EmuNewz Network
Sample difference between OMA and WAV generated by himdrender [FIX] - Printable Version

+- EmuNewz Network (https://www.emunewz.net/forum)
+-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191)
+--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51)
+---- Forum: svn trunk discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=56)
+---- Thread: Sample difference between OMA and WAV generated by himdrender [FIX] (/showthread.php?tid=17113)



Sample difference between OMA and WAV generated by himdrender [FIX] - jacky400 - 12-09-2011

I found the generated WAV file from OMA by himdrender is different i.e. some samples got delayed or repeated in the WAV file.


The fix is increasing the read block parameter to the OMA samples by using 50 instead of default 30 and it effectively fix the delay/repeated samples

@echo off
lib\windows-amd64\HIMDRender.exe -b 50 -e -i %1 -o %2


RE: Sample difference between OMA and WAV generated by himdrender [FIX] - Itaru - 12-10-2011

Can you give examples of games where these sample delays/repeats happen when using the default read block size?


RE: Sample difference between OMA and WAV generated by himdrender [FIX] - jacky400 - 12-10-2011

(12-10-2011, 12:45 AM)Itaru Wrote: Can you give examples of games where these sample delays/repeats happen when using the default read block size?

I tested the game "final fantasy type 0" .From the generated WAV file for the opening movie (Mpeg-54616064\ExtAudio.wav)
, there are repeated sound in between and at the end of the file .