Deathmatch Village [NPEB01323] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Intro (https://www.emunewz.net/forum/forumdisplay.php?fid=197) +----- Thread: Deathmatch Village [NPEB01323] (/showthread.php?tid=167399) |
Deathmatch Village [NPEB01323] - BlackDaemon - 02-03-2015 Shows character creation screen and some menu. To display stuff you need to enable "Write color buffers" option, and uncomment Code: //(u32&)pixels_dst[dst_offset] = (u32&)pixels_src[src_offset]; For compare purposes i added a few screenshots from real console. RE: Deathmatch Village [NPEB01323] - Ekaseo - 02-03-2015 why is //(u32&)pixels_dst[dst_offset] = (u32&)pixels_src[src_offset]; commented when it kinda works? and any idea why the homebrew games that displayed something before are not working now? (dont get crushed,super pixel jumper,slimeroll, swingball 2, pocketmon...) RE: Deathmatch Village [NPEB01323] - BlackDaemon - 02-03-2015 In some cases it cause emulator crashes, that's why it was commented, until somebody implement it in proper way. Edit: not sure about homebrew, but recently there was reverted some changes in RSX, also due to stability/some another issues. RE: Deathmatch Village [NPEB01323] - BlackDaemon - 01-26-2017 Tested on recent master build v0.0.1-8-60bd2fb. Shows "press start" screen, and keeps asking to login into PSN to play game. LLE used Code: - libadec.prx |