L.A. Gridlock - NPEZ00448 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Half playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=66) +----- Thread: L.A. Gridlock - NPEZ00448 (/showthread.php?tid=172597) |
L.A. Gridlock - NPEZ00448 - nash67 - 10-20-2015 L.A. Gridlock - NPEZ00448 using jpcsp revision f1a485d goes ingame but is missing the music here is an info log 16:17:03 ERROR atrac3 - PSoundManager::threadFunc - Sound Unit id != 0x28 16:17:03 ERROR hle.sceSasCore - PSoundManager::threadFunc - SampleSourceAtrac3 decodeData returned 0x80630002 16:17:03 ERROR atrac3 - PSoundManager::threadFunc - Sound Unit id != 0x28 RE: L.A. Gridlock - NPEZ00448 - nash67 - 05-25-2018 nothing but a black screen RE: L.A. Gridlock - NPEZ00448 - gid15 - 08-08-2018 Code: 11:45:31 DEBUG compiler - user_main_0x13 - Compiling _S1_2_0x0891CC34 Could you please retest? RE: L.A. Gridlock - NPEZ00448 - sum2012 - 09-03-2018 ad402168 veriswon Now no sound Attach sceAtrac3plus and sceSasCore debug log RE: L.A. Gridlock - NPEZ00448 - gid15 - 09-04-2018 (09-03-2018, 03:17 PM)sum2012 Wrote: ad402168 veriswonThe issue is probably related to an incorrect implementation of __sceSasConcatenateATRAC3, which is very seldom used. RE: L.A. Gridlock - NPEZ00448 - raziel1000 - 12-17-2018 98227db: Gets ingame but you have to turn the log off. Code: WARN hle.ThreadManForUser - user_main - checkSemaID - unknown uid 0x80020001 Code: ERROR hle.sceSasCore - PSoundManager::threadFunc - SampleSourceAtrac3 decodeData returned 0x80630002 |