the game mode. RE: NOP - gid15 - 11-26-2014 (11-22-2014, 10:49 PM)ephemereality Wrote: Been waiting for a rev for quite some time that addresses the NOP issue that appeared around the 2600 rev which makes some maps on Dissidia unplayable. They simply refuse to load or in best scenario, renders a partial of the stage but then freezes.I could not find a report including a log file for this issue. Where can I find it? Does the issue also happen with the external software renderer? |